by date
Plan for Chris Cole
Plan for Chris Cole
| Name: | Chris Cole | ![]() |
|---|---|---|
| Date Posted: | Jul 25, 2003 | |
| Rating: | 4.0 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Chris Cole |
Blog post
Monster Studios released the Reaction Engine SDK V 1.2
Hi All,
Well I'm finally updating my .plan. I've been swamped with work and life and summer seems to take alot of time to live!
Reaction Engine V 1.2 Released
We've just released a major upgrade to the Reaction Engine SDK. This is a significant upgrade and should be considered an intermediate step toward the cross platform ports. Here's some of what's new:
Full Image File Format Support - Special kudos to Ken Paulson for his great work integrating the Corona image file format support libraries into the RE SDK. The RE SDK now supports most image file formats including: .bmp, .tga, .png, .jpg, .gif, etc.
Milkshape 3D Exporter Support - Thanks to Tom Bampton for his Herculean efforts with supporting the much more affordable Milkshape 3D modeling program. This exporter is currently in an alpha state but should fully support static 3D shapes. Expect a full featured Milkshape exporter soon.
Reorganized Development Environment - Appended the RE_ prefix to all engine source and header files, separated the VC6.0 workspace into an example space and a tools space, renamed the Device_Mouse to Device_Input or clarity, etc.
Complete Access to the Render Function - Supplied an over writable function pointer for advanced rendering. This exposes complete access to the render pipeline. This makes modifying the render process a snap!
Simplified the CreateWindow - It is now even easier to create the window with a default initialized window description object. So the window can be created in a single call!
Cleaned up the Graphic POM - Isolated the D3D and DDraw layer and stubbed in an OpenGL layer. This is a preparatory step toward the Linux & Mac ports.
Fixed a whole lot of grammar errors in the documentation! There are also a bunch of other smaller fixes and improvements that were made to the engine itself.
If you've already purchased the Reaction Engine SDK, get your free upgrade from your My Garage page. If you've been waiting to buy, the new Milkshape 3D exporter support should significantly reduce the barrier to entry for the hobbyist game programmer.
What's Next!
I'll be spending the next few days working on updating the Monster Studios website. I hope to create a site that I can quickly update with news, patches, Chain Reaction levels, IRC Chat logs, etc.
We're also ramping up the Attack of the '80s Clones project, and I need to work on managing the different community teams. This is a fun project that has really galvanized the Reaction Engine SDK community.
Monster Studios has its work cut out for me for the next few months and the wind's been cranking at the coast, so if I'm not always available on the Reaction Engine IRC channel or Yahoo IM, it's nothing personal.
Talk to you later!
Chris Cole
Master Monster
Monster Studios, LLC
Well I'm finally updating my .plan. I've been swamped with work and life and summer seems to take alot of time to live!
Reaction Engine V 1.2 Released
We've just released a major upgrade to the Reaction Engine SDK. This is a significant upgrade and should be considered an intermediate step toward the cross platform ports. Here's some of what's new:
If you've already purchased the Reaction Engine SDK, get your free upgrade from your My Garage page. If you've been waiting to buy, the new Milkshape 3D exporter support should significantly reduce the barrier to entry for the hobbyist game programmer.
What's Next!
I'll be spending the next few days working on updating the Monster Studios website. I hope to create a site that I can quickly update with news, patches, Chain Reaction levels, IRC Chat logs, etc.
We're also ramping up the Attack of the '80s Clones project, and I need to work on managing the different community teams. This is a fun project that has really galvanized the Reaction Engine SDK community.
Monster Studios has its work cut out for me for the next few months and the wind's been cranking at the coast, so if I'm not always available on the Reaction Engine IRC channel or Yahoo IM, it's nothing personal.
Talk to you later!
Chris Cole
Master Monster
Monster Studios, LLC
Recent Blog Posts
| List: | 07/25/03 - Plan for Chris Cole 06/20/03 - Plan for Chris Cole 06/12/03 - Plan for Chris Cole 06/05/03 - Plan for Chris Cole 05/23/03 - Plan for Chris Cole 05/21/03 - Plan for Chris Cole 05/20/03 - Plan for Chris Cole 05/16/03 - Plan for Chris Cole |
|---|
Submit your own resources!| Davis Ray Sickmon, Jr (Jul 26, 2003 at 05:07 GMT) |
| Chris Cole (Jul 26, 2003 at 18:51 GMT) |
| Davis Ray Sickmon, Jr (Aug 04, 2003 at 04:52 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



4.0 out of 5


