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Woohoo! I'm an IGF Finalist!
Woohoo! I'm an IGF Finalist!
| Name: | Tony Barnes | |
|---|---|---|
| Date Posted: | Dec 05, 2007 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Tony Barnes |
Blog post
Woke up the other day, looking to go into work and have kind of a crap day, when I was pleasantly surprised to find out that Axiom Overdrive has been nominated for Technical Excellence in the IGF.
Even though I don't know exactly what means, I'm very honored. ;)
I assume they're homing in on the over-abundant use of physics and kinesthetic interactions, as well as the procedural geometry, and rather robust graphics engine that enables me to make super-pretty "next gen" graphics. I assume...
Either way, it's great to have your work recognized, even before it's fully cooked. Hopefully, we'll win, but there's some pretty cool competition. We'll see...
In honor of the nomination, I've thrown up some new screenshots on the website in the downloads section (http://www.axiomoverdrive.com/downloads.html). I guess at some point I should put together a video, showing the game off to people who aren't IGF judges.
Anyway, on the Torque front, I've decided I'm gonna make a platformer with TGB. As a matter of fact, I'm going to update/remake one of my original platformers from the Atari 8-bit, called Shutdown (http://gury.atari8.info/details_source_code/605.htm). Should be fun revisiting an old game with the knowledge that I have now.
Stay tuned for more Shutdown & Axiom news.
Even though I don't know exactly what means, I'm very honored. ;)
I assume they're homing in on the over-abundant use of physics and kinesthetic interactions, as well as the procedural geometry, and rather robust graphics engine that enables me to make super-pretty "next gen" graphics. I assume...
Either way, it's great to have your work recognized, even before it's fully cooked. Hopefully, we'll win, but there's some pretty cool competition. We'll see...
In honor of the nomination, I've thrown up some new screenshots on the website in the downloads section (http://www.axiomoverdrive.com/downloads.html). I guess at some point I should put together a video, showing the game off to people who aren't IGF judges.
Anyway, on the Torque front, I've decided I'm gonna make a platformer with TGB. As a matter of fact, I'm going to update/remake one of my original platformers from the Atari 8-bit, called Shutdown (http://gury.atari8.info/details_source_code/605.htm). Should be fun revisiting an old game with the knowledge that I have now.
Stay tuned for more Shutdown & Axiom news.
Recent Blog Posts
| List: | 12/05/07 - Woohoo! I'm an IGF Finalist! 11/18/07 - First Blog (Going Indie) |
|---|
Submit your own resources!| Eric Forhan (Dec 05, 2007 at 14:31 GMT) |
| Mathieu (Dec 05, 2007 at 15:11 GMT) |
Congrats on your nomination, we didn't had this chance. Our game was only tested by one person so I still wondering what is the review process for IGF nominated.
Anyway, good luck!
| David Montgomery-Blake (Dec 05, 2007 at 15:33 GMT) |
| Rubes (Dec 05, 2007 at 17:18 GMT) |
| Prairie Games (Dec 05, 2007 at 18:12 GMT) |
| Drew -Gaiiden- Sikora (Dec 05, 2007 at 23:38 GMT) |
| Tony Barnes (Dec 06, 2007 at 05:51 GMT) Resource Rating: 3 |
From what I understand of the process, there are a few judges and each judge gets a number of titles to play. I feel we're really fortunate to get a nomination because our games for XBLA and as such, it takes a pretty decent PC to run it, so unless the judge has a buff PC or an X360 dev kit, they may not have even had the chance to see what was there.
The game's coming along and even better than the initial entry, so I hope the judges get to see the latest and I can't wait for people at large to see it too.
Stay tuned...
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3.0 out of 5


