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4/5/07 my torque experiment thus far
4/5/07 my torque experiment thus far
| Name: | Stephen Lujan | |
|---|---|---|
| Date Posted: | Apr 05, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Stephen Lujan |
Blog post
www.freewebs.com/animatedreamrpg

I have a challenging ai (ussually beats me in ranged combat) that's finally able to spawn a variety of opponents with different weapons, "bodies", and appropriate tactics for each. Also I added a custom graphical inventory, clunky melee combat, and some vehicles. So I guess I've gotten the basics up and running.
I plan on expanding my inventory system to hold items with dynamic properties, not just storing which datablocks and how many. Also I want to use that little energy bar to get some prototype spells/skills working and come up with an interesting system for that. I really want to find ways to optimize torque more, its fast but I sense the possibility for a lot of optimizations. Its already running slow on my computer and I haven't crammed much in the game yet, and the stronghold level in starter.fps only runs about 10 fps for me.

I have a challenging ai (ussually beats me in ranged combat) that's finally able to spawn a variety of opponents with different weapons, "bodies", and appropriate tactics for each. Also I added a custom graphical inventory, clunky melee combat, and some vehicles. So I guess I've gotten the basics up and running.
I plan on expanding my inventory system to hold items with dynamic properties, not just storing which datablocks and how many. Also I want to use that little energy bar to get some prototype spells/skills working and come up with an interesting system for that. I really want to find ways to optimize torque more, its fast but I sense the possibility for a lot of optimizations. Its already running slow on my computer and I haven't crammed much in the game yet, and the stronghold level in starter.fps only runs about 10 fps for me.
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