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Plan for Chris "Hobbiticus" Weiland

Plan for Chris "Hobbiticus" Weiland
Name:Chris \"Hobbiticus\" Weiland
Date Posted:Feb 12, 2003
Rating:3.0 out of 5
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In the not too distant future, I will be vastly improving the fluid rendering in Torque. Not only that, but I'll be getting college credit doing so! :D
Basically, I'm doing an independent study in advanced fluid surface rendering techniques, specifically environment (and reflection if time allows) mapping, dot3 bump mapping, and pixel shading. The effect I'd like to get can be seen in the 3DMark 2001SE demo of "advanced pixel shaders" (the one with the fish in the lake).

I've already had experience with environment mapping and dot3 bump mapping, so those two shouldn't be too difficult to implement. Besides, I'm pretty sure environment mapping is already implemented. The problem is going to be pixel shading, and specifically, getting resources to learn from. So, if anyone knows of something that may help, let me know.

I just hope I can live up to Melv...

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Sebastiao P. de Almeida   (Feb 26, 2003 at 11:59 GMT)
Chris, sorry to post it here but I need to talk with you and
since the legends site is down I don

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