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Pre-Game Animations
Pre-Game Animations
| Name: | Ethan Groves | ![]() |
|---|---|---|
| Date Posted: | Sep 11, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ethan Groves |
Blog post
I downloaded several of the game demos and none of them had pre-game animations. Granted, animations take up more space than a plain picture, but still, an animation makes your game "that much more professional."
Anyway, I got inspired and made a few of my own using GarageGame's design.
Here are some screenshots of the animations.


Here are the links to the animations.
GarageGames: www.youtube.com/watch?v=6of9YNmgTiU
Torque: youtube.com/watch?v=gKglGxyIrC8
Comments? Suggestions?
Anyway, I got inspired and made a few of my own using GarageGame's design.
Here are some screenshots of the animations.


Here are the links to the animations.
GarageGames: www.youtube.com/watch?v=6of9YNmgTiU
Torque: youtube.com/watch?v=gKglGxyIrC8
Comments? Suggestions?
Recent Blog Posts
| List: | 02/13/07 - ICBM -- The Game Concept 01/20/07 - TGE Progress and Accomplishments 09/11/06 - Pre-Game Animations |
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Submit your own resources!| Joseph Euan (Sep 11, 2006 at 15:41 GMT) |
| Todd Pickens (Sep 11, 2006 at 15:47 GMT) |
I was actually thinking about some sort of animated opening screen for my latest content pack, but didn't have time to do the research and figure it out.
| Rubes (Sep 11, 2006 at 15:50 GMT) |
Edited on Sep 11, 2006 15:50 GMT
| Philip Mansfield (Sep 11, 2006 at 15:54 GMT) |
Just the other day I did an animated logo/intro thing for my current TGB project. It's pretty straightfroward and just uses imagemaps and blending commands.
I'd like to do something more fancy though and knock it out as a Theora movie that can play at the start. I haven't messed around with them yet though, and it's not exactly a priority at this stage.
| Steve L (Sep 11, 2006 at 19:28 GMT) |
| Ramen-sama (Sep 11, 2006 at 21:35 GMT) |
Quote:
Licensee may not: (i) create any derivative works of the Engine, including translations or localizations, other than the Games; (ii) reverse engineer, or otherwise attempt to derive the algorithms for the Engine (iii) redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to the Engine; or (iv) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine.
and
Quote:
b) Licensee agrees to display a full screen, unmodified Torque Game Engine logo for no less than four full seconds in the start up sequence of any game created and released with the Engine.
If you have a comercial license, you don't have to display the logo... but i'm pretty sure they still don't want you to alter their logos.
All that aside, i think the actual animations are pretty nifty.
Edited on Sep 11, 2006 21:38 GMT
| Tom Bentz (Sep 12, 2006 at 11:10 GMT) |
| Ethan Groves (Sep 12, 2006 at 13:06 GMT) |
| AcidFaucet (Sep 13, 2006 at 01:48 GMT) |
Watch it with those fonts, those aren't the same fonts they're using in either of those logos and that's one of the most common places someone will have beef with a change to their logo (and colors).
GG should have already provided various acceptable still images or videos with details as to what can or cannot be altered. As they have not done so, it is safer to assume that they want you to use that single still image.
Unless someone has already okayed such things in the past, or does so in the future.
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