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2008 InstantAction Game Developer Contest
2008 InstantAction Game Developer Contest
| Name: | Dylan Romero | ![]() |
|---|---|---|
| Date Posted: | Dec 06, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dylan Romero |
Blog post
Much of the news regarding InstantAction has been focused on gamers, but that doesn't mean we don't want to get developers in on the action.

With that in mind, we bring you the 2008 InstantAction Game Developer Contest. This is a great opportunity to win publishing contract from GarageGames and be among the first to get your game on a next generation online platform. Read on for all the juicy details.
Independent game developers, this is your chance to turn your dream game into reality by winning a publishing contract for the InstantAction.com game platform. The winning entry will join games made by other well-known industry heavyweights. Finalists will be announced at the Game Developers Conference in San Francisco, with the winner being announced shortly thereafter.
InstantAction is all about bringing fun, top-tier games to the already large and growing audience of online gamers. We're looking for submissions that are innovative and eye-catching, but more importantly, easy to pick up and enjoy immediately. Another main focus of InstantAction is community. As such, all submissions are required to be multiplayer games or include an extensive multiplayer component.
More details and prize categories will be announced soon. Questions? Respond in the comments sections and we'll answer as soon as we can, or send questions to ContestQuestions@garagegames.com.
Send all submissions to GameDevContest08@GarageGames.com. Read below for contest details, including terms, conditions, and prizes.
1) Submission Deadline: All entries must be submitted by February 18, 2008 to the following email address: gamedevcontest08@garagegames.com.
2) All entries must include at minimum a playable demo to be considered.
3) All entries must be multiplayer, or include an extensive multiplayer component.
4) All entries must be playable on Windows XP or Vista.
5) Contestants are free to use the technology of their choice for the creation of their game.
6) Entries may include games in progress or previously completed games.
7) Entries must be submitted in .zip or similar file types.
8) Entries must come with a short description of the game, including "How to Play" instructions.
Grand Prize - An InstantAction.com publishing contract.
- A license to Unity Pro with Asset Server ($1,999 USD value)
- Torque Engine Suite: Torque Game Builder, Torque Game Engine, Torque Game Engine Advance, Torque X Pro, Torsion, Torque Network Libraries, and art content packs ($1340 USD value)
Second Prize - Unity Indie license ($199 USD value)
- Torque Game Engine Advance with Torsion from Sickhead Games ($335 USD value)
Third Prize - Unity Indie license ($199 USD value)
- Torque Game Engine Advance with Torsion from Sickhead Games ($335 USD value)
Other Prizes - To be announced soon! Prizes will include hardware and software from some of the tech industry's top brands. Stay tuned to GG or the InstantAction Blog for updates on new prize categories in the coming days.
Bonus - Unity Technologies will be offering extended trials to any registered participant that wants to use Unity.
**Click here for full Official Rules**
The contest questions forum thread is located here.

With that in mind, we bring you the 2008 InstantAction Game Developer Contest. This is a great opportunity to win publishing contract from GarageGames and be among the first to get your game on a next generation online platform. Read on for all the juicy details.
Independent game developers, this is your chance to turn your dream game into reality by winning a publishing contract for the InstantAction.com game platform. The winning entry will join games made by other well-known industry heavyweights. Finalists will be announced at the Game Developers Conference in San Francisco, with the winner being announced shortly thereafter.
InstantAction is all about bringing fun, top-tier games to the already large and growing audience of online gamers. We're looking for submissions that are innovative and eye-catching, but more importantly, easy to pick up and enjoy immediately. Another main focus of InstantAction is community. As such, all submissions are required to be multiplayer games or include an extensive multiplayer component.
More details and prize categories will be announced soon. Questions? Respond in the comments sections and we'll answer as soon as we can, or send questions to ContestQuestions@garagegames.com.
Send all submissions to GameDevContest08@GarageGames.com. Read below for contest details, including terms, conditions, and prizes.
Terms & Conditions:
1) Submission Deadline: All entries must be submitted by February 18, 2008 to the following email address: gamedevcontest08@garagegames.com.
2) All entries must include at minimum a playable demo to be considered.
