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Plan for Chris Cole
Plan for Chris Cole
| Name: | Chris Cole | ![]() |
|---|---|---|
| Date Posted: | Jun 20, 2003 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Chris Cole |
Blog post
Monster Studios presents its final scheduled IRC chat to conclude its community discussion of the Reaction Engine SDK. The chat will be this Sunday at 4PM Pacific (7PM Eastern time).
Well last week's chat was kind of a bust. It was Father's Day, lots of people were graduating and the weather was great. I don't blame you for not wanting to come indoors and chat about a game engine. Our scheduled topics were going to be Borders & Collisions and Sound & Music, however, we agreed to postpone them until this week. Borders & Collisions is an especially exciting topic for me and I hope you can all join us for the final of the 6 part series.
What, When, Where?
This week's chat will be Sunday June 22 at 4PM PDT (7PM Eastern Time). Our general topic will be a combination on Collisions & Borders and Sound & Music.
The Collision & Border system is a jewel in the rough. There is an incredible amount of power in this system, however it is incomplete. This system was written for Chain Reaction and as such I never implemented the plane construct. Likewise the border system uses a very simple ring data structure, which becomes inadequate when adding the plane. I'd love to finish this system off, but I'm just so swamped that I don't have time.
Sound & Music is an API I created to layer DirectSound. Now that the port to Linux and Mac is underway, I need to isolate the DirectSound layer and setup for OpenAL. This really shouldn't be too much work, but, before I get started, are there features you'd like to see added or massaged to the API?
IRC Channel Specifics
If you are unfamiliar with chats, there is an IRC channel setup on the MGONetwork. Most people use mIRC as their IRC client. If you don't have one already setup you can get a preconfigured one at www.mgonetwork.com/dl.php?id=6.
Network: irc.maxgaming.net
Port: 6667
Channel: #Reaction-Engine
Mailing Lists
The mailing lists are up and running now. Everyone is welcome to subscribe to the Reaction Engine SDK General Discussion Mailing List.
The second mailing list is dedicated for developing the RE SDK. You must obtain permission to join this mailing list. The best way to get on the developers mailing list is to hang out in the #Reaction-Engine IRC channel and let it be known that you'd like to help out with adding some features.
Chris Cole
Master Monster
Monster Studios, LLC
What, When, Where?
This week's chat will be Sunday June 22 at 4PM PDT (7PM Eastern Time). Our general topic will be a combination on Collisions & Borders and Sound & Music.
The Collision & Border system is a jewel in the rough. There is an incredible amount of power in this system, however it is incomplete. This system was written for Chain Reaction and as such I never implemented the plane construct. Likewise the border system uses a very simple ring data structure, which becomes inadequate when adding the plane. I'd love to finish this system off, but I'm just so swamped that I don't have time.
Sound & Music is an API I created to layer DirectSound. Now that the port to Linux and Mac is underway, I need to isolate the DirectSound layer and setup for OpenAL. This really shouldn't be too much work, but, before I get started, are there features you'd like to see added or massaged to the API?
IRC Channel Specifics
If you are unfamiliar with chats, there is an IRC channel setup on the MGONetwork. Most people use mIRC as their IRC client. If you don't have one already setup you can get a preconfigured one at www.mgonetwork.com/dl.php?id=6.
Network: irc.maxgaming.net
Port: 6667
Channel: #Reaction-Engine
Mailing Lists
The mailing lists are up and running now. Everyone is welcome to subscribe to the Reaction Engine SDK General Discussion Mailing List.
The second mailing list is dedicated for developing the RE SDK. You must obtain permission to join this mailing list. The best way to get on the developers mailing list is to hang out in the #Reaction-Engine IRC channel and let it be known that you'd like to help out with adding some features.
Chris Cole
Master Monster
Monster Studios, LLC
Recent Blog Posts
| List: | 07/25/03 - Plan for Chris Cole 06/20/03 - Plan for Chris Cole 06/12/03 - Plan for Chris Cole 06/05/03 - Plan for Chris Cole 05/23/03 - Plan for Chris Cole 05/21/03 - Plan for Chris Cole 05/20/03 - Plan for Chris Cole 05/16/03 - Plan for Chris Cole |
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Submit your own resources!| Edward Gardner (Jun 21, 2003 at 15:41 GMT) |
| Nicolas Quijano (Jun 23, 2003 at 00:19 GMT) |
tia
| Chris Cole (Jun 23, 2003 at 15:12 GMT) |
I'm working on getting the Monster Studios website updated to include these chats. But I haven't gotten it up yet.
I'll be posting a plan when I get the website on-line.
Chris
| Nicolas Quijano (Jun 24, 2003 at 17:09 GMT) |
Btw, are you planning to add the OpenGL support for the Mac version back into the Windoze stuff, or are we sticking with directx on that platform ?
And who's working on the Mac stuff, and do they need help with brainstorming, testing, or god forbids, even coding ? ;)
I also have questions about your community project, the 80's clone thingy, but I'm not sure if you want the discussion to be public at this time. I guess I'll mail you with questions on it.
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