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Clothing System

Clothing System
Name:Paul Ash 
Date Posted:Nov 19, 2007
Rating:4.7 out of 5
Public:YES
Comments:YES
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Blog post
This is a small video to show off the current build of my clothing system, the artwork is from out current educational game, expect this to be out for sell within a few months!

www.youtube.com/watch?v=fM-YyPDZoMc

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11/19/07 - Clothing System
11/13/07 - Greece WesterCiv + Hint of clothing

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Jermaine Morgan   (Nov 19, 2007 at 23:58 GMT)
that is nice!

Johnathon   (Nov 20, 2007 at 00:04 GMT)   Resource Rating: 4
Wow, looks great! How much will you be selling this for? I could really use a system like this.

Paul Ash   (Nov 20, 2007 at 00:43 GMT)
The price hasn't been picked yet, but the add-on will include a player model(with animations) with a few pieces of clothing and documentation how to make your own.

Anthony Rosenbaum   (Nov 20, 2007 at 00:50 GMT)
Roman style, I already like it

Wiley   (Nov 20, 2007 at 01:26 GMT)
very cool. I like it.

Richard Van Stone   (Nov 20, 2007 at 04:08 GMT)
There's already two free resources that do this...why would anyone pay for it?

Paul Ash   (Nov 20, 2007 at 04:40 GMT)
no, there arent any free resources for something this advanced, the clothing is fully deformable to move with the player not matter the animation.

Paul Ash   (Nov 20, 2007 at 04:42 GMT)
it also works with the run cycle and other build in animation sets that dont use the normal sequence code, no matter what you do, clothing stays in sync and moves exactly correct, there is no resource that is even close to this. you must have misunderstood what you see in the video

Ed Zavada   (Nov 20, 2007 at 12:34 GMT)
There is a clothing resource that supports animation, but it requires all the clothing meshes to be built into the player model. This clothing uses separate DTS objects for the clothing, and so it works much better than the existing resource if:
- You don't want to have to re-deliver the entire player model every time you add a new piece of clothing (ie: MMO where new clothing is added after shipping)
- You'd like to avoid the delivery or level overhead of clothing the player isn't wearing or won't see
- You have player models that are sufficiently similar that they can share some clothing
- You want to allow players to mod you game by adding new clothing (custom content)
The only potential drawback to this resource is that it requires additional bones for the clothing, whereas the existing one doesn't. As such, if you have a lot of players/NPCs animated at this clothing model may be lower performance than the existing clothing resource. However, you'd have to do some performance testing with both to be sure. Finally, use of this clothing resource should still allow use of the existing mesh clothing resource, giving you the best of both.

While I haven't used this yet, I have discussed it at length with Paul and this seems to have all the flexibility of the mesh resource without the drawbacks of having everything in one player model.

We are planning on using this in our game, as soon as Paul has it ready for release.
Edited on Nov 20, 2007 12:37 GMT

Andy Hawkins   (Nov 20, 2007 at 13:20 GMT)
How are you dealing with interference? This looks great. I tried to put a coat on my skeleton liche king but I could never get the cloth to follow the figure.

Paul Ash   (Nov 20, 2007 at 14:13 GMT)
we use the same thread that the players animations are using to call animations to the clothing, so they are literally on the same frame of animation.

Mark Dynna   (Nov 20, 2007 at 14:47 GMT)   Resource Rating: 5
Wow, I'm very interested in this. If you ever offer it available for sale let me know right away.

bank   (Nov 20, 2007 at 16:21 GMT)
+1 interested :) great stuff!

Paul Ash   (Nov 20, 2007 at 20:00 GMT)
Ed is very accurate in what he says about this system, Tho we are currently trying to remove the need for in-game bones(the clothing will still need to be rigged tho) it will use the players nodes to move the clothing allowing for more speed and to make the animations more general (all clothing can be used for even models it wasn't exactly made for when thats working)

Just wanted to post another little picture to help the concept get acrossed in how this works, the clothing are detached DTS files that are attached in engine when they are mounted to the player, the player object then detects the clothing and sets it up to play off the same thread as the players animations. right now this system is a tad crazy but everytime I make a change it gets easier and easier, here is another little screenshot to show clothing working with the run cycle.

http://www.imagedump.com/index.cgi?pick=get&tp=520746
Edited on Nov 20, 2007 20:00 GMT

Timothy Aste   (Nov 21, 2007 at 01:33 GMT)
That was pretty cool

Anthony Potamitis   (Nov 21, 2007 at 09:18 GMT)
This is very exciting stuff, not just because Im greek and love the sight of a toga. Very interesting to see how this goes and love to find out more. Keeping on edge of my seat over here (which is quite painful when its marble and your in a toga)

Ross Pawley   (Nov 21, 2007 at 17:46 GMT)
Any plans for a TGEA pack? Is this mostly going to be a code pack or will there be a significant amount of clothing with it as well? Also, I'm curious if the cloth is simulated at all?

Very cool stuff.

Sparkling   (Nov 21, 2007 at 18:06 GMT)
VERY COOL! I definitely want to know the moment this is ready for release! I've subscribed to the thread here. Please keep us posted! I also subscribed to your videos on YouTube. :) Would love to exchange knowledge if there's anything we can do to help.

Blessings to you,
-Sparkling
http://www.visionsgame.com

Paul Ash   (Nov 22, 2007 at 02:39 GMT)
Ross-

1)This will be released with TGEA version as well
2)There will be two different packs, one will come with the code and a small amount of clothing, the other will have more then a few pieces of clothing
3) The clothing isnt simulated at all, torque could not handle it, if what you mean is , truly simulated cloth.

on a side note, at later dates we will be releasing clothing packs that will work with this system that will be bought for much lower prices then the system itself.

Paul Ash   (Nov 22, 2007 at 02:54 GMT)
new video of the player walking around with clothing on.

it might take a while for it to go up as i JUST uploaded it, so if it doesn't work try back later
http://www.youtube.com/watch?v=ZfcwYj1b2vA
Edited on Nov 22, 2007 07:50 GMT

Sparkling   (Nov 23, 2007 at 08:05 GMT)
The video works, but the view is from so far away, and the resolution degraded sufficiently that it's hard to really see much of anything other than a game character is moving around. Try zooming in on the avatar a little closer with the camera.

Thanks for the previews!

-Sparkling

Scott Doerrfeld   (Nov 24, 2007 at 06:09 GMT)
I am very interested in using this resource. Looking forward to its release! And yeah I agree a more close-up preview would help to demonstrate.

Paul Ash   (Nov 25, 2007 at 15:42 GMT)
close up sense everyone asked for it, might take abit for it to be up

http://www.youtube.com/watch?v=ewuqLTK7cjs

as you can see, all the clothing stays in perfect sync with the player
Edited on Nov 25, 2007 15:58 GMT

Sparkling   (Nov 25, 2007 at 17:51 GMT)
Do you have an ETA on release?

Scott Doerrfeld   (Feb 21, 2008 at 19:42 GMT)
Paul, any update on this? It really looks useful --- I'd love to know if you're still planning to release the code.

Sparkling   (Feb 25, 2008 at 23:23 GMT)
Hi Paul,
I was wondering if you're still working on this project, or if it is finished? Or if there is some place we can buy it? Or can we help you beta test it? Please contact me if possible.

Sparkling@visionsdev.com

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