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Time to Unfetter the Gamer Newsletter
Time to Unfetter the Gamer Newsletter
| Name: | Dylan Romero | ![]() |
|---|---|---|
| Date Posted: | Nov 28, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Dylan Romero |
Blog post
Having recently written my first GarageGamer Newsletter (which can be signed up for by going to the Game Store, clicking Dowload Demo for on a game page, and filling in the info), I figured it was time to crawl out from the shadows and reveal myself in all my interny goodness. Essentially, I'm the new ad copy/peon for the GG crew. Big props to Fritz, Josh D, and Dr. Wiley among others for pounding stuff into my head until it sticks and for generally making me feel welcome. But on to more pertinent topics than my growing list of employee man-crushes.
Many of you may have noticed the new newsletter released last week. It's been slightly redesigned and refurbished, and more importantly I'm hoping to keep the release of the newsletter more consistent than say, once an intern. Games are starting to come out at a faster clip and we want you to be notified of what's going on as often as possible, so if you've forgotten about the newsletter or aren't signed up for it, uh... do.
Before I meander any further from my main purpose, here it is: I want you to tell me what you want to read about. What would you like to see included in the newsletter? What would you like to see axed faster than a Go Daddy commercial at the Super Bowl?
I've watched the famed GG community from afar, and now it's time for me to attempt to use this valuable resource for your eventual gain. Now that I've buttered you up, let the symbiotic relationship begin!
Many of you may have noticed the new newsletter released last week. It's been slightly redesigned and refurbished, and more importantly I'm hoping to keep the release of the newsletter more consistent than say, once an intern. Games are starting to come out at a faster clip and we want you to be notified of what's going on as often as possible, so if you've forgotten about the newsletter or aren't signed up for it, uh... do.
Before I meander any further from my main purpose, here it is: I want you to tell me what you want to read about. What would you like to see included in the newsletter? What would you like to see axed faster than a Go Daddy commercial at the Super Bowl?
I've watched the famed GG community from afar, and now it's time for me to attempt to use this valuable resource for your eventual gain. Now that I've buttered you up, let the symbiotic relationship begin!
Recent Blog Posts
| List: | 03/20/08 - Legions Chat with Tim Aste: Today! 03/10/08 - InstantAction Game Dev Contest Winners 02/21/08 - IA Game Developer Contest Finalists 02/13/08 - GarageGames' GDC Schedule 02/04/08 - One Week Left... InstantAction Game Dev Contest 12/06/07 - 2008 InstantAction Game Developer Contest 05/30/07 - The Truth About Game Development 05/01/07 - Human Players Being Tapped to Enhance Artificial Intelligence |
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Submit your own resources!| Teck Lee Tan (Nov 28, 2006 at 01:18 GMT) |
My first suggestion would be a way to sign up for the newsletter directly. :)
| Allyn "Mr_Bloodworth" Mcelrath (Nov 28, 2006 at 02:29 GMT) |
"How do i add a light?", "How do i make my ground breaking MMO?"
| Canon (Nov 28, 2006 at 02:57 GMT) |
Christophe
| Jeppie (Nov 28, 2006 at 03:52 GMT) |
Anyhow, Allyn has some good suggestions. I'd also like to know about the progress, features, or basically any info that we can get about the products that we're all waiting on (TSE or whatever its called, Constructor, and XNA).
| David Higgins (Nov 28, 2006 at 05:38 GMT) |
I'd also like to see and hear more about the TGB community, it appears to have died down a bit, and I'm curious as to what everyone is up to with TGB as far as projects go.
I also second Teck's suggestion about making a simple 'Sign up for the Newsletter' section on the site -- perhaps under the Community menu, just have a "News Letters" section -- browse previous letters (maybe archive them there a month after they've been sent out -- so people signed up get the 'latest news'), sign up for the news letter, unsubscribe (why would anyone want to do that? hrm...)
UPDATE: spelling corrections
Edited on Nov 28, 2006 05:39 GMT
| Allyn "Mr_Bloodworth" Mcelrath (Nov 28, 2006 at 15:58 GMT) |
I haven't done more on the TDN, due to, well, Time. I have my work, my two games, my book, my woman, my gamer side, etc... I'm sure you can all relate.
| Dylan Romero (Nov 28, 2006 at 19:53 GMT) |
I think there may be some confusion between the Gamer Newsletter and the Developer Newsletter. What was just released was the Gamer Newsletter, which gives info on new games in the Game Store, with a small section for news on GG's product releases. Judging by your responses, I think it's time to revitalize the Developer Newsletter, which hasn't seen the light of day for some time now. Look out for that as soon as I can muster up the energy to make one (and provide a reasonable link to sign up for it).
I love all the suggestions, many of which I will certainly try to implement into the Developer Newsletter, but I do want to keep it as concise as possible (re: length of Gamer Newsletter). Some of the info you guys mentioned should probably be handled by the community at large, although I may add a section for links to good tutorials, etc in the community forums themselves. Keep the good ideas coming!
Update: You can now subscribe to the Gamer Newsletter from the main page of the Game Store.
Edited on Nov 28, 2006 21:06 GMT
| James Bond (Nov 28, 2006 at 21:31 GMT) |
| David Montgomery-Blake (Nov 28, 2006 at 22:59 GMT) |
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