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"Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers

"Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers
Name:Stefan Beffy Moises
Date Posted:May 24, 2007
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Stefan Beffy Moises

Blog post
Hey folks, since Robert Brower keeps throwing awesome packs at us, we have to continue publishing them! :)
After the long awaited HorsePack is finally available, we continue with a "Submarine" and a "Sea Life" pack!
There will probably be two versions available, a stripped down "Seawolf - Submarine Pack" and a "Sea Life Pack" (at a higher price of course) containing the Seawolf Submarine and various other related objects, e.g.
a chest, corals, sharks, jellyfish, a signal light, a crab, a buoy etc.
The "Submarine" pack will probably be available next week, just gotta fix/change some code for TGE 1.5.2. (e.g. for the changed lighting) and extend the readme files etc.

Here is a first pic:



The pack will include code for the submarine, tracking torpedos, example scripts and of course all the art files (MAX format).
Besides the tracking torpedos, the submarine also has a working scope (1st and 3rd person) and it enables you to use the claw and pick items up, e.g. the included mines! (see screenshot below)

These are the most important commands the "Seawolf" supports:

Press Ctrl+G to spawn a submarine.
Press W to move forward.
Press S to move back.
Press E to surface.
Press Q to dive.
Press the jump key to fire torpedos.
Click the left mouse button to activate the claw.
Release the mouse button to close the claw.
Click the right mouse button to activate the scope.
Move the mouse left and right to rotate the scope while activated.
Release the right mouse button to deactivate the scope.
When the submarine is stable enough to activate the scope, the scope icon will appear.
When an item is within grasping range of the claw, the claw icon will appear.

Cruising around:




1st person view with the claw at the front:


Speaking of the horse pack... we submitted a devshot like 3 weeks ago, doesn't seem it goes through though, so here it is:



Stay tuned for the SeaWolf! :)

www.3d-diggers.de

Recent Blog Posts
List:05/20/08 - Horsepack TGEA 1.7.0 update!
10/15/07 - Free giveaway for horsepack owners - "accouterments of knighthood" horse armor
10/06/07 - "Seawolf" Submarine Content Pack available NOW!
07/06/07 - Horsepack TGEA port, Seawolf Submarine progress
06/04/07 - AI Antelope - Sealife/Submarine Pack - PodRacer Pack
05/24/07 - "Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers
04/25/07 - Horsepack released!!
04/15/07 - Horsepack revisited!

Submit ResourceSubmit your own resources!

Brian Richardson   (May 24, 2007 at 19:32 GMT)
Wow, the sub looks great! I'm a sucker for jellyfish things, so you've got one customer waiting for the sea life pack!

Martin Schultz   (May 24, 2007 at 19:34 GMT)   Resource Rating: 5
Very cool, good idea. I thought of a submarine pack too some days ago. Hehe, no I drop that idea. Looks great!

J Sears   (May 24, 2007 at 19:44 GMT)
I don't know how much it matters but seawolf is an actually navy class of sub, might throw a few people off

James Laker (BurNinG)   (May 24, 2007 at 21:09 GMT)
That Submarine pack loks awesome... coulld make that a full game! :)

Fucifer   (May 24, 2007 at 21:13 GMT)
Cool pack, I am pick this up. Customer two.

Steve L   (May 24, 2007 at 21:15 GMT)
I'll be getting the Sea Life pack, it looks great!

My son has been asking me to make him a submarine/diving game for months, looks like you just put me well on my way!

Stefan Beffy Moises   (May 24, 2007 at 22:13 GMT)
I know you guys want to see the sub in action, so here you go ;)

tork.beffy.de/uploads/diggers/seawolf01.avi (DivX, 11.6 MB)

Please note that the fish aren't animated yet (but of course they will be in the final sealife pack!), but you should get a pretty good idea of how the "Seawolf" feels :)
Any special model wishes for the sealife pack anyone?

Andy Hawkins   (May 24, 2007 at 23:37 GMT)
Looks great! I like underwater stuff. My favourite one was Subwar 2050 if anyone want to do a remake - I would love that.

