by date
A fresh Start
A fresh Start
| Name: | Wolfgang Kurz | |
|---|---|---|
| Date Posted: | Mar 23, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Wolfgang Kurz |
Blog post
Hello everyone,
so i guess this is where it starts. I have been a member for like 6 month now. I am a programmer in the gameindustry for a little firm in germany for which i am programming in java, c++ and php.
I bought Torque and have been playing around trying out bits and peaces in the hope i would learn something on the side. I have to say that i was very frustrated with the documentation but the more i am testing myself the more comfortable i am getting with torque. I bought the 3 books and started working on little test programs. I am not an artist so i decided to use the models that come with the demo and some of the content-packs to make some demo programs for myself and if anyone is interested in things i am doing i could show how i am doing things.
Well after playing around for half a year i think its time to start on a little project that i have been thinking about for a while.
Things i am going to solve for myself and write about here:
-Setup Server client
-Master Server
-Dedicated Server
-Remote Client
-An orbiting Camera thats bound to the players unit
-Place one unit
-Make unit moveable
Movement: Movement is done by clicking the terrain.
-Make unit accept attack orders
-Make unit interact with NPC
-Create Demo Island
-Small Island with the Needed Testfeatures
-Persistence Serverside
-write to database
-read from database
-save names ect
-Persitence Clientside (gui-settings)
-write to file
-read from file
-Implement NPCs with AI
-Pathfinding
-GameInterface
This is just a rough outline of my notes i have been writing down over the months. These are not ordered in the way i would work on them. Just thoughts i wrote down:-)
As a start i will take care of the MasterServer.
I am intending to write a Masterserver in php that takes care of client authentication's, active servers, server status, server type and server region.
The plan would be for a server to start up and then send the required information to the masterserver.
A client would first connect to the masterserver and after its authentication would be given the ip of the server to log on.
The Masterserver would be a php script that could be running on any server.
Well this is my plan for the next few weeks and months. I will be back to give updates and if anyone has hints and advice for me it would be greatly appreciated.
Thats it for now:-)
Sorry if this is plain boring text but as i stated i am a programmer not an artist and i just thought i would start writing things down.
Cheers
Wolfgang
so i guess this is where it starts. I have been a member for like 6 month now. I am a programmer in the gameindustry for a little firm in germany for which i am programming in java, c++ and php.
I bought Torque and have been playing around trying out bits and peaces in the hope i would learn something on the side. I have to say that i was very frustrated with the documentation but the more i am testing myself the more comfortable i am getting with torque. I bought the 3 books and started working on little test programs. I am not an artist so i decided to use the models that come with the demo and some of the content-packs to make some demo programs for myself and if anyone is interested in things i am doing i could show how i am doing things.
Well after playing around for half a year i think its time to start on a little project that i have been thinking about for a while.
Things i am going to solve for myself and write about here:
-Setup Server client
-Master Server
-Dedicated Server
-Remote Client
-An orbiting Camera thats bound to the players unit
-Place one unit
-Make unit moveable
Movement: Movement is done by clicking the terrain.
-Make unit accept attack orders
-Make unit interact with NPC
-Create Demo Island
-Small Island with the Needed Testfeatures
-Persistence Serverside
-write to database
-read from database
-save names ect
-Persitence Clientside (gui-settings)
-write to file
-read from file
-Implement NPCs with AI
-Pathfinding
-GameInterface
This is just a rough outline of my notes i have been writing down over the months. These are not ordered in the way i would work on them. Just thoughts i wrote down:-)
As a start i will take care of the MasterServer.
I am intending to write a Masterserver in php that takes care of client authentication's, active servers, server status, server type and server region.
The plan would be for a server to start up and then send the required information to the masterserver.
A client would first connect to the masterserver and after its authentication would be given the ip of the server to log on.
The Masterserver would be a php script that could be running on any server.
Well this is my plan for the next few weeks and months. I will be back to give updates and if anyone has hints and advice for me it would be greatly appreciated.
Thats it for now:-)
Sorry if this is plain boring text but as i stated i am a programmer not an artist and i just thought i would start writing things down.
Cheers
Wolfgang
Submit your own resources!| Tom Eastman (Eastbeast314) (Mar 23, 2007 at 16:02 GMT) |
| Oliver Rendelmann - DerR (Mar 24, 2007 at 10:45 GMT) |
| Wolfgang Kurz (Mar 30, 2007 at 06:21 GMT) |
So i am done with the Masterserver. Well at least thats what i think:-)
Its handling all active servers, which supply the masterserver with information(ip, servername, playercount, regionid and servertype) every minute.
When a client connects, the master handles all login authorization and provides the client with information about active servers which the client can choose from.
I could provide screenshots but there is nothing more to see than a loginscreen and a serversselectscreen so far.
Cheers
Wolfgang
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


