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Plan for Bruno
Plan for Bruno
| Name: | Bruno | |
|---|---|---|
| Date Posted: | Sep 29, 2005 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Bruno |
Blog post
Vatan, Torque 2D
Well, finally i made all the changes in the AI that i wanted, we now have friendly bots that go with the player, and are able to fight against enemy bots.., quite fun to see, making the player invisible and watching them fight against eachother :)
The sneaking part on the AI is also working, when the player trows a rock to some area, bots will investigate the sound, got some great voice acting working with this ( thanks to this guys :
http://www.squidmobile.com/ ) , so, most of the hard work on the AI is done.
Here's a shot of a platoon of 3 (player included) checking a target.

Finally got Torque2D , i wanted to check out how it was, i never used TGE before, so at start, the scripting is a bit weird, but the engine itself is very well organized, and thanks to everyone on the Torque2D forums it's being quite fun to mess with it, and relaxing :)
We have a game on the works with Torque now, hopefully won't take as much time as Vatan is taking :)
The sneaking part on the AI is also working, when the player trows a rock to some area, bots will investigate the sound, got some great voice acting working with this ( thanks to this guys :
http://www.squidmobile.com/ ) , so, most of the hard work on the AI is done.
Here's a shot of a platoon of 3 (player included) checking a target.

Finally got Torque2D , i wanted to check out how it was, i never used TGE before, so at start, the scripting is a bit weird, but the engine itself is very well organized, and thanks to everyone on the Torque2D forums it's being quite fun to mess with it, and relaxing :)
We have a game on the works with Torque now, hopefully won't take as much time as Vatan is taking :)
Recent Blog Posts
| List: | 09/03/06 - SliderGem 09/29/05 - Plan for Bruno 06/27/05 - Plan for Bruno |
|---|
Submit your own resources!| Linhart Walter (Sep 29, 2005 at 15:02 GMT) |
| Andrew Nicholson (Sep 29, 2005 at 16:05 GMT) |
| Neil M. (Sep 29, 2005 at 17:00 GMT) |
| Chris Calef (Sep 29, 2005 at 17:11 GMT) |
| Ron Yacketta (Sep 29, 2005 at 17:15 GMT) |
| Chris Calef (Sep 29, 2005 at 17:49 GMT) |
Maybe they're battling weight stereotypes in games... that's awesome! =-)
| Josh Moore (Sep 29, 2005 at 22:09 GMT) |
Quote:
wow, the scenery looks a little like farcry, nice job
Umm.... I'm almost positive that is the Cry Engine(from Bruno's last .plan).
| Chris (Sep 30, 2005 at 06:50 GMT) Resource Rating: 1 |
IP theft... PFFFFT. Lamers.
| Bruno (Sep 30, 2005 at 08:11 GMT) |
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2.0 out of 5