Steve L   (May 25, 2007 at 08:01 GMT)
I would like to see some Manta Rays or similar gliding across the sea bed and maybe a couple of sunken boats (thinking rowing boat sized wrecks)?

Leroy Frederick   (May 25, 2007 at 09:07 GMT)   Resource Rating: 5
Horses look great and the submarine pack sounds feature packed too! Nice stuff :)

Robert Brower   (May 25, 2007 at 10:22 GMT)
Hi J Sears!

My inspiration for the Seawolf was the GI Joe 'Seawolf' submarine that I had when I was 8.

http://www.users.vance.net/grayarea/1427seawolf.html

My Seawolf doesn't look exactly like GI Joe's but my Seawolf's pincers are mouse controllable instead of having just a little spring.

Mine also doesn't come with a foot pump (har har), but it has a search light on the claw that can be moved around with the mouse.

It also has a first person reticle view while you're using the periscope, and supports sonar sounds. I hope you like it.

Cheers!

Robert
Edited on May 25, 2007 11:16 GMT

Michael Hense   (May 25, 2007 at 13:59 GMT)
of course this is of great interest to me... i saw some shots of your preliminary work on this a while back, and it looks like it has come a long way... great looking stuff...

--Mike

Anton Bursch   (May 25, 2007 at 21:00 GMT)
AWESOME!!! Love the submarine!!

Vashner   (May 26, 2007 at 18:16 GMT)
When I read seawolf I was expecting this :)
www.fas.org/man/dod-101/sys/ship/ssn-21.htm

Neat pack.

Robert Brower   (May 29, 2007 at 09:40 GMT)
Vashner,

I bet that navy sub would be a snap to model. And the code from this pack would work with it without a hitch even if you left off the claw, if you use the same kinds of animations. Maybe a project for me for the future when I get more time =)

Thanks for the positive feedback.

Robert

Brian Ramage   (May 31, 2007 at 22:01 GMT)
Shouldn't the submarine have a, whaddyacallit, front on it? ;)

Robert Brower   (Jun 01, 2007 at 08:54 GMT)
It has a glass dome like front that you can't see too good in the screenshot I guess.

Robert

Stefan Beffy Moises   (Jun 03, 2007 at 19:34 GMT)
Quick update... I've changed the lighting code for the headlight, items and tracking projectiles to use the TGE 1.5.x lighting system - and that adds a lot to the atmosphere :) Robert also sent me some scripts he has written for the pack and now the sharks, crabbs etc. are moving along paths, which also helps a great deal in terms of atmosphere - I'll make another video in a bit :)
Only needs some more testing and cleaning up and I guess we can put the TGE 1.5.x version into the shop!



Leroy Frederick   (Jun 04, 2007 at 08:55 GMT)   Resource Rating: 5
nice :0)

GregDes   (Jun 05, 2007 at 09:45 GMT)
Hallo Stefan,

mal was ganz Themenunabhaengiges.

Habe versucht dir eine Mail zu schicken.
Haette da ein paar Fragen bezueglich eines Servers.
Solltest du die Mail nicht bekommen haben, koenntest du dich ja vielleicht mal bei der Email aus dem Profil melden, um so einen Emailaustausch vorzunehmen.

Waere Super.

Vielen Dank!
Edited on Jun 05, 2007 12:56 GMT

GregDes   (Jun 05, 2007 at 09:54 GMT)

Edited on Jun 05, 2007 10:09 GMT

GregDes   (Jun 05, 2007 at 10:18 GMT)

Edited on Jun 05, 2007 10:18 GMT

GregDes   (Jun 05, 2007 at 12:49 GMT)

Edited on Jun 05, 2007 12:57 GMT

Simon Goodchild   (Sep 13, 2007 at 10:42 GMT)
How is the sea pack coming along --- very interested in purchasing this one!

Stefan Beffy Moises   (Sep 13, 2007 at 11:29 GMT)
Hi Simon,
the pack itself is ready since a couple of weeks, we just had problems with the MAX models since the multires modifier used was kinda old and we still have to remove/replace it for some models... wont be long now though!

Stefan Beffy Moises   (Oct 08, 2007 at 18:07 GMT)
The Seawolf pack is out, see www.garagegames.com/blogs/8239/13683!

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