Previous Blog Next Blog
Prev/Next Blog
by date

Undead Legion Characters - 3d Content Pack

Undead Legion Characters - 3d Content Pack
Name:Peter Kojesta
Date Posted:Jun 02, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Peter Kojesta

Blog post
We've launched another set of packs for the community. This time it's a couple of serious undead baddies. There are three distinct chatacters in the line-up. Each can be purchased individually, or as a collection to save money and download annoyances.

The pack includes the undead shaman, the undead warrior, and the evil undead berserker. They're all animated, and include 512x512 diffuse, bump, and specular textures. All the exports are setup, and you can just plug them right into Torque.

Make sure to check them out, and all of our other content available on the Exis Exchange.com (click on characters or collections along the top)


Recent Blog Posts
List:04/08/08 - New 3d models
03/21/08 - New Models / Exis Exchange 2.0 (cool Images)
10/04/06 - Exis Freedom vs. Microsoft Oppression
07/21/06 - More artwork you say? Content pack
06/12/06 - Poacher update & New creature content packs
06/02/06 - Undead Legion Characters - 3d Content Pack
05/29/06 - Content Pack & The Exis Exchange
04/06/06 - Exis Content Packs (Image Intensive)

Submit ResourceSubmit your own resources!

Maxwell Marsh   (Jun 02, 2006 at 05:00 GMT)
How much for it?

Hans   (Jun 02, 2006 at 05:11 GMT)
dam sweet these look perfect for a project i am working on

Martin de Richelieu   (Jun 02, 2006 at 05:11 GMT)
According to the site it's $49.95 each or $119.95 for the pack.

Danny Ngan   (Jun 02, 2006 at 05:33 GMT)   Resource Rating: 5
Great looking stuff, Peter. As usual. :)

Jeremy Alessi   (Jun 02, 2006 at 05:52 GMT)
Wow ...

Paul /*Wedge*/ DElia   (Jun 02, 2006 at 06:06 GMT)
They do look a bit sameish to be sold as seperate characters. The lower halves are all identical, and they share slightly modified textures and geometry in many areas. Don't seem to have any vastly unique animations other than an attack either. That's just nitpicking though, the pack is prolly worth it, cool stuff overall.

Sabrecyd   (Jun 02, 2006 at 12:08 GMT)
Looks cool.

3 questions.

1 - LOD?
2 - Are they based on the same skeleton as any of the other GG characters or Cubix Studios? Just wondering because then they would work with the ragdoll pack.
3 - Is a PSD file one of the source files for skins?

Peter Kojesta   (Jun 02, 2006 at 12:44 GMT)
Let me address this in an hour or so. testing something.
Edited on Jun 02, 2006 13:27 GMT

Alexander "taualex" Gaevoy   (Jun 02, 2006 at 14:57 GMT)
My 2 cents.
It's a bit expensive for such quality... You guys still need to work on the animation quality they are a bit clunky when movin'. It doesnt seem like you've spent a lot of time on this models... The textures are ok.
IMHO, the price $49.95 would be fair for the whole pack, not just for one model.

And, btw, guys, read carefully Exis' license agreement! There are a lot of questions how you can use these models (e.g. only in one title). It seems like one does not buying a pack, but just leasing/renting it... Beware, I may say...
Edited on Jun 02, 2006 15:01 GMT

Peter Kojesta   (Jun 02, 2006 at 15:17 GMT)
Sab:
1 - Alright, yea, I just went and added LOD support to the models. I'm uploading them to our server right nwo, so in about 15 minutes or so, they will be active.

2 - Each one has a custom skeleton

3- 512x512 JPG's are included

Alexander "taualex" Gaevoy :
you're about as off base as you can get. "such quality" being sold for so cheap is a disservice to my company if anything. We're trying to get good content into indie hands, something the community is pretty starved for. You try to get models of this quality done by an artist it would cost you $2000 per model (being a fulltime art contractor, I would know). so your comments are pretty ill informed.

