by date
"Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers
"Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers
| Name: | Stefan Beffy Moises | ![]() |
|---|---|---|
| Date Posted: | May 24, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Stefan Beffy Moises |
Blog post
Hey folks, since Robert Brower keeps throwing awesome packs at us, we have to continue publishing them! :)
After the long awaited HorsePack is finally available, we continue with a "Submarine" and a "Sea Life" pack!
There will probably be two versions available, a stripped down "Seawolf - Submarine Pack" and a "Sea Life Pack" (at a higher price of course) containing the Seawolf Submarine and various other related objects, e.g.
a chest, corals, sharks, jellyfish, a signal light, a crab, a buoy etc.
The "Submarine" pack will probably be available next week, just gotta fix/change some code for TGE 1.5.2. (e.g. for the changed lighting) and extend the readme files etc.
Here is a first pic:

The pack will include code for the submarine, tracking torpedos, example scripts and of course all the art files (MAX format).
Besides the tracking torpedos, the submarine also has a working scope (1st and 3rd person) and it enables you to use the claw and pick items up, e.g. the included mines! (see screenshot below)
These are the most important commands the "Seawolf" supports:
Press Ctrl+G to spawn a submarine.
Press W to move forward.
Press S to move back.
Press E to surface.
Press Q to dive.
Press the jump key to fire torpedos.
Click the left mouse button to activate the claw.
Release the mouse button to close the claw.
Click the right mouse button to activate the scope.
Move the mouse left and right to rotate the scope while activated.
Release the right mouse button to deactivate the scope.
When the submarine is stable enough to activate the scope, the scope icon will appear.
When an item is within grasping range of the claw, the claw icon will appear.
Cruising around:



1st person view with the claw at the front:

Speaking of the horse pack... we submitted a devshot like 3 weeks ago, doesn't seem it goes through though, so here it is:

Stay tuned for the SeaWolf! :)
www.3d-diggers.de
After the long awaited HorsePack is finally available, we continue with a "Submarine" and a "Sea Life" pack!
There will probably be two versions available, a stripped down "Seawolf - Submarine Pack" and a "Sea Life Pack" (at a higher price of course) containing the Seawolf Submarine and various other related objects, e.g.
a chest, corals, sharks, jellyfish, a signal light, a crab, a buoy etc.
The "Submarine" pack will probably be available next week, just gotta fix/change some code for TGE 1.5.2. (e.g. for the changed lighting) and extend the readme files etc.
Here is a first pic:

The pack will include code for the submarine, tracking torpedos, example scripts and of course all the art files (MAX format).
Besides the tracking torpedos, the submarine also has a working scope (1st and 3rd person) and it enables you to use the claw and pick items up, e.g. the included mines! (see screenshot below)
These are the most important commands the "Seawolf" supports:
Press Ctrl+G to spawn a submarine.
Press W to move forward.
Press S to move back.
Press E to surface.
Press Q to dive.
Press the jump key to fire torpedos.
Click the left mouse button to activate the claw.
Release the mouse button to close the claw.
Click the right mouse button to activate the scope.
Move the mouse left and right to rotate the scope while activated.
Release the right mouse button to deactivate the scope.
When the submarine is stable enough to activate the scope, the scope icon will appear.
When an item is within grasping range of the claw, the claw icon will appear.
Cruising around:



1st person view with the claw at the front:

Speaking of the horse pack... we submitted a devshot like 3 weeks ago, doesn't seem it goes through though, so here it is:

