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Ninja Nick - Part 1
Ninja Nick - Part 1
| Name: | Mads Laumann | ![]() |
|---|---|---|
| Date Posted: | Feb 10, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mads Laumann |
Blog post
If you have read my previous blog posts, you will know that I started on the "Parachute Mania" game last year. After I had some problems with the game running differently on different CPU's, I finally found out that I had done something fundamental wrong in the code. So instead of rewriting the game, I have started up a new one :)
Working title - Ninja Nick
The story in the game, as it is now, is pretty simple. You play a kid called Nick. You like to dress up as a Ninja and sneak around stealing cookies/snacks etc. from different people. Ofcause people don't want to get there things stolen, so you have to watch out.
As you can see, pretty simple, as it should be in a arcade game.
My goal is to make a "Amiga" look-a-like game, so Im making it in TGB of cause. I like the way my code is organized to far. Im really trying to keep it as simple and well organized as possible, so it is easy to add new features etc.
The only graphics I have done my self in the game as it is now, are the walls and the grass. They will both be redone later on. The main charactor, enemy and icecreams I have found on the net, just to have something to play with here in the beginning.
Features at the moment:
- Splash screen showing up at the beginning.
- Playable charactor which you can move Left,Right,Up and Down.
- Gui and counter that keeps the player informed of how many more "itemts" he needs.
- Tilemap to make bagground(grass), and a Tilemap to make the "content" on the Level.
- Collision detection between walls in the level and the player/enemy.
- Collision between player and enemy. No code have been put here yet, it just writes "You got hit!" in the console.
- Enemies is moving around by them self. They move in random directions, and change direction at random times. So you never know where they will go :)
- When the "items" you need to collect reach 0, a gui with the text "Level completed!" will pop up on the screen for 2 sec. Then the next level will load. This keeps happening until there is no more levels. There are 3 levels now. After the 3. level the game just exits at the moment.
The player, enemies and "items" are of cause defined in DataBlocks and classes, so it's pretty easy just to drag and drop new enemies into the level.
I know much of this will be peice of cake for many of you. But Im new to TGB and the hole Torque scripting thing, so I it pretty big for me :)
And here are some screens, remember that this isn't the final graphics, but the "style" is correct:

And a little video, just for fun.
laumania.net/downloads/NinjaNick/NinjaNick.mpg
Working title - Ninja Nick
The story in the game, as it is now, is pretty simple. You play a kid called Nick. You like to dress up as a Ninja and sneak around stealing cookies/snacks etc. from different people. Ofcause people don't want to get there things stolen, so you have to watch out.
As you can see, pretty simple, as it should be in a arcade game.
My goal is to make a "Amiga" look-a-like game, so Im making it in TGB of cause. I like the way my code is organized to far. Im really trying to keep it as simple and well organized as possible, so it is easy to add new features etc.
The only graphics I have done my self in the game as it is now, are the walls and the grass. They will both be redone later on. The main charactor, enemy and icecreams I have found on the net, just to have something to play with here in the beginning.
Features at the moment:
- Splash screen showing up at the beginning.
- Playable charactor which you can move Left,Right,Up and Down.
- Gui and counter that keeps the player informed of how many more "itemts" he needs.
- Tilemap to make bagground(grass), and a Tilemap to make the "content" on the Level.
- Collision detection between walls in the level and the player/enemy.
- Collision between player and enemy. No code have been put here yet, it just writes "You got hit!" in the console.
- Enemies is moving around by them self. They move in random directions, and change direction at random times. So you never know where they will go :)
- When the "items" you need to collect reach 0, a gui with the text "Level completed!" will pop up on the screen for 2 sec. Then the next level will load. This keeps happening until there is no more levels. There are 3 levels now. After the 3. level the game just exits at the moment.
The player, enemies and "items" are of cause defined in DataBlocks and classes, so it's pretty easy just to drag and drop new enemies into the level.
I know much of this will be peice of cake for many of you. But Im new to TGB and the hole Torque scripting thing, so I it pretty big for me :)
And here are some screens, remember that this isn't the final graphics, but the "style" is correct:

And a little video, just for fun.
laumania.net/downloads/NinjaNick/NinjaNick.mpg
Recent Blog Posts
| List: | 07/29/07 - AstroMania (alpha) 02/20/07 - Web Monitor 02/10/07 - Ninja Nick - Part 1 02/02/07 - MCTS, Torque and C++ 01/24/07 - Can't be the only one with this problem...? 12/10/06 - Parachute - Part 1 12/03/06 - Putting the MMORPG on hold for a while... 11/20/06 - Tutorial hunting |
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Submit your own resources!| Broken_Sword (Feb 10, 2007 at 23:25 GMT) |
| Okashira (Feb 10, 2007 at 23:28 GMT) |
Anyways, hard to tell at this point, but looks like it is going good!
| Mads Laumann (Feb 11, 2007 at 09:00 GMT) |
PS: The music in the video don't have anything to do with the game, just some cool music.
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