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Plan for Peter Khojasteh
Plan for Peter Khojasteh
| Name: | Peter Kojesta | ![]() |
|---|---|---|
| Date Posted: | Nov 22, 2004 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Peter Kojesta |
Blog post
Poacher and Technology update, vehicles, weapons, animals, the works .
Some teams work together and notice that as time goes by, people slowly drift away from the project, or get tired of working on it. I'm quite happy to say the exact opposite is the case for the Exileworks team. As each week goes by, we are more and more excited to be working with each other and on the Poacher Project. This .plan is a basic update of what we've been doing these last few weeks.
First and foremost is the technology update. Our lead Programmer has created reflective water surfaces that display a host of properties found in more mainstream engines. The image below was taken in our Congo level, and as you can see, the water fully reflects the environment. The great thing about the method created to do the water is that it does not have a performance hit.

Justin Boswell has created some rather impressive code to handle our vehicle classes. The last few weeks have seen an amazing improvement in our helicopters. The heli's now have a very powerful control scheme that allows us to give each vehicle its own distinct personality. I've included some screenshots of a few of the vehicles we have been working on. I should note that the actual game has many more. More choppers, More trucks, underwater craft, ships, and an ATV. Many of these are player controllable and if you're able to steal from the wardens, you could get your hands on some powerful military tech.
An Mi-28 Havok in flight:

An Mi-28 Havok at rest:

An Mi-24 Hind at rest:

An Oh-6 LittleBird at rest:

here is a lightweight cargo truck, its excellent for quick traval in the African plains. The vehicle physics are greatly improved as well. We've been working to give them a sense of power and control. The vehicles play a vital role in Poacher, so its been a priority for us to develop them properly.

Below you will find a few of the weapons we have in Poacher. The game has too many weapons for me to post screenshots of, so I've included a few of my favorites. You will find that its important to master your weapons as you play Poacher, each weapon has its own use. Its also important to know what weapons can be useful in which situations.





lastly, I've included a few animal renders. As you may know, Poacher has underwater locations/environments as well. The Dolphin is just one of many underwater creatures you'll find in Poacher. The dogs are used by the wardens. Rather than explain how that works out I'll just say, see it in the game.



the greatest thing about this project is the people I get to work with. I love doing art , Nick loves doing levels, and our coders love to code. We all work together very well, and I am happy to be working on this project with them.
First and foremost is the technology update. Our lead Programmer has created reflective water surfaces that display a host of properties found in more mainstream engines. The image below was taken in our Congo level, and as you can see, the water fully reflects the environment. The great thing about the method created to do the water is that it does not have a performance hit.

Justin Boswell has created some rather impressive code to handle our vehicle classes. The last few weeks have seen an amazing improvement in our helicopters. The heli's now have a very powerful control scheme that allows us to give each vehicle its own distinct personality. I've included some screenshots of a few of the vehicles we have been working on. I should note that the actual game has many more. More choppers, More trucks, underwater craft, ships, and an ATV. Many of these are player controllable and if you're able to steal from the wardens, you could get your hands on some powerful military tech.
An Mi-28 Havok in flight:

An Mi-28 Havok at rest:

An Mi-24 Hind at rest:

An Oh-6 LittleBird at rest:

here is a lightweight cargo truck, its excellent for quick traval in the African plains. The vehicle physics are greatly improved as well. We've been working to give them a sense of power and control. The vehicles play a vital role in Poacher, so its been a priority for us to develop them properly.

Below you will find a few of the weapons we have in Poacher. The game has too many weapons for me to post screenshots of, so I've included a few of my favorites. You will find that its important to master your weapons as you play Poacher, each weapon has its own use. Its also important to know what weapons can be useful in which situations.





lastly, I've included a few animal renders. As you may know, Poacher has underwater locations/environments as well. The Dolphin is just one of many underwater creatures you'll find in Poacher. The dogs are used by the wardens. Rather than explain how that works out I'll just say, see it in the game.



