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Foundations of Hope - The Special Forces
Foundations of Hope - The Special Forces
| Name: | Leathel Grody | ![]() |
|---|---|---|
| Date Posted: | May 21, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Leathel Grody |
Blog post
I was hoping to have more done for my second month post of the MyDreams contest, but life got more busier than usual. If anything, I must say this month has been educational. I had never modelled for Torque so I had to learn from scratch how to get models animated using .dsq files and exported properly for Torque. My modelling and texturing programs are Milkshape, fragMOTION, and Ultimate Unwrap3D. I do not know if there is an easier way, but for me, I had to learn a little dance and throw in a spin, in order to get everything to work properly. I do not know if there is a tutorial somewhere, but I have been asked to create one, so I will start working on that. I will post a link to that tutorial in my June blog update.
For now, I would like to introduce my first Torque models using the MoM material system.
Special Forces:




Some may recognize the models as being similar to Daz3d models. That is well, because they are very similar. Every chapter of The Foundations of Hope Trilogy is illustrated using Daz3d models and in order to keep a true crossover between books and game, the game models are being based off the Daz3d models. So a Special Forces or Paladin illustrated in the book will look very similar in the game. Of course the game models are not the actual Daz3d models(way too high poly). But I have been given special permission by Daz3d to make similar models and use rendered textures in order to achieve this goal.
I already have the Female Paladin completed and working on the male Paladin. So June I will post the Paladins and some Spiritual Warfare critters they will face as well as a link to my tutorial.
For now, I would like to introduce my first Torque models using the MoM material system.
Special Forces:




Some may recognize the models as being similar to Daz3d models. That is well, because they are very similar. Every chapter of The Foundations of Hope Trilogy is illustrated using Daz3d models and in order to keep a true crossover between books and game, the game models are being based off the Daz3d models. So a Special Forces or Paladin illustrated in the book will look very similar in the game. Of course the game models are not the actual Daz3d models(way too high poly). But I have been given special permission by Daz3d to make similar models and use rendered textures in order to achieve this goal.
I already have the Female Paladin completed and working on the male Paladin. So June I will post the Paladins and some Spiritual Warfare critters they will face as well as a link to my tutorial.
Recent Blog Posts
| List: | 11/07/08 - Foundations of Hope: Extra Publicity 10/07/08 - Foundations of Hope: In-game Guis 09/23/08 - Foundations of Hope: The Mounts 09/15/08 - Foundations of Hope pre-Alpha 2.42 05/23/08 - Foundations of Hope pre-Alpha 2.0 01/31/08 - Foundations of Hope: Some AFX 12/30/07 - Foundations of Hope - A Year in Review[Image Warning] 11/25/07 - Foundations of Hope: Some GUIs |
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Submit your own resources!| Matt Vitelli (May 21, 2007 at 17:41 GMT) |
Edit: I didn't read the Daz part. That's really impressive.
Edited on May 21, 2007 18:09 GMT
| Prairie Games (May 21, 2007 at 17:42 GMT) |
Please don't show any Minions of Mirth players or they'll want capes for their toons too ;)
Quote:
But I have been given special permission by Daz3d
This is very interesting. How hard was this to get? Do you think Daz3D might eventually relax their usage license or have a new license for low polygon usage of their models in 3d applications? That would be really, really cool.
| Aaron E (May 21, 2007 at 18:09 GMT) |
Yes, I'm curious about that also.
By the way, things are looking great.
| Leathel Grody (May 21, 2007 at 21:13 GMT) |
| Stephan (viKKing) Bondier (May 21, 2007 at 22:01 GMT) |
Any link to check what you've done with DAZ before?
thanks.
| Leathel Grody (May 22, 2007 at 00:31 GMT) |
www.lethalpublishing.com/temp/freefotu.zip
The game/series website has the RealmCrafter models still posted but will be replaced with the Torque models: www.foundationsofhope.com
Edited on May 22, 2007 00:32 GMT
| Kory James (May 22, 2007 at 02:19 GMT) |
But your models look great keep up the great work i should be show some of my model soon i'm working with Zbrush 3 and softimage and Poser
peace
| Stephan (viKKing) Bondier (May 22, 2007 at 11:33 GMT) |
I also downloaded chapters 1 to 7 you are providing.
I have not read very far (no more than 2 pages yet), but I like the style and even for a foreigner like me, it is very pleasant to read. 8-)
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