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DIF editor
DIF editor
| Name: | Bruno Alves | |
|---|---|---|
| Date Posted: | Oct 31, 2006 | |
| Rating: | 2.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Bruno Alves |
Blog post
Hey, I'm testing the TGE but does it really depends on such unprofessional editors? like quark or GTKRadiant? I found in these blogs that the best solution would be 3d world studio, but it is still to poor of resources, I mean, why i need Torque is for making RV simulations of real places, so I would like to at least put a background image like a blueprint, soh I would mount it correctly, thing I couldn't find in 3DWS.
There isn't another way to make this DIF files? cause I found these softwares very unstable also...
and since constructor is coming soon for such a long time...
There isn't another way to make this DIF files? cause I found these softwares very unstable also...
and since constructor is coming soon for such a long time...
Submit your own resources!| Eric Forhan (Oct 31, 2006 at 13:58 GMT) |
Quote:
Hey, I'm testing the TGE but does it really depends on such unprofessional editors?
Because CSG modeling has some different rules and assumptions than regular modeling.
| Ray Noolness Gebhardt (Oct 31, 2006 at 14:23 GMT) |
| Allyn "Mr_Bloodworth" Mcelrath (Oct 31, 2006 at 14:51 GMT) |
| Nick Zafiris (Oct 31, 2006 at 15:23 GMT) |
Nick
| Andy Hawkins (Oct 31, 2006 at 16:29 GMT) |
| Thomas Shaw (Oct 31, 2006 at 16:50 GMT) |
I have tried various editors and find that I like Deled3D alot. One of the big pluses for me is the easy UVW manipulation; makes getting your textures "just right" pretty easy.
As a traditional modeler, I have taken to it alot more quickly than other editors; although I'm not sure exactly why... lol. It just feels alot more like the 3d apps that I'm used to, I guess.
The Torque exporter for it costs 14$ - but I still think it's worth it.
| Fucifer (Oct 31, 2006 at 22:24 GMT) |
| Andy Hawkins (Nov 01, 2006 at 03:01 GMT) |
| David Montgomery-Blake (Nov 01, 2006 at 05:14 GMT) |
1) Professionals could never use something like Radiant or UnrealEd, or Hammer to make a professional game. QuArK has never been used as a professional tool for developing mod levels that have made it into commercial, professional production.
2) I need to buy the DIF exporter for my license of Deled.
Okay, I only learned one thing.
Edited on Nov 01, 2006 05:21 GMT
| Bruno Alves (Nov 01, 2006 at 14:17 GMT) |
| Bruno Alves (Nov 01, 2006 at 14:17 GMT) |
| Nikhil Sharma (Nov 01, 2006 at 23:10 GMT) |
Just wait for constructor. I think it will be cheaper compared to 3D World Studio and DeleD (these guys actually want you to pay for plugins). Though if you still want to, I recommend 3DWS over DeleD.
| Andy Hawkins (Nov 02, 2006 at 01:23 GMT) |
And you need it when dealing with hundreds of primatives otherwise it's too hard to find walls, primatives etc. in the scene.
Edited on Nov 02, 2006 01:23 GMT
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2.3 out of 5


