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Clothing System
Clothing System
| Name: | Paul Ash | |
|---|---|---|
| Date Posted: | Nov 19, 2007 | |
| Rating: | 4.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Paul Ash |
Blog post
This is a small video to show off the current build of my clothing system, the artwork is from out current educational game, expect this to be out for sell within a few months!
www.youtube.com/watch?v=fM-YyPDZoMc
www.youtube.com/watch?v=fM-YyPDZoMc
Recent Blog Posts
| List: | 11/30/07 - Going Freelance! -Advanced Torque Feature Programmer/Scripter 11/30/07 - Clothing sets, what do you want? 11/25/07 - Clothing System -Notes on how it works! 11/19/07 - Clothing System 11/13/07 - Greece WesterCiv + Hint of clothing |
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Submit your own resources!| Jermaine Morgan (Nov 19, 2007 at 23:58 GMT) |
| Johnathon (Nov 20, 2007 at 00:04 GMT) Resource Rating: 4 |
| Paul Ash (Nov 20, 2007 at 00:43 GMT) |
| Anthony Rosenbaum (Nov 20, 2007 at 00:50 GMT) |
| Wiley (Nov 20, 2007 at 01:26 GMT) |
| Richard Van Stone (Nov 20, 2007 at 04:08 GMT) |
| Paul Ash (Nov 20, 2007 at 04:40 GMT) |
| Paul Ash (Nov 20, 2007 at 04:42 GMT) |
| Ed Zavada (Nov 20, 2007 at 12:34 GMT) |
- You don't want to have to re-deliver the entire player model every time you add a new piece of clothing (ie: MMO where new clothing is added after shipping)
- You'd like to avoid the delivery or level overhead of clothing the player isn't wearing or won't see
- You have player models that are sufficiently similar that they can share some clothing
- You want to allow players to mod you game by adding new clothing (custom content)
The only potential drawback to this resource is that it requires additional bones for the clothing, whereas the existing one doesn't. As such, if you have a lot of players/NPCs animated at this clothing model may be lower performance than the existing clothing resource. However, you'd have to do some performance testing with both to be sure. Finally, use of this clothing resource should still allow use of the existing mesh clothing resource, giving you the best of both.
While I haven't used this yet, I have discussed it at length with Paul and this seems to have all the flexibility of the mesh resource without the drawbacks of having everything in one player model.
We are planning on using this in our game, as soon as Paul has it ready for release.
Edited on Nov 20, 2007 12:37 GMT
| Andy Hawkins (Nov 20, 2007 at 13:20 GMT) |
| Paul Ash (Nov 20, 2007 at 14:13 GMT) |
| Mark Dynna (Nov 20, 2007 at 14:47 GMT) Resource Rating: 5 |
| bank (Nov 20, 2007 at 16:21 GMT) |
| Paul Ash (Nov 20, 2007 at 20:00 GMT) |
Just wanted to post another little picture to help the concept get acrossed in how this works, the clothing are detached DTS files that are attached in engine when they are mounted to the player, the player object then detects the clothing and sets it up to play off the same thread as the players animations. right now this system is a tad crazy but everytime I make a change it gets easier and easier, here is another little screenshot to show clothing working with the run cycle.
http://www.imagedump.com/index.cgi?pick=get&tp=520746
Edited on Nov 20, 2007 20:00 GMT
| Timothy Aste (Nov 21, 2007 at 01:33 GMT) |
| Anthony Potamitis (Nov 21, 2007 at 09:18 GMT) |
| Ross Pawley (Nov 21, 2007 at 17:46 GMT) |
Very cool stuff.
| Sparkling (Nov 21, 2007 at 18:06 GMT) |
Blessings to you,
-Sparkling
http://www.visionsgame.com
| Paul Ash (Nov 22, 2007 at 02:39 GMT) |
1)This will be released with TGEA version as well
2)There will be two different packs, one will come with the code and a small amount of clothing, the other will have more then a few pieces of clothing
3) The clothing isnt simulated at all, torque could not handle it, if what you mean is , truly simulated cloth.
on a side note, at later dates we will be releasing clothing packs that will work with this system that will be bought for much lower prices then the system itself.
| Paul Ash (Nov 22, 2007 at 02:54 GMT) |
it might take a while for it to go up as i JUST uploaded it, so if it doesn't work try back later
http://www.youtube.com/watch?v=ZfcwYj1b2vA
Edited on Nov 22, 2007 07:50 GMT
| Sparkling (Nov 23, 2007 at 08:05 GMT) |
Thanks for the previews!
-Sparkling
| Scott Doerrfeld (Nov 24, 2007 at 06:09 GMT) |
| Paul Ash (Nov 25, 2007 at 15:42 GMT) |
http://www.youtube.com/watch?v=ewuqLTK7cjs
as you can see, all the clothing stays in perfect sync with the player
Edited on Nov 25, 2007 15:58 GMT
| Sparkling (Nov 25, 2007 at 17:51 GMT) |
| Scott Doerrfeld (Feb 21, 2008 at 19:42 GMT) |
| Sparkling (Feb 25, 2008 at 23:23 GMT) |
I was wondering if you're still working on this project, or if it is finished? Or if there is some place we can buy it? Or can we help you beta test it? Please contact me if possible.
Sparkling@visionsdev.com
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4.7 out of 5


