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Plan for Grant McNeil
Plan for Grant McNeil
| Name: | Grant McNeil | ![]() |
|---|---|---|
| Date Posted: | Oct 21, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Grant McNeil |
Blog post
Alot to learn, the hard way.
It's interesting.
I decided at a young age that I wanted to make computer games. I decided, I think, before I even ever played computer games.
I, unlike the industry professionals, was brought up in an atmosphere where 3D games like Quake II and Doom were all over the place. I can't laugh and reminisce when someone mentions the Atari 2600; I just wasn't old enough, or even born yet.
I'm 18 now; turning 19 next year. I'm in university, switching from the faculty of social sciences to the faculty of engineering, in order to take software engineering.
Through my early teens, I was hit the same way every teenager who wants to make games is hit. Actually, that's not true; if you're a modeler, artist, or designer; you can be good at what you do at any age. I was hit the same way every teenage programmer was hit. You don't learn what a cross product is until Geometry and Discreet Mathematics in grade 12. You don't learn what the parametric equations of a line are in 3-space are until grade 12. You don't really learn what you need to know to be programming in a 3D environment until your at least done high school. This meant that once I started playing with OpenGL and 3D Graphics theory, and all of a sudden I had to test the intersection of a line and a plane, I was in a hole.
I'm now out of that hole. I have the math, I'm taking the university courses, and I have what I need to actually be of some use. I can now skip the part of the 3D programming book that goes over matrices, rather than be confused by it entirely.
I've registered http://www.grantmcneil.com. I'm hoping I'll get a chance to flex my new found usefulness.
--Grant
I decided at a young age that I wanted to make computer games. I decided, I think, before I even ever played computer games.
I, unlike the industry professionals, was brought up in an atmosphere where 3D games like Quake II and Doom were all over the place. I can't laugh and reminisce when someone mentions the Atari 2600; I just wasn't old enough, or even born yet.
I'm 18 now; turning 19 next year. I'm in university, switching from the faculty of social sciences to the faculty of engineering, in order to take software engineering.
Through my early teens, I was hit the same way every teenager who wants to make games is hit. Actually, that's not true; if you're a modeler, artist, or designer; you can be good at what you do at any age. I was hit the same way every teenage programmer was hit. You don't learn what a cross product is until Geometry and Discreet Mathematics in grade 12. You don't learn what the parametric equations of a line are in 3-space are until grade 12. You don't really learn what you need to know to be programming in a 3D environment until your at least done high school. This meant that once I started playing with OpenGL and 3D Graphics theory, and all of a sudden I had to test the intersection of a line and a plane, I was in a hole.
I'm now out of that hole. I have the math, I'm taking the university courses, and I have what I need to actually be of some use. I can now skip the part of the 3D programming book that goes over matrices, rather than be confused by it entirely.
I've registered http://www.grantmcneil.com. I'm hoping I'll get a chance to flex my new found usefulness.
--Grant
Recent Blog Posts
| List: | 10/25/05 - Plan for Grant McNeil 10/21/05 - Plan for Grant McNeil 06/17/03 - Plan for Grant McNeil 05/13/03 - Plan for Grant McNeil 04/07/03 - Plan for Grant McNeil 03/28/03 - Plan for Grant McNeil 12/14/02 - Plan for Grant McNeil 10/14/02 - Plan for Grant McNeil |
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Submit your own resources!| Vashner (Oct 21, 2005 at 20:28 GMT) |
I was flashing back the other day.. one time we where trying to play this spider 2d shooter game on Commodore 64.
It was like 4 180k floppies... and took about 30 minutes to load...
| Jameson Bennett (Oct 21, 2005 at 21:26 GMT) |
back in the days of the 2600 we only had addition and did not believe in sets. all numbers were in the same universe: this one. and we liked it.
| J Lesko (Oct 21, 2005 at 23:08 GMT) |
Edited on Oct 21, 2005 23:08 GMT
| John Rockefeller (Oct 22, 2005 at 14:38 GMT) |
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