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Plan for Grant McNeil
Plan for Grant McNeil
| Name: | Grant McNeil | ![]() |
|---|---|---|
| Date Posted: | Mar 28, 2003 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Grant McNeil |
Blog post
Well, I've finally come to my senses
Hey Garagegamers,
I've finally come to my senses, and found that an amateur game development team NEVER WORKS. About 5 months ago the second team I had been on, "Profusion", failed as expected.
I have made a promise to myself not to join another dev team until I'm 17 (May 30th, 2004). At that point I will probably pick up a copy of the newest mod-able FPS and work with that.
One thing I want to do is join a "group", or if none exist, possibly create a small group of about 10 or 15 common game developers/programmers, not to make a game that will inevitably fail, but to have a group of people to reference to.
Anyway, I don't know, I'm just going to keep programming for now, continue with OpenGL, and learn more DX. That's about it.
--Grant McNeil
I've finally come to my senses, and found that an amateur game development team NEVER WORKS. About 5 months ago the second team I had been on, "Profusion", failed as expected.
I have made a promise to myself not to join another dev team until I'm 17 (May 30th, 2004). At that point I will probably pick up a copy of the newest mod-able FPS and work with that.
One thing I want to do is join a "group", or if none exist, possibly create a small group of about 10 or 15 common game developers/programmers, not to make a game that will inevitably fail, but to have a group of people to reference to.
Anyway, I don't know, I'm just going to keep programming for now, continue with OpenGL, and learn more DX. That's about it.
--Grant McNeil
Recent Blog Posts
| List: | 10/25/05 - Plan for Grant McNeil 10/21/05 - Plan for Grant McNeil 06/17/03 - Plan for Grant McNeil 05/13/03 - Plan for Grant McNeil 04/07/03 - Plan for Grant McNeil 03/28/03 - Plan for Grant McNeil 12/14/02 - Plan for Grant McNeil 10/14/02 - Plan for Grant McNeil |
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Submit your own resources!| John Eric Miller (Mar 29, 2003 at 02:37 GMT) |
| Matthew Shapiro (Mar 29, 2003 at 03:08 GMT) |
--KallDrexx
| Ron Yacketta (Mar 29, 2003 at 13:08 GMT) |
Don't worry about makeing the next best FPS etc, it is hard as he11 to-do.
The best advise for game creation is KISS (Keep It Simple Stupid)
-Ron
| Matthew Shapiro (Mar 29, 2003 at 15:18 GMT) |
--KallDrexx
Edited on Mar 29, 2003 15:22 GMT
| Sander Van Rossen (Mar 31, 2003 at 12:10 GMT) |
those who get motivated will start working themselves
those who don't, never will and should be kicked from the team
ofcourse no-one can work really hard all the time when it comes to part-time game development.
but as long as one person in the team always works hard, there is always momentum, and it *is* possible to make a game that way.
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