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Dungeon Props Pack

Dungeon Props Pack
Name:Roger Cotton
Date Posted:Apr 21, 2008
Rating:Not Rated
Public:YES
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Hi, all. I've been working on creating a low-poly Dungeon Props Pack for use in fantasy games. Each prop comes in .dts format. If requested, other formats can be exported.

Each prop has a UV map and is textured with a color/diffuse map. Texture files come in the following formats: .jpg, .png, and .tga.

The pack isn't ready to sell just yet, as I am currently in the process of finishing a couple of the more gruesome props. And, I am starting the process of converting the files into .dts format. I'll be testing them in both TGE and TGEA before released.

The pack will be $39.95.


Recent Blog Posts
List:05/09/08 - Dungeon Props Pack Update
04/21/08 - Dungeon Props Pack

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Andy Hawkins   (Apr 21, 2008 at 05:06 GMT)
Sounds promising - please send a website link and screen shots.

Quinton Delpeche   (Apr 21, 2008 at 07:10 GMT)
I am also keen in seeing it. :) Will gladly pay the amount requested ... can't wait to see what you got.

Daz   (Apr 21, 2008 at 07:20 GMT)
I agree with Andy and Quinton. Please show us some screenies.
Edited on Apr 21, 2008 07:20 GMT

Roger Cotton   (Apr 21, 2008 at 08:18 GMT)
I am glad this pack may be useful. Here are some renders of some of the objects (rendered in LightWave):







Edited on Apr 21, 2008 08:19 GMT

Andy Hawkins   (Apr 21, 2008 at 13:18 GMT)
Looks great!

Quinton Delpeche   (Apr 21, 2008 at 15:16 GMT)
Yep, I concur ... looks very good. These models are going to be included in our upcoming game called Soul Wars. :) Let me know when and where we can place our orders.

Ramen-sama   (Apr 21, 2008 at 17:24 GMT)
hmmm i could probably actually use those. Are there more pictures?

Bill Schroeder   (Apr 21, 2008 at 22:17 GMT)
They look good, I can definitly use them. Let me know when they become available.

Roger Cotton   (Apr 21, 2008 at 22:39 GMT)
Thank you for the positive feedback!

Here are some more renders:






Koushik   (Apr 23, 2008 at 02:21 GMT)
Do you plan to put any bump-mapping onto those?
Fantastic work!

Roger Cotton   (Apr 23, 2008 at 04:13 GMT)
To be honest, I wasn't planning on doing so. I am not altogether that proficient a texture mapper. But, I suppose I could try my hand at creating bmaps for these. It'll add another two weeks, but it should be worth it. I'll do specmaps for them, as well.
Edited on Apr 23, 2008 04:13 GMT

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