Stay tuned for the SeaWolf! :)
www.3d-diggers.de
Recent Blog Posts
| List: | 05/20/08 - Horsepack TGEA 1.7.0 update! 10/15/07 - Free giveaway for horsepack owners - "accouterments of knighthood" horse armor 10/06/07 - "Seawolf" Submarine Content Pack available NOW! 07/06/07 - Horsepack TGEA port, Seawolf Submarine progress 06/04/07 - AI Antelope - Sealife/Submarine Pack - PodRacer Pack 05/24/07 - "Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers 04/25/07 - Horsepack released!! 04/15/07 - Horsepack revisited! |
|---|
Submit your own resources!| Brian Richardson (May 24, 2007 at 19:32 GMT) |
| Martin Schultz (May 24, 2007 at 19:34 GMT) Resource Rating: 5 |
| J Sears (May 24, 2007 at 19:44 GMT) |
| James Laker (BurNinG) (May 24, 2007 at 21:09 GMT) |
| Fucifer (May 24, 2007 at 21:13 GMT) |
| Steve L (May 24, 2007 at 21:15 GMT) |
My son has been asking me to make him a submarine/diving game for months, looks like you just put me well on my way!
| Stefan Beffy Moises (May 24, 2007 at 22:13 GMT) |
tork.beffy.de/uploads/diggers/seawolf01.avi (DivX, 11.6 MB)
Please note that the fish aren't animated yet (but of course they will be in the final sealife pack!), but you should get a pretty good idea of how the "Seawolf" feels :)
Any special model wishes for the sealife pack anyone?
| Andy Hawkins (May 24, 2007 at 23:37 GMT) |
| Steve L (May 25, 2007 at 08:01 GMT) |
| Leroy Frederick (May 25, 2007 at 09:07 GMT) Resource Rating: 5 |
| Robert Brower (May 25, 2007 at 10:22 GMT) |
My inspiration for the Seawolf was the GI Joe 'Seawolf' submarine that I had when I was 8.
http://www.users.vance.net/grayarea/1427seawolf.html
My Seawolf doesn't look exactly like GI Joe's but my Seawolf's pincers are mouse controllable instead of having just a little spring.
Mine also doesn't come with a foot pump (har har), but it has a search light on the claw that can be moved around with the mouse.
It also has a first person reticle view while you're using the periscope, and supports sonar sounds. I hope you like it.
Cheers!
Robert
Edited on May 25, 2007 11:16 GMT
| Michael Hense (May 25, 2007 at 13:59 GMT) |
--Mike
| Anton Bursch (May 25, 2007 at 21:00 GMT) |
| Vashner (May 26, 2007 at 18:16 GMT) |
www.fas.org/man/dod-101/sys/ship/ssn-21.htm
Neat pack.
| Robert Brower (May 29, 2007 at 09:40 GMT) |
I bet that navy sub would be a snap to model. And the code from this pack would work with it without a hitch even if you left off the claw, if you use the same kinds of animations. Maybe a project for me for the future when I get more time =)
Thanks for the positive feedback.
Robert
| Brian Ramage (May 31, 2007 at 22:01 GMT) |
| Robert Brower (Jun 01, 2007 at 08:54 GMT) |
Robert
| Stefan Beffy Moises (Jun 03, 2007 at 19:34 GMT) |
Only needs some more testing and cleaning up and I guess we can put the TGE 1.5.x version into the shop!


| Leroy Frederick (Jun 04, 2007 at 08:55 GMT) Resource Rating: 5 |
| GregDes (Jun 05, 2007 at 09:45 GMT) |
mal was ganz Themenunabhaengiges.
Habe versucht dir eine Mail zu schicken.
Haette da ein paar Fragen bezueglich eines Servers.
Solltest du die Mail nicht bekommen haben, koenntest du dich ja vielleicht mal bei der Email aus dem Profil melden, um so einen Emailaustausch vorzunehmen.
Waere Super.
Vielen Dank!
Edited on Jun 05, 2007 12:56 GMT
| GregDes (Jun 05, 2007 at 09:54 GMT) |
Edited on Jun 05, 2007 10:09 GMT
| GregDes (Jun 05, 2007 at 10:18 GMT) |
Edited on Jun 05, 2007 10:18 GMT
| GregDes (Jun 05, 2007 at 12:49 GMT) |
Edited on Jun 05, 2007 12:57 GMT
| Simon Goodchild (Sep 13, 2007 at 10:42 GMT) |
| Stefan Beffy Moises (Sep 13, 2007 at 11:29 GMT) |
the pack itself is ready since a couple of weeks, we just had problems with the MAX models since the multires modifier used was kinda old and we still have to remove/replace it for some models... wont be long now though!
| Stefan Beffy Moises (Oct 08, 2007 at 18:07 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



5.0 out of 5


