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Weapons Pack Update-Cool Hands
Weapons Pack Update-Cool Hands
| Name: | Mike Pearson | ![]() |
|---|---|---|
| Date Posted: | Mar 12, 2007 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mike Pearson |
Blog post
Hi All,
We have finished our final testing and submitted to GG so we should have a ship date any day now.
One of the really cool features that we were able to incorporate is the use of high quality hands in the first person without the need to mod the engine or to use any additional resources.
That's right, let me say it again. With our weapons models you DO NOT need to change anything to get the hands to render in first person but not in third person!
Here's the pics to prove it. The following are from stock TGE 1.5 with the Official Solder Pack.

Look Ma... no hands (well, other than the soldiers!)

Oh and BTW I really like the Official Soldier pack. We use it in our test levels. Do you like the goggles? I made them by moding the gasmask that came with the pack;)

We have finished our final testing and submitted to GG so we should have a ship date any day now.
One of the really cool features that we were able to incorporate is the use of high quality hands in the first person without the need to mod the engine or to use any additional resources.
That's right, let me say it again. With our weapons models you DO NOT need to change anything to get the hands to render in first person but not in third person!
Here's the pics to prove it. The following are from stock TGE 1.5 with the Official Solder Pack.

Look Ma... no hands (well, other than the soldiers!)

Oh and BTW I really like the Official Soldier pack. We use it in our test levels. Do you like the goggles? I made them by moding the gasmask that came with the pack;)

Recent Blog Posts
| List: | 07/02/07 - New in-game multi-protocol messaging and lobby system 04/19/07 - ModMaker Update and Free Weapon Sounds 03/12/07 - Weapons Pack Update-Cool Hands 02/16/07 - Coming Soon to a GarageGames Store Near You! 12/18/06 - Happy Holidays Everyone! FREE Weapon Model 12/01/06 - ModMaker Weapons Editor - Beta! 11/28/06 - Assault Rifle Weapons Pack nears completion 10/16/06 - Hello World |
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Submit your own resources!| Mike Pearson (Mar 12, 2007 at 16:15 GMT) |
| Surge (Mar 12, 2007 at 16:24 GMT) |
| Mike Pearson (Mar 12, 2007 at 16:27 GMT) |
| Surge (Mar 12, 2007 at 17:09 GMT) |
| Stefan Lundmark (Mar 12, 2007 at 19:36 GMT) |
| Mike Pearson (Mar 12, 2007 at 20:39 GMT) |
| ando (Mar 13, 2007 at 01:42 GMT) |
@ Mike, the weapons pack looks great and I might have a tinker myself but look you forget to turn the lights on :)

| Mike Pearson (Mar 13, 2007 at 01:56 GMT) |
| Edward Smith (Mar 13, 2007 at 03:49 GMT) |
| Andy Hawkins (Mar 13, 2007 at 10:02 GMT) |
| Stefan Lundmark (Mar 13, 2007 at 10:05 GMT) |

Doh, I see it now. Just different lighting.
Thanks! :)
| Nick Zafiris (Mar 13, 2007 at 10:29 GMT) |
Nick
| Mike Pearson (Mar 13, 2007 at 13:01 GMT) |
| Surge (Mar 13, 2007 at 20:23 GMT) |
Like Adny asked. How is your experience with 3dWs. Do you like it as an editor?
Hands look great - But the level has really caught my attention.
| Eric Johnson (Mar 14, 2007 at 01:06 GMT) |
| Ryan Mick (Sep 03, 2007 at 00:31 GMT) |
| Jay Arrera (Sep 25, 2007 at 22:14 GMT) Resource Rating: 3 |
The documentation in the weaponspack doesn't assist here, and it does not appear to have been covered in any previous posts.
Thanks in advance.
| Mike Pearson (Sep 26, 2007 at 13:41 GMT) |
image.shapeInstance->render();
to
if(fogExemption == true)image.shapeInstance->render(1);
else image.shapeInstance->render();
Edited on Sep 26, 2007 13:41 GMT
| Andy Rollins (Jun 06, 2008 at 00:19 GMT) |
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2.0 out of 5


