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Plan for Ian 'Omroth' Hardingham
Plan for Ian 'Omroth' Hardingham
| Name: | Ian Omroth Hardingham | ![]() |
|---|---|---|
| Date Posted: | Jun 25, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ian Omroth Hardingham |
Blog post
Determinance is coming
Good morning.
Garage Games is a fantastic community, full of talent, ideas, and drive. One of the things we come to learn in this community is that a lot of projects get started, and only a few get finished. We all come to view projects we hear about with hope, excitement, and a fair share of healthy skeptiscism: talk is cheap.
Many of you may have heard of Determinance: the world's first true swordfighting game. Heard things on IRC, read a .plan, or maybe seen a screenshot. I'm sure most of those who did viewed it with that same healthy skeptiscism: a very cool idea, but in Indie development nothing exists until you've seen it with your own two eyes.
Knowing this, we didn't start blowing hot air early. We knew that a true beta was when we thought the game was finished. We knew we'd wait until then to show the world what we have.
This .plan has one purpose: to start the process of moving Determinance from the "if" to the "when" area of your perception. Here is the message:
Determinance is big
Determinance is soon
Gameplay videos: June 28th.
Closed final beta: July 31st.
Release: September 20th.
Full game fully playable at IGC.
Watch this space.
www.determinance.com
Garage Games is a fantastic community, full of talent, ideas, and drive. One of the things we come to learn in this community is that a lot of projects get started, and only a few get finished. We all come to view projects we hear about with hope, excitement, and a fair share of healthy skeptiscism: talk is cheap.
Many of you may have heard of Determinance: the world's first true swordfighting game. Heard things on IRC, read a .plan, or maybe seen a screenshot. I'm sure most of those who did viewed it with that same healthy skeptiscism: a very cool idea, but in Indie development nothing exists until you've seen it with your own two eyes.
Knowing this, we didn't start blowing hot air early. We knew that a true beta was when we thought the game was finished. We knew we'd wait until then to show the world what we have.
This .plan has one purpose: to start the process of moving Determinance from the "if" to the "when" area of your perception. Here is the message:
Determinance is big
Determinance is soon
Gameplay videos: June 28th.
Closed final beta: July 31st.
Release: September 20th.
Full game fully playable at IGC.
Watch this space.
www.determinance.com
Recent Blog Posts
| List: | 07/29/08 - anyone else at Develop? 07/17/08 - updateMove in script 06/20/08 - A call for help to Germany 04/23/08 - Divorcing from TGB in search of nicer TATs 03/01/08 - The best delivery I'll ever receive 01/31/08 - Call for help from Italy 02/23/07 - Determinance Cloth Pack 02/15/07 - Determinance Released |
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Submit your own resources!| Ivan Lazarte (Jun 25, 2005 at 15:23 GMT) |
i'm looking forward to this from a gamer and a developer perspective, good luck!
| Joshua Dallman (Jun 25, 2005 at 15:55 GMT) |
I took a swordfighting class once and immediately saw how cool a "free form" swordfighting game would be
I'm especially interested in hearing more about the "Feint Engine" you're using (created?)
and how you manage to keep the controls from being too complex while at the same time allowing total freedom
don't forget to post a dev snapshot!
| Paul Dana (Jun 25, 2005 at 17:45 GMT) |
| Josh Moore (Jun 25, 2005 at 22:04 GMT) |
| Greg Ellwood (Jun 27, 2005 at 12:51 GMT) |
@Ian - Have you ever tried a game called Die by the Sword? I forget who published/developed it but that allowed you to use the mouse to move your sword arm pretty much however you liked and was a lot of fun after a lot of practice.
-Greg.
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