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Foundations of Hope: The Mounts

Foundations of Hope: The Mounts
Name:Leathel Grody
Date Posted:Sep 23, 2008
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post

Game Name: Foundations of Hope Online
Technology: TGE + Torque MMO Kit
Genre: Christian Fantasy MMORPG
Company: Lethal Games Corporation
Game Website: Foundations of Hope Online

The Foundations of Hope Mounts

Ah, the mounts of FoHO. I really did not plan to implement any mounts until the very end but I decided to implement a portion early for testing purposes. The amount of work that will take to finish them will be rather immense. The FoHO mounts are not the typical mounts, but will more be a skill to switch the mesh so that the players are able to do mounted combat. This will include mounted combat on land and in the air on their dragon mounts. Doing it this way and having eight Professions(races), male and female, will require me to create and animate sixteen land mounts and sixteen dragon mounts. Alot of work, but I think it will be well worth it to be able to do mounted combat.

So far now, I have implemented the mount portion only. I am telling the testers to pretend their character is sitting in the saddle :) But the initial testing of mounted character meshes is pretty sweet. They keep the proper armor textures as well as weapons and helms. Armor and weapons switch with inventory swapping as well. I currently have the land mounts given to testers once they reach level 30. They then receive the Dragon mount at level 60.

If I ever get real crazy, I might look at setting up a new Mount gui system so armor and weapons could be added to the mounts, but that is a nicety and not a necessity at this point. The character models will atleast swap textures and weapons which is the most important to release the game.

Just a reminder I have permission to use models similar to Daz models because my books are all illustrated with Daz products, and this allows me to to tie the game and books together so everything looks very similar.

The Saurian Mounts



The design is based on the Daz3d's Dragons of Burden. The actual model however was originally MoM's Mammoth model from the MMOWorkshop Critter pack.







Human Mounts
The humans will be using the 3d-diggers horses. Had to pretty much remodify them for the kit, but they are in and working and looking great.





Dragon Mounts
Both Humans and Saurians will receive dragon mounts. Possibly different colors per realm, but I haven't had time to create new textures so everybody gets a grey dragon for now.






I wanted to pick on some players that were teasing not being able to ride the mounts yet. One is a Troll character which are like 8 foot, 600lb beasts. I hadn't yet created the Saurian Beast to be the Troll's mount so did a couple screenshots to show what would happen if they tried to use the current smaller mount. I said it would be faster for the Trolls just to pick up and carry the mounts, thus pic 2.




Recent Blog Posts
List:11/07/08 - Foundations of Hope: Extra Publicity
10/07/08 - Foundations of Hope: In-game Guis
09/23/08 - Foundations of Hope: The Mounts
09/15/08 - Foundations of Hope pre-Alpha 2.42
05/23/08 - Foundations of Hope pre-Alpha 2.0
01/31/08 - Foundations of Hope: Some AFX
12/30/07 - Foundations of Hope - A Year in Review[Image Warning]
11/25/07 - Foundations of Hope: Some GUIs

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Michael Perry   (Sep 23, 2008 at 03:37 GMT)
In Soviet Russia, Saurian Mount ride you!!!!

Good blog. Mounts are always my favorite part of a game =)

Radoslaw Marcin Kurczewski   (Sep 23, 2008 at 03:47 GMT)
Nice job with implementing mounts. I'll surely keep a close eye to progress of that part

Guimo   (Sep 23, 2008 at 04:16 GMT)
Congratulations! Those last two shots are extremely funny. I still need to implement a mount system for my game any guidelines on how you did it?

Josh Engebretson   (Sep 23, 2008 at 04:52 GMT)
Wow, looking great! :)

Leathel Grody   (Sep 23, 2008 at 14:02 GMT)
Thanks all. I think mounts, especally mounted land and air combat, will bring something special to the game and I have really been looking forward to it. Just not looking forward to creating 32 seperate meshes :)

I forgot to mention the 2-legged Saurian mount was one of my early creations from Realm Crafter that I was able to transform to a dts file. I have to go back and re-texture it(eyes blurry) but it saved me a weeks worth of recreating the model.


@Guimo,
I only know the Torque MMOKit so can only comment on how I did it there. The mount system is just using an illusion spell with added benefits(more HP, speed, flight, etc.). Between the land and dragon mounts I will have sixteen skills using the illusion spell restricted to each Profession accordingly and calling their appropriate male or female mounted mesh. I also modified the illusion spell slightly so that instead of for example calling sixteen different grey dragon base.single.png and base.extra.png(something I added) textures, they are all calling the same two textures.

Leroy Frederick   (Sep 23, 2008 at 19:04 GMT)   Resource Rating: 5
Love the last shot, thats a torque classic right there :-D

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