As for the license, you can look at all the GG content packs and see that it's the same license agreement. If you have a problem with those, I suggest you take it up with GG.

Alexander "taualex" Gaevoy   (Jun 02, 2006 at 15:32 GMT)
Peter: you may call it off base, but
*) your license is way different from packs on GG site (small differences, but big outcomes)
*) you are not selling it on GG site, so no need to address it to GG

In 1st place, the pricing is your business, I dont care about it, I just gave my opinion on your pricing model, quality and license. I already fell into similar pitfalls with not reading a license carefuly, so I'm just warning others. If you make the license more liberal and cut prices - you'll have more customers, thus money, trust me.

And, you dont need to tell me about prices for the models, I can and I will have models with better quality for less, there are plenty good artists in easten europe willing to work with me.... ;)

Sorry if I sounded negative, nothing personal, just business.

Stephen Zepp   (Jun 02, 2006 at 17:11 GMT)
We run into this quite a bit on the forums here...sometimes posts given in good will don't necessarily come across that way.

General advice to all sellers of content/content packs: Don't be offended (or at least don't respond publically) to comments that you may see as negative--instead, evaluate the content itself of the post, and honestly determine if they are applicable to your product. If they do make sense, follow the advice given (you did regarding the LOD post for example). If they don't appear to be applicable, then simply thank the user for their input--as soon as you sound defensive, people will jump on the bandwagon, and you will get a net negative publicity...

Joseph Euan   (Jun 02, 2006 at 17:26 GMT)   Resource Rating: 5
Content packs we have to pay for?
My god, whats next... having to pay for game engines?

Just kidding.

Peter, nice models (shame they don't fit in to a WW2 game)
I like the plane models you got on the site... might have to buy the german one in the next few days.

Alexander "taualex" Gaevoy   (Jun 02, 2006 at 17:27 GMT)
Good point, Stephen.
Unfortunatly, a lot of sellers take it personaly, and they shouldn't. I'm following such advice when I'm selling my services.

Alexander "taualex" Gaevoy   (Jun 02, 2006 at 17:28 GMT)
@Joseph Helm: nice joke, but it misses the point :)

Paul /*Wedge*/ DElia   (Jun 02, 2006 at 18:42 GMT)
I dunno, undead legions in a WW2 game isn't that far fetched... you must be making one of those boring ones ;P

Sean H.   (Jun 02, 2006 at 18:50 GMT)
I would have to agree with Alexander's feelings about the price. it is a bit steep compared to similar content packs available here. I would be more inclined to find the price acceptable if more animations were included.

Alexander "taualex" Gaevoy   (Jun 02, 2006 at 19:15 GMT)
@Sean:
I would like to see in this pack for such price:
+ Swim animation
+ Sitting animation
+ Laying on ground animation
+ 3 types of Death animation
+ Alternative Attack animation (not just spell attack)
+ Collision boxes for all the animations
+ Textures 256x256 (anyone can resize 512x512, but the quality will be lost, 256x256 will look washed enough to make them even more blured by resizing) for RTS and for FPS (material LOD, etc.)
+ Support for v5.0+ 3DS Max (source files are for 7.0, as I see)
+ source for skins (e.g. to change team color)
+ All the models should not look very similar

Am I asking too much? ;)

Joseph Euan   (Jun 02, 2006 at 20:34 GMT)   Resource Rating: 5
They give you source files so you can add your own animations, collision boxes and what ever else you want.

You really shouldn't keep going on about things this great looking and very well priced pack hasen't got.
(Don't like it, don't buy it)
Edited on Jun 02, 2006 20:37 GMT

Alexander "taualex" Gaevoy   (Jun 02, 2006 at 20:59 GMT)
Joseph, I believe that content packs are sold for indies to be plug-n-play for their applications, it should be like Lego (mount another weapon, change skin, etc.), otherwise, it will be another $2000 in total to make a pack ready, in that case having a part-time artist is a better solution, because of the copyright ownership...

