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Basic Animation Pack made from Motion Capture
Basic Animation Pack made from Motion Capture
| Name: | Teddies K. | ![]() |
|---|---|---|
| Date Posted: | Dec 25, 2006 | |
| Rating: | 4.4 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Teddies K. |
Blog post
Hi Torquer
I'm Teddies K. from www.torque-motion.com team <website coming very soon> in North of Thailand.
With our Motion capture studio, and 3D skill,
We interested to be one of the best supplier for torque game developers.

First coming soon product is 50 Basic Animations : Kork Pack for Kork & space Kork
all realistic movements you need for make game.


it's come in .dsq with special price.
ready to use - include script and document.

Merry X'Mas 'n Happy New Year All !!
Teddies K.
thickieteddies@gmail.com
I'm Teddies K. from www.torque-motion.com team <website coming very soon> in North of Thailand.
With our Motion capture studio, and 3D skill,
We interested to be one of the best supplier for torque game developers.

First coming soon product is 50 Basic Animations : Kork Pack for Kork & space Kork
all realistic movements you need for make game.
it's come in .dsq with special price.
ready to use - include script and document.

Merry X'Mas 'n Happy New Year All !!
Teddies K.
thickieteddies@gmail.com
Submit your own resources!| Eric Elwell (Dec 25, 2006 at 10:26 GMT) |
| J.C. Smith (Dec 25, 2006 at 10:51 GMT) |
| Thak (Dec 25, 2006 at 10:55 GMT) |
| Aun Arinyasak (Dec 25, 2006 at 11:07 GMT) Resource Rating: 5 |
Just can't wait to get this out of the door. And hope it'll help other indies with their games.
It's pretty cool to see what you can do with a motion capture. Just wait until you see the new kork !
Aun.
EDIT ** @ JC We are also based in Chiang Mai :)
Edited on Dec 25, 2006 11:09 GMT
| Phil Carlisle (Dec 25, 2006 at 14:24 GMT) |
But this is really cool! Keep at it! maybe rig some of Spencer Boomhowers characters up with mocap too?
| Anton Bursch (Dec 25, 2006 at 14:40 GMT) |
@Phil Carlisle
Kork makes perfect sense to make. Then you guys have to pay for custom animations. Smart thinking in my book.
Edited on Dec 25, 2006 14:43 GMT
| Rex (Dec 25, 2006 at 15:28 GMT) |
@Aun: perhaps gambling on the Kork figure being a big item[probably a good surge of sales], I don't know how you got Kork to accept the MoCap, but providing a service to apply/create sequences on a custom shape specific basis might prove viable also, ;), who knows? Good luck! Looks like good work there...:)
| Teddies K. (Dec 26, 2006 at 12:19 GMT) Resource Rating: 5 |
back from party and ur voices are my great christmas' gifts :D
@Eric : i love that file too. lol
bout hockey animations, Anton right
unique animation require custom service :)
@JC : we also in Chiang Mai
nice to know :)
@Thak @Phil @Anton @Rex :
If possible, we'll supply basic animation for all basic model (male, female, kork)
Biped files is a good solution for skilled developer.
we test our animations with other models and it's good result.
but I'm not sure we can supply Biped which aren't our own.
------
btw, i just newbies in this career and need sharing
how hard to make model form basis Biped?
| Thak (Dec 26, 2006 at 17:03 GMT) |
Teddies then perhaps you can make .bvh files? Which can be loaded onto biped with mostly minimal hassle.
I think most people here will need some source files.
As to your Question I am not really sure what you are asking? Model as in 3d mesh? Or animations for Biped or?
Edited on Dec 26, 2006 17:04 GMT
| Teddies K. (Dec 27, 2006 at 11:56 GMT) Resource Rating: 5 |
i'm in charge of web design and marketing.
i dont know bout technical much... that Aun's job lol
@Thak : bout my crazy question
normally we create model first, then animate later.
i just think out the box..
if it's possible to create model for fit Kork basic animation? :)
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4.4 out of 5


