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Horsepack revisited!
Horsepack revisited!
| Name: | Stefan Beffy Moises | ![]() |
|---|---|---|
| Date Posted: | Apr 15, 2007 | |
| Rating: | 4.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Stefan Beffy Moises |
Blog post
Hey folks, just a quick appetizer this time... the 3D-Diggers are proud to present the long-awaited Horsepack by Robert Brower. Robert has put a lot of work into that totally awesome pack and now it is really about time to release that thing! You can read the details about the pack history over here in Robert's blog.
The pack will be available within the next 2 weeks - there will be a special offer price for the first 2 weeks also, so you better don't miss it! :)
The pack will feature all the MAX files for the model and animations, script files, horse and AI horse source code files, 7 different horse textures (!) with and without saddle (!!), etc.!
Here are some screens:

More details, final prices etc. will be available soon - watch this space and of course also www.3d-diggers.de!
The pack will be available within the next 2 weeks - there will be a special offer price for the first 2 weeks also, so you better don't miss it! :)
The pack will feature all the MAX files for the model and animations, script files, horse and AI horse source code files, 7 different horse textures (!) with and without saddle (!!), etc.!
Here are some screens:

More details, final prices etc. will be available soon - watch this space and of course also www.3d-diggers.de!
Recent Blog Posts
| List: | 05/20/08 - Horsepack TGEA 1.7.0 update! 10/15/07 - Free giveaway for horsepack owners - "accouterments of knighthood" horse armor 10/06/07 - "Seawolf" Submarine Content Pack available NOW! 07/06/07 - Horsepack TGEA port, Seawolf Submarine progress 06/04/07 - AI Antelope - Sealife/Submarine Pack - PodRacer Pack 05/24/07 - "Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers 04/25/07 - Horsepack released!! 04/15/07 - Horsepack revisited! |
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Submit your own resources!| Tek0 (Apr 15, 2007 at 21:25 GMT) |
| Fucifer (Apr 15, 2007 at 21:27 GMT) |
| ando (Apr 15, 2007 at 22:01 GMT) |
| Ben Sparks (Warspawn) (Apr 16, 2007 at 00:48 GMT) |
| Vashner (Apr 16, 2007 at 01:08 GMT) Resource Rating: 5 |
| Gareth Fouche (Apr 16, 2007 at 06:50 GMT) |
Hehe, nice work Robert, congrats on being near the finish line.
| Christian S (Apr 16, 2007 at 08:09 GMT) |
Gratz on getting this long awaited pack out the door Stefan, and thanks to Robert too.
Are there any additions/improvments/tweaks compared with what it was back in July 2004 ?
Edited on Apr 16, 2007 08:09 GMT
| Stefan Beffy Moises (Apr 16, 2007 at 08:18 GMT) |
| Eric Kinkead (Apr 16, 2007 at 09:24 GMT) |
| Neil Marshall (Apr 16, 2007 at 12:38 GMT) |
| Scott Kaine (Apr 16, 2007 at 13:25 GMT) |
| Danny Ngan (Apr 17, 2007 at 20:19 GMT) |
| Gabor Forrai (Apr 18, 2007 at 11:47 GMT) |
| Stefan Beffy Moises (Apr 18, 2007 at 17:27 GMT) |
@Gabor: the animations, model and textures are awesome - as mentioned above, Danny Ngan did the model and animations and Eric Elwell made the different textures and they both did a fantastic job! I'll post a movie with my next blog, once the pack is ready for downloading - which should be tomorrow :)
| Stefan Beffy Moises (Apr 19, 2007 at 16:31 GMT) |
Horsepack DivX Avi
| Christian S (Apr 19, 2007 at 16:58 GMT) |
I see the dismounting is still the same ol, 'standing up' on the horse ;)
Had hoped for a sidestep there, but well -tweaking on the way then.
| Neil Marshall (Apr 19, 2007 at 17:58 GMT) |
| Ed Johnson (Apr 21, 2007 at 19:06 GMT) Resource Rating: 5 |
| Stefan Beffy Moises (Apr 21, 2007 at 20:11 GMT) |
There will be an extra blog post tomorrow, too... but I'm too tired for now ;)
Oh, and there are special offers for all the "wild wild west" packs (including the horse pack) available for the next 2 weeks!
Edited on Apr 21, 2007 20:13 GMT
| Thak (Apr 21, 2007 at 22:56 GMT) |
Only bother right now is its "Kork Sized". :( Its like Huge.
Ill fiddle with the source and hope to get him smaller... *wonders if the dsqs work if the dts is smaller*
EDIT: Nope DSQ scales the smaller horse. Alas gotta rescale the animations too.
Cheers
Edited on Apr 21, 2007 23:24 GMT
| Stefan Beffy Moises (Apr 22, 2007 at 07:05 GMT) |
%obj.setScale("0.8 0.8 0.8");where %obj is the horse / ai horse object... e.g. you could scale it on creation (look for "new Horse()" and "new AIHorse()" in the scripts and scale it after it's created), or scale it in the mission editor (using the console) with
1559.setScale("0.8 0.8 0.8");or whatever the current object id of your horse is...
If you don't scale it too extremely, the animations should still be fine I think.
| Thak (Apr 22, 2007 at 13:04 GMT) |
I re-exported the model and its animation for my purposes. Dunno why I dont trust the ingame scaling for non static objects. :)
Edited on Apr 22, 2007 13:04 GMT
| Ed Johnson (Apr 22, 2007 at 19:43 GMT) Resource Rating: 5 |
Edited on Apr 22, 2007 19:47 GMT
| Stefan Beffy Moises (Apr 23, 2007 at 13:34 GMT) |
| Robert Brower (May 03, 2007 at 08:01 GMT) |
Best regards,
Robert
| Christian S (Jun 15, 2007 at 17:33 GMT) |
Any ideas if there will be TGEA support for this totally awesome pack ?
*Vawes @ Robert
| Stefan Beffy Moises (Jun 15, 2007 at 17:43 GMT) |
Quote:
the good old 'dgl.h' error
Hm, I'm not yet aware of that one yet ;)
Did you rename the .cc file to .cpp?
I'll try if I can get it to work on TGEA...
| Neil Marshall (Jun 15, 2007 at 18:10 GMT) |
| Edward Smith (Dec 28, 2007 at 11:14 GMT) Resource Rating: 3 |
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4.3 out of 5


