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Docoto Defense August Update

Docoto Defense August Update
Name:Deozaan
Date Posted:Aug 29, 2007
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Well after playing around with 3D shapes in TGB 1.5 I found there's a bug in how it handles 3D Shape rotation. I made a demo that will let you see the problem, which can be downloaded here. Basically, if X is close to 90 degrees in rotation, both Z and Y rotate along the same axis. Not good.

So with that information I decided to just jump the technology up to TGE 1.5. Unfortunately that put me back to square 2 since I've spent these past months learning more about TGB and ignoring TGE for the most part.

I've just gotten the Game Programmer's Guide to Torque and have been reading through it.

School just started and things have been hectic the past month. I managed to get a full-time school schedule that shouldn't be too difficult to handle this semester, so progress should continue on the game.

That's about it for this month's update.

- Deozaan

EDIT: I fixed the link to the demo.

Recent Blog Posts
List:10/31/07 - Docoto Defense October Update
10/01/07 - Docoto Defense September Update
08/29/07 - Docoto Defense August Update
07/31/07 - Docoto Defense July Update
06/27/07 - Docoto Defense June Update
05/26/07 - Docoto Defense

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Peter Simard   (Aug 29, 2007 at 21:14 GMT)
I'm no math guru, but I believe it has something to do with gimble lock.

David Montgomery-Blake   (Aug 29, 2007 at 21:40 GMT)
I want to create a RPG where the lockmaker on all chests is a man named Gimbal. That would be so cool.

EDIT: Damn! The name should be Gimbal, not Gimble!
Edited on Aug 29, 2007 21:43 GMT

Andy Hawkins   (Aug 30, 2007 at 05:31 GMT)
Use Quaternions to overcome Gimble lock...
en.wikipedia.org/wiki/Gimbal_lock
www.garagegames.com/mg/forums/result.thread.php?qt=22744

Deozaan   (Aug 30, 2007 at 06:07 GMT)
Thanks for the information about Gimbal Lock, I'd never heard of that before.

Does TGB (T2D) support Quaternions?

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