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Plan for Grant McNeil

Plan for Grant McNeil
Name:Grant McNeil
Date Posted:Oct 14, 2002
Rating:Not Rated
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Blog post
Easy tips for amature success.
top 10 Advice for people who want to make they're own GD teams:

1) Dont shoot to high, if your 15, the best thing to do is make a small, free game. or if you really want to be paid, shareware.

2) Make sure your team doesn't have anyone on it who has absoulutly no experience, even if just working by themselves. You dont want a Gamer who thinks he can be a game designer joining your team and spitting out babble over time

3) Communication is key. If you want to get anything done, you MUST communicate. Meetings are great, Forums are amazing and E-Mail dev-lists are definetly your friend.

4) Dont let somone not have anything to do and let them slip away. Keep them busy, or they'll quit the team.

5) Make sure everyone on the team is shooting for the same goals, arguments on game concepts arn't cool.

6) the team must know what the end result will be/look like before you start devolopment. people assume, and alot of that contributes to different opinions on what the game should be

7) Leadership. my team got blown away, for the simple reason that there was noone on top. no leader. the leader makes sure everyones in check, and hold the team together. he/she is like the glue of the project.

8) The faster you can put out a game test, the better. the programmer should work for at least 4 weeks before everyone else.

9) GOALS/MILESTONES/DEV JOURNAL. you should all know this allready.

10) Ten is for programmers only. backup your code, keep it clean, and treat it like 'epic' was going to evaluate your code. Clean and classes, clean and classes.

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