by date
Plan for Josef Jahn
Plan for Josef Jahn
| Name: | Josef Jahn | ![]() |
|---|---|---|
| Date Posted: | Oct 23, 2002 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Josef Jahn |
Blog post
The plan in which I rant, among other things, about GCC3 and the implications for MinGW-users...
Um, hi all.
If you happen to have downloaded MinGW just recently, and tried to build torque with it you might - depending on whether you're still waiting for the compile to finish ;) - already know it: It won't work. And no, it's not a simple matter of copying conf.GCC2.WIN32.mk over to conf.GCC3.WIN32.mk - although this is a good idea so you can set the gcc3-options properly. Heck, even removing "-fvtable-thunks" will only save you some warnings, but won't resolve the problems. You might guess the nature of the problem, it's the dreaded GCC3 itself. Not that I blame the compiler for everything - you basically just get what you deserve for not writing clean code (i.e. typecasting properly, etc...)
Ok, maybe I'm exaggerating things a bit.
In other news, a while ago I gave up trying to merge my sky and weather "engine" into Torque. The reason: Lack of true dynamic lighting for the complete terrain and all buildings. The major item I wanted to add was a day/night cycle like in my previous game, Deranged Raid. I hope that someday, someone will just commit a small piece of code into the CVS which miraculously render lightmaps obsolete and do everything in true hardware - but then again, I'm pretty much the pessimist.
BTW, "Rangers" is dead. However, chances are that the existing code and script will be put to use in another Torque project, who knows ;)
If you happen to have downloaded MinGW just recently, and tried to build torque with it you might - depending on whether you're still waiting for the compile to finish ;) - already know it: It won't work. And no, it's not a simple matter of copying conf.GCC2.WIN32.mk over to conf.GCC3.WIN32.mk - although this is a good idea so you can set the gcc3-options properly. Heck, even removing "-fvtable-thunks" will only save you some warnings, but won't resolve the problems. You might guess the nature of the problem, it's the dreaded GCC3 itself. Not that I blame the compiler for everything - you basically just get what you deserve for not writing clean code (i.e. typecasting properly, etc...)
Ok, maybe I'm exaggerating things a bit.
In other news, a while ago I gave up trying to merge my sky and weather "engine" into Torque. The reason: Lack of true dynamic lighting for the complete terrain and all buildings. The major item I wanted to add was a day/night cycle like in my previous game, Deranged Raid. I hope that someday, someone will just commit a small piece of code into the CVS which miraculously render lightmaps obsolete and do everything in true hardware - but then again, I'm pretty much the pessimist.
BTW, "Rangers" is dead. However, chances are that the existing code and script will be put to use in another Torque project, who knows ;)
Recent Blog Posts
| List: | 02/05/07 - Project Indigo MMOFPS updates 11/12/02 - Plan for Josef Jahn 10/23/02 - Plan for Josef Jahn |
|---|
Submit your own resources!You must be a member and be logged in to either append comments or rate this resource.



Not Rated


