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Docoto Defense July Update
Docoto Defense July Update
| Name: | Deozaan | ![]() |
|---|---|---|
| Date Posted: | Jul 31, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Deozaan |
Blog post
Welcome back to another monthly installment that follows the Docoto Defense progress.
It's been a busy month and unfortunately a lot of the busyness hasn't been in direct development of the game. I've spent more time getting familiar with TorqueScript and even managed to spend a few days familiarizing myself with the behaviors of the newly out of beta TGB 1.5.
More work on the logo has taken place and this is the latest iteration:

Most of the design document has been revealed on the weekly blog this past month.
Right now tests are being done to determine if the 3D shape functionalities of TGB will be suitable for the needs of the game. I'm having trouble figuring out rotation of the shapes as it doesn't seem to rotate the same way a real 3D program does and the numbers get all screwy.
Over the next week or two I plan to have that finally figured out as well as how to implement behaviors. I'd like to really start getting things functional in the game so we have more than just a few concept images to show off.
That's about it for the month of July. Late August brings the start of the fall semester in which I'll be attending full-time so hopefully that won't interfere too much with the development of the game. Thanks to all out there interested!
It's been a busy month and unfortunately a lot of the busyness hasn't been in direct development of the game. I've spent more time getting familiar with TorqueScript and even managed to spend a few days familiarizing myself with the behaviors of the newly out of beta TGB 1.5.
More work on the logo has taken place and this is the latest iteration:

Most of the design document has been revealed on the weekly blog this past month.
Right now tests are being done to determine if the 3D shape functionalities of TGB will be suitable for the needs of the game. I'm having trouble figuring out rotation of the shapes as it doesn't seem to rotate the same way a real 3D program does and the numbers get all screwy.
Over the next week or two I plan to have that finally figured out as well as how to implement behaviors. I'd like to really start getting things functional in the game so we have more than just a few concept images to show off.
That's about it for the month of July. Late August brings the start of the fall semester in which I'll be attending full-time so hopefully that won't interfere too much with the development of the game. Thanks to all out there interested!
Recent Blog Posts
| List: | 10/31/07 - Docoto Defense October Update 10/01/07 - Docoto Defense September Update 08/29/07 - Docoto Defense August Update 07/31/07 - Docoto Defense July Update 06/27/07 - Docoto Defense June Update 05/26/07 - Docoto Defense |
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Submit your own resources!| Leroy Frederick (Jul 31, 2007 at 12:20 GMT) |
| Deozaan (Aug 30, 2007 at 06:08 GMT) |
I came up with the concept but the artist can be found at www.wtfcody.com/
| Leroy Frederick (Aug 30, 2007 at 09:20 GMT) |
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