the greatest thing about this project is the people I get to work with. I love doing art , Nick loves doing levels, and our coders love to code. We all work together very well, and I am happy to be working on this project with them.
Recent Blog Posts
| List: | 04/08/08 - New 3d models 03/21/08 - New Models / Exis Exchange 2.0 (cool Images) 10/04/06 - Exis Freedom vs. Microsoft Oppression 07/21/06 - More artwork you say? Content pack 06/12/06 - Poacher update & New creature content packs 06/02/06 - Undead Legion Characters - 3d Content Pack 05/29/06 - Content Pack & The Exis Exchange 04/06/06 - Exis Content Packs (Image Intensive) |
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Submit your own resources!| Max Thomas (Nov 23, 2004 at 00:00 GMT) |
| John \"Johnny Action\" Aho (Nov 23, 2004 at 00:11 GMT) |
| dakz0rz (Nov 23, 2004 at 00:17 GMT) |
Good to see it is still kicking and up there..
| Michael Coles (Nov 23, 2004 at 00:19 GMT) |
| Prairie Games (Nov 23, 2004 at 00:21 GMT) |
| Ian Roach (Nov 23, 2004 at 00:31 GMT) |
Either way. Tech looks amazing. The ingame models are superb. Love that water :)
Keep it up
| Josh Moore (Nov 23, 2004 at 01:41 GMT) |
Keep up the great work.
Edit: This should of been a Dev Snapshot. ;-)
Edited on Nov 23, 2004 01:47 GMT
| Charlie Malbaurn (Nov 23, 2004 at 04:37 GMT) |
I personally would pay to have a more natural water look.
Really great stuff you guys are doing!
| James Laker (BurNinG) (Nov 23, 2004 at 05:12 GMT) |
Oh be nice and share that vehicle-code with the Community!... :P
| Joshua Dallman (Nov 23, 2004 at 07:12 GMT) |
| Billy L (Nov 23, 2004 at 09:35 GMT) |
Its not my kind of game but the enviroments are really nice.
So for the content pack that all loves, make one with the water reflection.
I think you can fund your game with it :)
But basicly i think this kind of water effect should be in the base engine already !
| Sam Lewendon (Nov 23, 2004 at 10:44 GMT) |
| Vashner (Nov 23, 2004 at 11:09 GMT) |
| Gabor Forrai (Nov 23, 2004 at 13:01 GMT) |
I cant see any bumps, or specular on the water-surface. Is there will be any ?
Nice update in the technology, solid, good enough gfx quality, but my opinion on the gameplay still the same, and it is > "What a f* idea to kill mammals with a minigun"
Keep up the good work, change the game !
| Joseph Euan (Nov 23, 2004 at 19:48 GMT) |
| Andrew Nicholson (Nov 23, 2004 at 23:26 GMT) |
| Gabor Forrai (Nov 24, 2004 at 13:25 GMT) |
http://www.hardwired.hu/forum/forum.phtml?area=comment&id=12927
Im translating the last line of the article, before maybe its help to thinking about :
"We are just wrote a few times before about this opprobrious, damnable, "shame of the games"
A conclusion of all of the forum members said : ITS STILL A SHAME ON THE DEVELOPERS.
| Peter Kojesta (Nov 25, 2004 at 00:16 GMT) Resource Rating: 5 |
| Josh Williams (Nov 27, 2004 at 03:18 GMT) |
If you're interested in doing a content or tech pack, please contact me: joshw_AT_garagegames. At IGC, we discussed the fact that teams can take the work they're already doing with games and leverage it to create helpful packs or kits, creating diverse streams of income from one base, and benefiting the community at the same time. So, good stuff all 'round. Please contact me at your convenience and we can figure out the best potential projects.
| Josiah Wang (Nov 29, 2004 at 18:25 GMT) |
Niiiicceness...it'd be awesome hunting from a helicopter
| Paul Kreemer (Nov 29, 2004 at 19:29 GMT) |
| Matt Benfall (Nov 30, 2004 at 08:55 GMT) |
Mow down the animals with a minigun or maul the poachers with a tiger. Neat.
| Drew McElhany (Dec 15, 2004 at 18:06 GMT) |
| nibbuls (Jan 10, 2005 at 04:00 GMT) Resource Rating: 5 |
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