3) All entries must be multiplayer, or include an extensive multiplayer component.
4) All entries must be playable on Windows XP or Vista.
5) Contestants are free to use the technology of their choice for the creation of their game.
6) Entries may include games in progress or previously completed games.
7) Entries must be submitted in .zip or similar file types.
8) Entries must come with a short description of the game, including "How to Play" instructions.
Prizes:
Grand Prize - An InstantAction.com publishing contract.
- A license to Unity Pro with Asset Server ($1,999 USD value)
- Torque Engine Suite: Torque Game Builder, Torque Game Engine, Torque Game Engine Advance, Torque X Pro, Torsion, Torque Network Libraries, and art content packs ($1340 USD value)
Second Prize - Unity Indie license ($199 USD value)
- Torque Game Engine Advance with Torsion from Sickhead Games ($335 USD value)
Third Prize - Unity Indie license ($199 USD value)
- Torque Game Engine Advance with Torsion from Sickhead Games ($335 USD value)
Other Prizes - To be announced soon! Prizes will include hardware and software from some of the tech industry's top brands. Stay tuned to GG or the InstantAction Blog for updates on new prize categories in the coming days.
Bonus - Unity Technologies will be offering extended trials to any registered participant that wants to use Unity.
**Click here for full Official Rules**
The contest questions forum thread is located here.
Recent Blog Posts
| List: | 03/20/08 - Legions Chat with Tim Aste: Today! 03/10/08 - InstantAction Game Dev Contest Winners 02/21/08 - IA Game Developer Contest Finalists 02/13/08 - GarageGames' GDC Schedule 02/04/08 - One Week Left... InstantAction Game Dev Contest 12/06/07 - 2008 InstantAction Game Developer Contest 05/30/07 - The Truth About Game Development 05/01/07 - Human Players Being Tapped to Enhance Artificial Intelligence |
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Submit your own resources!| Dave Young (Dec 06, 2007 at 19:59 GMT) |
| Taylor Petrick (Dec 06, 2007 at 20:07 GMT) |
| Flybynight Studios (Dec 06, 2007 at 20:18 GMT) |
| Donald \"Yadot\" Harris (Dec 06, 2007 at 20:29 GMT) |
| Clint Herron (Dec 06, 2007 at 20:33 GMT) |
Does IA have a multiplayer server and lobby infrastructure, or do we need to create these on a per-game basis?
If yes, I assume we'll be hearing more about that API?
Edited on Dec 06, 2007 20:45 GMT
| John Kanalakis (Dec 06, 2007 at 20:57 GMT) |
| Dylan Romero (Dec 06, 2007 at 21:41 GMT) |
| Dylan Romero (Dec 07, 2007 at 01:01 GMT) |
| Ajari Wilson (Dec 07, 2007 at 20:30 GMT) |
Quote:
3) All entries must be multiplayer, or include an extensive multiplayer component.
Multiplayer these days often means some kind of networking is involved. What if I simply have a co-op multiplayer game, as in a person right next to me with a controller in their hands playing with me?
| Affectworks (Dec 07, 2007 at 21:00 GMT) |
Fredrik S
Edited on Dec 07, 2007 21:03 GMT
| Dylan Romero (Dec 07, 2007 at 22:23 GMT) |
| Mikko Lintunen (Dec 08, 2007 at 10:26 GMT) |
Too bad for Europeans etc. We would have had good entry for the contest...
| Benjamin L. Grauer (Dec 08, 2007 at 15:03 GMT) |
This contest doesn't prevent anyone to send normal submission for publishing, so we can still win the "first price" by ourselves ;)
| Dylan Romero (Dec 10, 2007 at 17:46 GMT) |
That's exactly right, if you have an awesome game in the works, send it our way even if it's not part of the contest. We want to populate InstantAction with as many great games as possible.
| iTech (Jan 31, 2008 at 02:13 GMT) |
| Dylan Romero (Jan 31, 2008 at 18:34 GMT) |
We're working on it, but don't have it currently running on Macs. We see Mac as an extremely important platform for InstantAction, and hope to get it up and running as soon as possible.
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