by date
Loving TGEA 1.7 (Screens)
Loving TGEA 1.7 (Screens)
| Name: | Syllus | ![]() |
|---|---|---|
| Date Posted: | May 16, 2008 | |
| Rating: | 4.8 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Syllus |
Blog post
Although I have been a member of the Torque community for a long time I do believe that this is my first blog post... ever. :) I'm not one to spout off with nothing to say but this time it deserved a post. The enhancements to TGEA 1.7 are incredible. It is not finished... but this is definately the best TGEA has ever been.
I wanted to post a few pictures of the project we are currently working on here at Black Skull Studios. I cannot as of yet divulge any information on it, but I am loving the way it is turning out in TGEA 1.7 so much that I wanted to at least drop a few screenies out here.
Once again, thanks GG for all the dedication and effort!
And without further adieu...






I wanted to post a few pictures of the project we are currently working on here at Black Skull Studios. I cannot as of yet divulge any information on it, but I am loving the way it is turning out in TGEA 1.7 so much that I wanted to at least drop a few screenies out here.
Once again, thanks GG for all the dedication and effort!
And without further adieu...






Recent Blog Posts
| List: | 07/18/08 - Community Appreciation Discount 07/11/08 - What do you want next? 07/10/08 - Cave Construction Pack - Sneak Peak 07/10/08 - Rustic Furnishings Content Pack - Update 07/01/08 - "Rustic Furnishings Content Pack" Released 05/16/08 - Loving TGEA 1.7 (Screens) |
|---|
Submit your own resources!| Kenneth Holst (May 16, 2008 at 05:13 GMT) Resource Rating: 4 |
| Kory James (May 16, 2008 at 05:17 GMT) Resource Rating: 5 |
| Francis (May 16, 2008 at 07:20 GMT) |
To bo honest most games really look like they've been made in Torque (not that this is a bad thing), you can tell little things from the screenshots, but that just appears like there is no sign of the original 'Demo look' there.
Nice work.
| Ian Roach (May 16, 2008 at 07:30 GMT) |
| Michael Perry (May 16, 2008 at 12:30 GMT) |
| Bill Vee (May 16, 2008 at 13:24 GMT) |
| Steve YorkshireRifles Acaster (May 16, 2008 at 13:39 GMT) |
| Mark Dynna (May 16, 2008 at 15:16 GMT) |
| Syllus (May 16, 2008 at 17:00 GMT) |
The really encouraging part behind it, is that this is all still very early in the conceptual stages, we have not really even begun to utilyze TGEA's advanced graphics capabilities yet.
I think that once we get more of the advanced graphics features in place, that it will really start to shape up and look good.
The point is... if it can look like this with minimal work and some good level design... how is it going to look once we start really utilyzing this engines graphical power? Very exciting to think about! :)
This engine is actually quite amazing when you think about what you get vs. what you paid for it, and it is only getting better with time!
Edited on May 16, 2008 17:18 GMT
| Matt Fairfax (May 16, 2008 at 17:45 GMT) |
I am honored that we could play even a small part in something that looks as nice as this =)
| Mike Rowley (May 17, 2008 at 00:21 GMT) |
| Magnus Blikstad (May 17, 2008 at 12:42 GMT) Resource Rating: 5 |
You must be a member and be logged in to either append comments or rate this resource.



4.8 out of 5


