by date
Plan for Grant McNeil
Plan for Grant McNeil
| Name: | Grant McNeil | ![]() |
|---|---|---|
| Date Posted: | Apr 07, 2003 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Grant McNeil |
Blog post
Well GarageGames,
I've tried several times, but Torque scripting and I dont mix. I get everything that resembles C++, and dont get anything else. which is funny, because I learned almost everything there is to know about python in 4 days. but torque script just doesn't click for me.
Other then that, things have been going well. I put timers and Font into my basecode last night, really simple, but Timers are fun to code. Mostley because its easy.
Well, I have a few questions if anyone viewing my .plan would like to answer them, I dont think its worth a forum thread:
1. okay, whats the difference between %this and %obj?
2. okay, i have seen class functions in the script, but then I see weird stuff like "datablock ParticleData(CrossbowBoltParticle)" and only know that datablock is for server->client information, CrossBoltParticle is whats being passed in, and I have no Idea where ParticleData is coming from.
3. I see a whole bunch of initilizers in the datablocks, amd I would like to know how I could find out about all the initilizers for a datablock.
anyway, if you answer those, thanks,
--Grant
I've tried several times, but Torque scripting and I dont mix. I get everything that resembles C++, and dont get anything else. which is funny, because I learned almost everything there is to know about python in 4 days. but torque script just doesn't click for me.
Other then that, things have been going well. I put timers and Font into my basecode last night, really simple, but Timers are fun to code. Mostley because its easy.
Well, I have a few questions if anyone viewing my .plan would like to answer them, I dont think its worth a forum thread:
1. okay, whats the difference between %this and %obj?
2. okay, i have seen class functions in the script, but then I see weird stuff like "datablock ParticleData(CrossbowBoltParticle)" and only know that datablock is for server->client information, CrossBoltParticle is whats being passed in, and I have no Idea where ParticleData is coming from.
3. I see a whole bunch of initilizers in the datablocks, amd I would like to know how I could find out about all the initilizers for a datablock.
anyway, if you answer those, thanks,
--Grant
Recent Blog Posts
| List: | 10/25/05 - Plan for Grant McNeil 10/21/05 - Plan for Grant McNeil 06/17/03 - Plan for Grant McNeil 05/13/03 - Plan for Grant McNeil 04/07/03 - Plan for Grant McNeil 03/28/03 - Plan for Grant McNeil 12/14/02 - Plan for Grant McNeil 10/14/02 - Plan for Grant McNeil |
|---|
Submit your own resources!| Pat Wilson (Apr 07, 2003 at 00:46 GMT) |
Variable name (unless %this is a reserved variable or something, I don't know if that is the case, I don't think so)
2. okay, i have seen class functions in the script, but then I see weird stuff like "datablock ParticleData(CrossbowBoltParticle)" and only know that datablock is for server->client information, CrossBoltParticle is whats being passed in, and I have no Idea where ParticleData is coming from.
ParticleData is the class name, CrossBowParticle is an instance of ParticleData which defines the particle behavior for the crossbow bolt's trail
3. I see a whole bunch of initilizers in the datablocks, amd I would like to know how I could find out about all the initilizers for a datablock.
Not sure
| Daniel Neilsen (Apr 07, 2003 at 00:57 GMT) |
2) CrossbowBoltParticle is the name of the datablock. ParticleData is the type (or class) or the datablock.
3) Not sure exactly what you mean by this sorry
| Grant McNeil (Apr 07, 2003 at 01:01 GMT) |
okay, nevermind, I got it as soon as I looked up Particledata in the source:
class ParticleData : public SimDataBlock
{
...
public:
F32 dragCoefficient; <}
F32 windCoefficient; <} what I was talking about in 3
F32 gravityCoefficient; <}
...
}
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


