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Determinance Cloth Pack
Determinance Cloth Pack
| Name: | Ian Omroth Hardingham | ![]() |
|---|---|---|
| Date Posted: | Feb 23, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ian Omroth Hardingham |
Blog post
Hey guys.

In case you missed it, Determinance has been released. We're having a fantastic reaction, and it really is very exciting.
A lot of people want to know whether we're going to make our cloth code publically available. My current plan is to release it in about 3 months as a Pack for $20. Releasing it for money allows me to put some work into making it extremely user friendly, with a gui for setting the cloth hit-elipses and so on.
I wanted to float that idea here, and see what everyone thinks about it. You can see exactly what you'll be getting in the Determinance demo. The cloth code is really very fast. We have two forms of cloth collision - "good", which is slower and we only generally put on "your" character (ie the one you see all the time), and "not especially good" which will quite often go through the legs, which is extremely fast.
So - do people think $20 is a fair price?
Ah yes, you can see the cloth code in full effect on this, er, rather strangely posed Determinance character. Marketing will be SO PLEASED that I've drawn more attention to this one.

Ian
--
Ian Hardingham
Mode 7 Games
www.mode7games.com

In case you missed it, Determinance has been released. We're having a fantastic reaction, and it really is very exciting.
A lot of people want to know whether we're going to make our cloth code publically available. My current plan is to release it in about 3 months as a Pack for $20. Releasing it for money allows me to put some work into making it extremely user friendly, with a gui for setting the cloth hit-elipses and so on.
I wanted to float that idea here, and see what everyone thinks about it. You can see exactly what you'll be getting in the Determinance demo. The cloth code is really very fast. We have two forms of cloth collision - "good", which is slower and we only generally put on "your" character (ie the one you see all the time), and "not especially good" which will quite often go through the legs, which is extremely fast.
So - do people think $20 is a fair price?
Ah yes, you can see the cloth code in full effect on this, er, rather strangely posed Determinance character. Marketing will be SO PLEASED that I've drawn more attention to this one.

Ian
--
Ian Hardingham
Mode 7 Games
www.mode7games.com
Recent Blog Posts
| List: | 06/20/08 - A call for help to Germany 04/23/08 - Divorcing from TGB in search of nicer TATs 03/01/08 - The best delivery I'll ever receive 01/31/08 - Call for help from Italy 02/23/07 - Determinance Cloth Pack 02/15/07 - Determinance Released 10/04/06 - Determinance, live at Eugene this weekend 09/08/06 - Good casual games |
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Submit your own resources!| Frank Carney (Feb 23, 2007 at 18:06 GMT) Resource Rating: 5 |
Question, is this verlet based?
| John Kabus (BobTheCBuilder) (Feb 23, 2007 at 18:09 GMT) |
| Allyn "Mr_Bloodworth" Mcelrath (Feb 23, 2007 at 18:15 GMT) |
| Chip Lambert (Feb 23, 2007 at 18:17 GMT) |
| John Doppler Schiff (Feb 23, 2007 at 18:24 GMT) |
Determinance looks great!
| Tom Spilman (Feb 23, 2007 at 18:58 GMT) |
| David Montgomery-Blake (Feb 23, 2007 at 19:06 GMT) |
| Fucifer (Feb 23, 2007 at 19:37 GMT) |
| Thak (Feb 23, 2007 at 19:49 GMT) |
EDIT: Oh and yep price is a steal. Depends on the level of ease of use for non-programmers, ya should up it to 50 or 99.
Edited on Feb 23, 2007 19:54 GMT
| Nick Wagner (Feb 23, 2007 at 20:57 GMT) |
| Andy Hawkins (Feb 23, 2007 at 22:38 GMT) |
And I agree with Thak. Have a commercial version for $99. Depending on it's useability - ie ability to apply it to existing models and new models, and ability to craft our own clothes then I would say you might wanna charge around $40 for the indie version and maybe up to $200 for commercial version. But have a cut-down version for the budget conscious. $20 is a good budget price.
| Andy Hawkins (Feb 23, 2007 at 22:40 GMT) |
Quote:
Better to burn out, than to fade away
Quote:
There can be only one
Cue rockin' Queen soundtrack...
| Florian (Feb 23, 2007 at 22:43 GMT) |
so if you could make the collision perform better and if you could add something to adjust the weight of the cloth then this would be a pretty neat package
| Edward Smith (Feb 24, 2007 at 01:03 GMT) Resource Rating: 5 |
I think $20 is a good price :-), its not too high to make people wonder if its a feature they'll use, you want to get the people who really want it and the ones that go yeah that looks cool, I could use that one day... :-)
I wouldn't really be tempted at a much higher price personally, depends on how much you want it I suppose.
I'm guessing its TGE only, TGEA?
Edited on Feb 25, 2007 10:14 GMT
| Tom Perry (Feb 24, 2007 at 01:05 GMT) |
Edit: O and any plans for a TGEA release?
Edited on Feb 24, 2007 01:05 GMT
| Ramen-sama (Feb 24, 2007 at 02:40 GMT) |
Basically, how does it work on the models?
| Tom Bampton (Feb 24, 2007 at 11:07 GMT) |
Also, that character looks stoned.
T.
| Ian Omroth Hardingham (Feb 24, 2007 at 16:26 GMT) |
As for ease of use, that's an absolute definite. This will be easy to install, and a modeller simply has to tie any cloth vert to a node called "cloth" - extremely straight-forward. Setting up the hitboxes will take a bit of time, but is only a one-off thing.
Florian, indeed sometimes the Determinance cloth looks a little light. I'll need to play around with the constants to see if the system can get slower moving stuff.
I'll look again at the price. I'm very reluctant to over-charge, so I'll take a look at all the other packs and see where I think this one fits in.
Ian
| Barry Gallagher (Feb 24, 2007 at 17:55 GMT) |
| Ian Omroth Hardingham (Feb 24, 2007 at 18:41 GMT) |
| Christian S (Feb 25, 2007 at 00:47 GMT) |
Nice work!
| Ramen-sama (Feb 25, 2007 at 08:14 GMT) |
| Cliff (Feb 26, 2007 at 21:51 GMT) |
| Thak (Apr 11, 2007 at 17:52 GMT) |
| David Stocker (Jul 12, 2007 at 08:06 GMT) |
| David Horn (Nov 16, 2007 at 23:22 GMT) |
| Dave Young (Apr 25, 2008 at 12:59 GMT) |
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