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Plan for Ian 'Omroth' Hardingham
Plan for Ian 'Omroth' Hardingham
| Name: | Ian Omroth Hardingham | ![]() |
|---|---|---|
| Date Posted: | Jun 29, 2005 | |
| Rating: | 4.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ian Omroth Hardingham |
Blog post

Hey everyone.
As promised, here are the first ever gameplay videos of Determinance. As most of you know, polishing comes last in this business, so there are plenty of rough edges; especially the stiffness of the characters and the blandness of the shown environment. However, we feel these vids give a good impression of the originality of Determinance, and a feel for how it plays.
All the videos are the same quality, the variation is in how much footage is shown. The large one contains all the preview footage, while the two smaller ones have some content cut. Use the torrents if you can :)
www.omroth.com/determinance-large.avi (3.5 minutes, 60 meg)
www.mode7games.com/torrents/determinance-large.avi.torrent
www.omroth.com/determinance-med.avi (2.5 minutes, 45 meg)
www.mode7games.com/torrents/determinance-med.avi.torrent
www.omroth.com/determinance-small.avi (1.5 minutes, 30 meg)
www.mode7games.com/torrents/determinance-small.avi.torrent
All feedback is hugely appreciated.
Ian
Recent Blog Posts
| List: | 07/17/08 - updateMove in script 06/20/08 - A call for help to Germany 04/23/08 - Divorcing from TGB in search of nicer TATs 03/01/08 - The best delivery I'll ever receive 01/31/08 - Call for help from Italy 02/23/07 - Determinance Cloth Pack 02/15/07 - Determinance Released 10/04/06 - Determinance, live at Eugene this weekend |
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Submit your own resources!| Magnus Blikstad (Jun 29, 2005 at 11:48 GMT) |
| Ian Omroth Hardingham (Jun 29, 2005 at 11:55 GMT) |
Ian
| Ian Omroth Hardingham (Jun 29, 2005 at 12:15 GMT) |
Ian
| James Polston (Jun 29, 2005 at 13:16 GMT) |
| Neil Marshall (Jun 29, 2005 at 13:19 GMT) |
| Ian Omroth Hardingham (Jun 29, 2005 at 14:04 GMT) |
The cloth is 100% dynamic, calculated on the fly.
Ian
| Neil Marshall (Jun 29, 2005 at 14:17 GMT) |
| Ian Omroth Hardingham (Jun 29, 2005 at 14:43 GMT) |
Ian
| Chris Labombard (Jun 29, 2005 at 15:21 GMT) Resource Rating: 5 |
| Ian Omroth Hardingham (Jun 29, 2005 at 15:29 GMT) |
www.divx.com for the codec.
I'll upload a wmv.
Ian
| Chris Labombard (Jun 29, 2005 at 15:34 GMT) Resource Rating: 5 |
A wmv would be much better though
Your storyline sounds a lot like Highlander.
Edited on Jun 29, 2005 15:35 GMT
| Chris Labombard (Jun 29, 2005 at 15:43 GMT) Resource Rating: 5 |
That is all TGE ? You have a very large viewable distance. Is it just because you don't have any filler objects and junk ?
I am impressed... The only thing that struck me as odd was that you had to hack your opponent like 15 times to kill them... Generaly a sword wound or 2 is pretty deadly.
Very humbled by what you are doing here. Feel free to send me an email if you need anything you think I may be able to help with. I don't have a lot of time, but this is a project I really want to see completed.
| Robert Buckley (Jun 29, 2005 at 16:26 GMT) |
| Josh Williams (Jun 29, 2005 at 16:38 GMT) |
| Robert Pierce (Jun 29, 2005 at 22:15 GMT) |
I can spend hours in Guild Wars watching my Guild cape float and move as I move and run, hehe.
Robert
| Josh Moore (Jun 29, 2005 at 23:14 GMT) |
| Ramen-sama (Jul 24, 2005 at 02:47 GMT) |
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4.5 out of 5