-* rant on
And I think I can express my opinion freely as well, no need to shut me off, I'm not trying to offend anybody here. I think we are all adults to understand what i mean.
-* rant off

I personally always appreciate criticism for my products, and I do believe I've expressed constructive ones so far, maybe a bit rough, but that's the way I am, sorry for that :).

Paul /*Wedge*/ DElia   (Jun 02, 2006 at 23:01 GMT)
Mostly just the things you were asking for didn't make any sense. Swimming, sitting, and napping undead warriors? Multiple death animations are soooo five years ago, if you want dynamics for that you add a ragdoll system now =P. Collision boxes... aren't... animated or even a part of players in TGE. I have no idea what you are babling about _smaller_ textures, but it doesn't make any sense, if anything they should be 1024x1024.

It is true they should have the .psd's and legacy support for source files if they're not using any unique Max7 features. And I do agree they aren't unique enough. I think they could have more distinct movement animations, like a frenzied running sequence for a berserker. Also a "berserker" makes me think of something wearing tattered and worn mish mashes of armour, with a cracked and damaged body. A "shaman" sound like something that would have a more intricate and ornate garb as well. They're also a bit low poly given what they could be reduced to with LOD and that they have shader textures (sort of an odd mix of looking lo-fi and hi-fi).

Despite that, Peter is right that this kind of work from a contract artist would costs hundreds and thousands. Also, go look at what they charge for models on a place like turbosquid, you can find much lower quality products being sold for more money than these. It may not be the greatest deal ever (that would be the Tridinaut packs that sold for $10 over the holidays), but it's still well underpriced for the quality of work.
Edited on Jun 02, 2006 23:02 GMT

Anthony Fullmer   (Jun 02, 2006 at 23:52 GMT)   Resource Rating: 5
@Alex, IMO, your opinions and criticisms have been constructive. NO rude name calling or otherwise flaming. I think that sometimes the community gets so defensive over the work of another community member that they will tolerate no dissent. However, I think that the pack looks good, and I appreciate Exis' commitment to releasing a good number of content packs to give indie's without art teams good art. That being said, at least in this particular instance, my leanings are similar to yours.

edit: spelling
Edited on Jun 02, 2006 23:54 GMT

AndrewOsborne   (Jun 03, 2006 at 01:43 GMT)
ah this was actually built for a CG Chat contest a while ago..

you can see the submission here...
www.realtimecg.com/template.php?id=Shimmer.php&n=19

considering each model is based off the same mesh, and relies heavily on texture modifications i think its a bit unrealistic to market that here, but hey if it works all the best :)

AndrewOsborne   (Jun 03, 2006 at 01:44 GMT)
if you wanted to be dodgy you could just get the texture sheets from the realtime cg site :D

not that im condoning that :)

Tim Heldna   (Jun 28, 2006 at 18:07 GMT)
Hey Peter Kojesta,

RE the two weapon packs you have for sale.

Do the screenshots from your site have a mesh smooth applied?

Peter Kojesta   (Jun 29, 2006 at 03:09 GMT)
No Tim,

I don't use meshsmooth for game models.

Tim Heldna   (Jun 29, 2006 at 06:16 GMT)
Wow, they look very nice especially since you're not using any smoothing. The textures are very, very nice as well. I only just saw the screenshots of all your weapons for both packs last night, didn't seem to be working for me before, and they are quite impressive. Good work.

Luke *V8motorhead* Jones   (Jun 29, 2006 at 10:55 GMT)
Very nice style there, can I lick it?
*shudders at thought of licking screen*

On a serious note, I think the price is a wee bit high, if thats US dollars, I'd be paying 80 of my NZdollars, can usualy get a new game for that price.

More (alot more) variation in the legs would be a good thing..

You must be a member and be logged in to either append comments or rate this resource.