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Weapons Pack Update-Cool Hands

Weapons Pack Update-Cool Hands
Name:Mike Pearson
Date Posted:Mar 12, 2007
Rating:2.0 out of 5
Public:YES
Comments:YES
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Blog post
Hi All,

We have finished our final testing and submitted to GG so we should have a ship date any day now.

One of the really cool features that we were able to incorporate is the use of high quality hands in the first person without the need to mod the engine or to use any additional resources.

That's right, let me say it again. With our weapons models you DO NOT need to change anything to get the hands to render in first person but not in third person!

Here's the pics to prove it. The following are from stock TGE 1.5 with the Official Solder Pack.



Look Ma... no hands (well, other than the soldiers!)



Oh and BTW I really like the Official Soldier pack. We use it in our test levels. Do you like the goggles? I made them by moding the gasmask that came with the pack;)

Recent Blog Posts
List:07/02/07 - New in-game multi-protocol messaging and lobby system
04/19/07 - ModMaker Update and Free Weapon Sounds
03/12/07 - Weapons Pack Update-Cool Hands
02/16/07 - Coming Soon to a GarageGames Store Near You!
12/18/06 - Happy Holidays Everyone! FREE Weapon Model
12/01/06 - ModMaker Weapons Editor - Beta!
11/28/06 - Assault Rifle Weapons Pack nears completion
10/16/06 - Hello World

Submit ResourceSubmit your own resources!

Mike Pearson   (Mar 12, 2007 at 16:15 GMT)
Oh, one more thing... this lvl was made by ando!

Surge   (Mar 12, 2007 at 16:24 GMT)
What program did ANDO use to make the level?

Mike Pearson   (Mar 12, 2007 at 16:27 GMT)
You'll have to ask ando but I think 3dWorldStudio

Surge   (Mar 12, 2007 at 17:09 GMT)
Cool, think your project here is Super cool, great work!

Stefan Lundmark   (Mar 12, 2007 at 19:36 GMT)
Was those hands changed from your last plan?

Mike Pearson   (Mar 12, 2007 at 20:39 GMT)
Nope, same model just a different export technque.

ando   (Mar 13, 2007 at 01:42 GMT)
@ Surge, 3dWorldStudio

@ Mike, the weapons pack looks great and I might have a tinker myself but look you forget to turn the lights on :)



Mike Pearson   (Mar 13, 2007 at 01:56 GMT)
haha, yup i moved the dif and forgot to move the lights ;)

Edward Smith   (Mar 13, 2007 at 03:49 GMT)
looking good!

Andy Hawkins   (Mar 13, 2007 at 10:02 GMT)
Did ANDO ever use QuArK and would he like to comment on whether 3DWS is better than QuArK please? Level looks awesome!

Stefan Lundmark   (Mar 13, 2007 at 10:05 GMT)



Doh, I see it now. Just different lighting.
Thanks! :)

Nick Zafiris   (Mar 13, 2007 at 10:29 GMT)
Mike, will the Weapons Editor make it to the pack?

Nick

Mike Pearson   (Mar 13, 2007 at 13:01 GMT)
@Nick Yes the editor will be included for free with each pack

Surge   (Mar 13, 2007 at 20:23 GMT)
ANDO: Ive been waiting for CONSTRUCTOR for so long. BUt I love what your making in 3dws.
Like Adny asked. How is your experience with 3dWs. Do you like it as an editor?
Hands look great - But the level has really caught my attention.

Eric Johnson   (Mar 14, 2007 at 01:06 GMT)
You know why that level looks so good? IMHO; Not Quark, Not 3DWS, But because he has used lighting properly through out the map and even has light sources! (I rarely see that in torque maps). That's what I'm seeing there and Kudos on the map work:)

Ryan Mick   (Sep 03, 2007 at 00:31 GMT)
I own the combo pack but I don't see any documentation on how to use the hands. How do we use the them?

Jay Arrera   (Sep 25, 2007 at 22:14 GMT)   Resource Rating: 3
Bumping the thread. I have the sam question as Ryan. I've implemented the models without hands successfully. How do we implement the models with hands? I've tried a number of things, but they haven't worked so it doesn't seem worthwhile for me to go into great length about what <i>didn't</i> work... :-)

The documentation in the weaponspack doesn't assist here, and it does not appear to have been covered in any previous posts.

Thanks in advance.

Mike Pearson   (Sep 26, 2007 at 13:41 GMT)
If you use the FPS cs files that come with the pack on a clean install it should work fine. if that doesnt work you can try this: In engine/game/player.cc, in void Player::renderMountedImage(SceneState* state, ShapeImageRenderImage* rimage), you have to change

image.shapeInstance->render();

to

if(fogExemption == true)image.shapeInstance->render(1);
else image.shapeInstance->render();
Edited on Sep 26, 2007 13:41 GMT

Andy Rollins   (Jun 06, 2008 at 00:19 GMT)
Same question here with regards to the hands, should they work in the weaponeditor?

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