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GarageGames' GDC Schedule
GarageGames' GDC Schedule
| Name: | Dylan Romero | ![]() |
|---|---|---|
| Date Posted: | Feb 13, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dylan Romero |
Blog post
We're going to be pretty busy this year at GDC: our booth is 3x bigger, we're showing off InstantAction to the public for the first time, and we're even giving regular presentations at the booth. Here's a full schedule of what GarageGames is up to in San Fran next week...
EVERY DAY
Every half hour, feast your eyes on a public demonstration of the entire network. Get a chance to win stuff and sign up for the beta.
WEDNESDAY - FEBRUARY 20
11:30 - Fallen Empires: Legions
Presented by members of the Legions development team. Show attendees will get an exclusive firsthand look at the highly anticipated FPS.
If you miss this one, it will be repeated Thursday at 2pm
2:00 - Alex Seropian presents: Cyclomite
Alex Seropian and his team at Wideload Shorts show off their latest game project. This is the first ever showing of this innovative multiplayer party game. Don't miss your chance to play it.
If you miss this one, it will be repeated on Thursday at 11:30pm
3:00 - Torque: Present and Future
Matt Fairfax, Engine Developer and Game Programmer for GarageGames, will showcase the latest updates to Torque game creation technology. In addition to presenting new functionality to Torque for PC development, Torque projects are now portable for publishing games on the Xbox 360 and the Nintendo Wii. GarageGames is an approved middleware for both platforms with multiple titles shipped on consoles.
If you miss this one, it will be repeated on Thursday at 1:00pm
4:30 - Developers Wanted
Randy Dersham, Director of Publishing for InstantAction.com, tells the crowd how they can land a publishing contract with InstantAction. He's walking in the building with contracts, so be prepared to stalk this presentation!
If you miss this one, it will be repeated on Thursday at 4:30pm
4:00 - 2008 InstantAction Developers Contest Announcement and Booth Crawl
We'll also be announcing the finalists for the InstantAction Developer Contest on Wednesday at 4pm at the booth. Stop by to check out the games that made the cut, but stay for the booze: the GDC Booth Crawl begins soon after the finalists are announced and GG will be one of the many enablers on the show floor.
Contest submissions are due Feb 18th and should be sent to GameDevContest08@garagegames.com
For info on the contest, hit the links:
InstantAction Blog.
Official Contest Rules
Thursday - 8:00-10:00pm GarageGames Suite Night
To snag an invite to our Suite Night party, email events@garagegames.com with "Suite Night" in the subject line.
Ben Garney: Live!
Check out Ben's plan for details: www.garagegames.com/blogs/8863/14283
Look forward to seeing you all in San Fran!
GarageGames/InstantAction - Booth #5438 - Located at Moscone North
EVERY DAY
Every half hour, feast your eyes on a public demonstration of the entire network. Get a chance to win stuff and sign up for the beta.
WEDNESDAY - FEBRUARY 20
11:30 - Fallen Empires: Legions
Presented by members of the Legions development team. Show attendees will get an exclusive firsthand look at the highly anticipated FPS.
If you miss this one, it will be repeated Thursday at 2pm
2:00 - Alex Seropian presents: Cyclomite
Alex Seropian and his team at Wideload Shorts show off their latest game project. This is the first ever showing of this innovative multiplayer party game. Don't miss your chance to play it.
If you miss this one, it will be repeated on Thursday at 11:30pm
3:00 - Torque: Present and Future
Matt Fairfax, Engine Developer and Game Programmer for GarageGames, will showcase the latest updates to Torque game creation technology. In addition to presenting new functionality to Torque for PC development, Torque projects are now portable for publishing games on the Xbox 360 and the Nintendo Wii. GarageGames is an approved middleware for both platforms with multiple titles shipped on consoles.
If you miss this one, it will be repeated on Thursday at 1:00pm
4:30 - Developers Wanted
Randy Dersham, Director of Publishing for InstantAction.com, tells the crowd how they can land a publishing contract with InstantAction. He's walking in the building with contracts, so be prepared to stalk this presentation!
If you miss this one, it will be repeated on Thursday at 4:30pm
4:00 - 2008 InstantAction Developers Contest Announcement and Booth Crawl
We'll also be announcing the finalists for the InstantAction Developer Contest on Wednesday at 4pm at the booth. Stop by to check out the games that made the cut, but stay for the booze: the GDC Booth Crawl begins soon after the finalists are announced and GG will be one of the many enablers on the show floor.
Contest submissions are due Feb 18th and should be sent to GameDevContest08@garagegames.com
For info on the contest, hit the links:
InstantAction Blog.
Official Contest Rules
GarageGames Beyond the Booth
Thursday - 8:00-10:00pm GarageGames Suite Night
To snag an invite to our Suite Night party, email events@garagegames.com with "Suite Night" in the subject line.
Ben Garney: Live!
Check out Ben's plan for details: www.garagegames.com/blogs/8863/14283
The End
Look forward to seeing you all in San Fran!
Recent Blog Posts
| List: | 03/20/08 - Legions Chat with Tim Aste: Today! 03/10/08 - InstantAction Game Dev Contest Winners 02/21/08 - IA Game Developer Contest Finalists 02/13/08 - GarageGames' GDC Schedule 02/04/08 - One Week Left... InstantAction Game Dev Contest 12/06/07 - 2008 InstantAction Game Developer Contest 05/30/07 - The Truth About Game Development 05/01/07 - Human Players Being Tapped to Enhance Artificial Intelligence |
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Submit your own resources!| Ben Garney (Feb 13, 2008 at 20:39 GMT) |
For those of you too lazy to follow the link - I'm giving a talk on Tamarin, the scripting runtime behind Flash, and why you should consider it as part of your game development toolkit.
| Michelle aka Badazz (Feb 16, 2008 at 21:38 GMT) |
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