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Putting the MMORPG on hold for a while...

Putting the MMORPG on hold for a while...
Name:Mads Laumann
Date Posted:Dec 03, 2006
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Well, i/we had a plan of trying to make a MMORPG with Torque + MMOkit, and we still have, we have just put it on hold.

The reason why is simple, we need more experience in game development. I, personally, have made 2 minor games in C#, where i coded it all from the the ground up. My first game was a Parachute-copy, which was coded in normal C# .NET 1.1 adn the graphics was drawn with the normal GDI+ lib. This i learn alot from!

Then I coded a "flying-scroller-killer-game" called CrazySpace, where i used Managed DirectX with C# .NET 2.0. This game didnt actually get as far as getting some real gameplay, but i got it up and running. This i learn ALOT from too.

So I have alittle exsperience in developing games, but not much at all...not as much as i would like too :) The rest of my team have a little less exsperience in game development then me, in there domain (3D art, Music, Game design etc.) (Btw I'm the programmer in the team, work as a professional C# .NET 2.0 developer as my day job, but sadly not making games :P)
So here we are, want to make a MMORPG, well a 'small' MMORPG that is. We had to be just a little realistic. We, basically me and the 3D art guy of my team, started looking at TGE + MMOkit some weeks ago. Before that we were looking at Multiverse.net for our game, we are beta testers and is still follow the development of this engine too. But I brought TGE and MMOkit, and it's(TGE) a amazing engine i must say! :)
While we where trying out this engine, i realised that we needed MUCH more experience in game development in generel, to make a MMORPG.

So my conclusion was that we needed to take some steps "back", and start making some simple 2D games first. This way we can develop as a team, and we can all learn more about developing games.
So this is what we are going to do :)

Right now i am playing around with the TGB Demo, and i don't thing many days well go by before i buy it :P I also use this as a good way to get to know the Torque scripting language from the ground up and then i can hopefully use alot of the things i learn in TGB in the TGE.

Just wanted to update you guys out there, if anyone even reads my posts :)

PS: If you are interesseted in seeing the two games i talked about earlier, please look at our web site: www.laumania.net OBS: We are currently redesigning/writing (from PHP to ASP.NET 2.0) our website, so it may look weird and some pretty lame text may be on it :) But in the Gallery you should see some screenshots of the games.

Recent Blog Posts
List:07/29/07 - AstroMania (alpha)
02/20/07 - Web Monitor
02/10/07 - Ninja Nick - Part 1
02/02/07 - MCTS, Torque and C++
01/24/07 - Can't be the only one with this problem...?
12/10/06 - Parachute - Part 1
12/03/06 - Putting the MMORPG on hold for a while...
11/20/06 - Tutorial hunting

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Tom Bentz   (Dec 03, 2006 at 22:25 GMT)
Good luck! I had to step down from TGE also and went for TGB until Im ready for the 3d aspect. Since working with TGB I've gotten much better at focusing and knowing what goes into a game. Eventually I'll get into TGEA :)

Tony Richards   (Dec 04, 2006 at 01:31 GMT)
Consider joining my MMO RPG contest team... you'll learn a lot and it'll be quite a bit less stressful. I have a great art pipeline, programming methodology already set up, and it's only a 60 day commitment. We don't need anything, but that makes it all the more better... contribute where you can, sit back, relax, enjoy the ride. It'll be fun.

J Sears   (Dec 04, 2006 at 05:18 GMT)
I did the same move started with tge and am now working with TGB. I wasn't trying to make an mmorpg by myself obviously but like most people I had the dream of one day being on a team to do that, I wasn't a programmer before I started so it was even harder on me. I had learned some c/c++ growing up out of interest. TGB is truly easy to work with that scripting, I run into problems some times but most days can fly through it.

And one thought shouldn't people who say they want to make a little MMORPG call it an MORPG since the first m is for massive? :-)

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