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| Name: | mb | ![]() |
|---|---|---|
| Date Posted: | Jun 24, 2007 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for mb |
Blog post
It seems everytime I try to get a team up to make a game they talk about 'cool new features' or 'new gameplay', etc, etc... I'm usually the one to say: "That's cool but, can't we just start simple and then add new 'cool' stuff later? I mean how many games have you made... or finished... ever?" That usually doesn't go over well, because the answer is always "none" and well the truth hurts I guess. I really don't use those exact words, it's more like: "Why don't we just make something simple and finish it, then add to it...", but beleive me I'd love to. =)
Anyways before I ramble on... the so-called 'new gameplay' this time around was an FPS with some sort of resource gathering like in most RTS games. The idea is that there are resources set around the mission area. The player can hold a certain amount of those resources (energy/metal, etc...). When a player is in the area that contains resources he can gather/store them. After filling up with the max amount he can then transfer those resources into a car/truck which can store even more resources. One car stores energy, and another one stores the metal. After a few trips back and forth from the resource area to the car the cars max energy or metal is filled up. Then the player can drive the car/truck to a silo and unload those resources which update the teams resources. The team can then make use of those resources. Maybe energy is used when driving vehicles, or energy weapons deplete the teams stored energy when fired. Maybe the team can build weapons using the metal like turrents, or ammo... etc..
Anyways I finally got of my lazy butt this weekend and implemented this... so it's coded and it's working and I'm happy and maybe my team will start working on something now? :) Happy early 4th of July, my b-day is next week so don't forget to send my presents! ;)
Anyways before I ramble on... the so-called 'new gameplay' this time around was an FPS with some sort of resource gathering like in most RTS games. The idea is that there are resources set around the mission area. The player can hold a certain amount of those resources (energy/metal, etc...). When a player is in the area that contains resources he can gather/store them. After filling up with the max amount he can then transfer those resources into a car/truck which can store even more resources. One car stores energy, and another one stores the metal. After a few trips back and forth from the resource area to the car the cars max energy or metal is filled up. Then the player can drive the car/truck to a silo and unload those resources which update the teams resources. The team can then make use of those resources. Maybe energy is used when driving vehicles, or energy weapons deplete the teams stored energy when fired. Maybe the team can build weapons using the metal like turrents, or ammo... etc..
Anyways I finally got of my lazy butt this weekend and implemented this... so it's coded and it's working and I'm happy and maybe my team will start working on something now? :) Happy early 4th of July, my b-day is next week so don't forget to send my presents! ;)
Submit your own resources!| Peter Simard (Jun 24, 2007 at 20:35 GMT) |
| DodongoXP (Jun 24, 2007 at 22:00 GMT) |
keep up...
Cheers
| Matt Kronyak (Jun 24, 2007 at 22:00 GMT) |
| mb (Jun 25, 2007 at 04:27 GMT) |
btw: that Savage game looks nice. I could see myself playing it and not working on my own game like I usually do, haha.
| Geom (Jun 25, 2007 at 05:42 GMT) |
| Michael Perry (Jun 25, 2007 at 13:33 GMT) |
We were very, very taken aback when we watched. Maybe it's just a coincidence, but damn, this level looks like it was made using Torque textures, terrain, and AFX.
Anyone want to weigh in?
Btw, love the concept mb, and happy early b-day. ZSB will try to remember to get you a gift =)
| mb (Jun 25, 2007 at 22:16 GMT) |
| Patrick (RollerJesus) (Jan 04, 2008 at 19:30 GMT) |
Thanks for the LW help mb.
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