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ModMaker Weapons Editor - Beta!
ModMaker Weapons Editor - Beta!
| Name: | Mike Pearson | ![]() |
|---|---|---|
| Date Posted: | Dec 01, 2006 | |
| Rating: | 4.9 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Mike Pearson |
Blog post
Hi Everyone, we have been hard at work on several development projects and our first has now gone into beta! ModMaker Weapons Editor for Torque is a stand alone application designed to give the end-user the ability to edit specific attributes of a weapon model for the Torque Game Engine. Entirely written in Torque Script, the editor includes several key features to make your life easier. These include:
General Weapon editing:
Ammo/Projectile editing
Predefined animation scripts
Model View and First Person View
Select Fire Modes
Change the loaded texture
Select which crosshair to use
Select which scope overlay to use
Select which sound files to use
Add model accessories, i.e. scopes, silencers
Adjust the XYZ coordinates for the Eyepoint Offset for the first person view
Preview animations
Set the state delay or rate of fire
Set the Projectile Data, damage, velocity clipsize
Adjust zoom level for sniper mode
Automatic generation of all needed scripts to make a fully functional weapon in TGE
Designed to work with ModMaker Weapon Packs







General Weapon editing:
Ammo/Projectile editing
Predefined animation scripts
Model View and First Person View
Select Fire Modes
Change the loaded texture
Select which crosshair to use
Select which scope overlay to use
Select which sound files to use
Add model accessories, i.e. scopes, silencers
Adjust the XYZ coordinates for the Eyepoint Offset for the first person view
Preview animations
Set the state delay or rate of fire
Set the Projectile Data, damage, velocity clipsize
Adjust zoom level for sniper mode
Automatic generation of all needed scripts to make a fully functional weapon in TGE
Designed to work with ModMaker Weapon Packs







Recent Blog Posts
| List: | 07/02/07 - New in-game multi-protocol messaging and lobby system 04/19/07 - ModMaker Update and Free Weapon Sounds 03/12/07 - Weapons Pack Update-Cool Hands 02/16/07 - Coming Soon to a GarageGames Store Near You! 12/18/06 - Happy Holidays Everyone! FREE Weapon Model 12/01/06 - ModMaker Weapons Editor - Beta! 11/28/06 - Assault Rifle Weapons Pack nears completion 10/16/06 - Hello World |
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Submit your own resources!| Chip Lambert (Dec 01, 2006 at 16:09 GMT) |
| Adam deGrandis (Dec 01, 2006 at 16:14 GMT) |
| Aarone (Dec 01, 2006 at 16:29 GMT) |
Just curious . . . have you tried it with non-standard Torque projects like Zod's Multigametype framework? If not, here's a link . . .
www.garagegames.com/mg/snapshot/view.php?qid=1326
| Fucifer (Dec 01, 2006 at 16:32 GMT) |
| Mike Pearson (Dec 01, 2006 at 16:33 GMT) |
| Aarone (Dec 01, 2006 at 16:42 GMT) |
Zod's very cool and unique framework does things differently enough to cause a few minor problems, especially with weapons. For example, I still haven't figured out how to get impulse forces working again since I migrated. Wierd.
All in all, though Zod has created an amazing starting point for both multiplayer and singleplayer games.
| Matt Huston (Dec 01, 2006 at 16:58 GMT) Resource Rating: 5 |
| Andrew Hull (Dec 01, 2006 at 17:02 GMT) |
| UrbanLegendGames (Dec 01, 2006 at 17:02 GMT) Resource Rating: 5 |
Any chance this thing will be available for TSE users as well?
| Dave D (Dec 01, 2006 at 17:38 GMT) |
| Josh Riley (Dec 01, 2006 at 18:12 GMT) Resource Rating: 5 |
One thing that might be cool is, instead of shooting into the sky, you should be able to shoot towards a wall or soemthing so you can see the bullets and their effect on the environment. That is a pretty integral part of the weapon, and would definately be useful.
Or if you wanted to be totally crazy, you could make a Kork character run by the screen from left to right like a rubber duck shooting gallery every second or so. Then you would have the wall AND the character to test out your new inventions!
Either way, as an artist with little to no experience programming or scripting, I am totally excited to see a product like this!!!
| Mike Pearson (Dec 01, 2006 at 18:40 GMT) |
@Josh: You can't actually "shoot" the weapon in ths version. Maybe v2 :)
| Adam Beer (Dec 01, 2006 at 20:22 GMT) |
Looks great!!
| James Thompson (Dec 01, 2006 at 21:32 GMT) |
| Dave Young (Dec 01, 2006 at 21:56 GMT) |
| Florian (Dec 01, 2006 at 21:57 GMT) |
anyway, i am willing to test it for ya :D
| Edward Smith (Dec 01, 2006 at 22:23 GMT) |
Maybe have an Early Access? ;-)
| Joshua Dallman (Dec 01, 2006 at 23:01 GMT) |
| Timothy Aste (Dec 02, 2006 at 03:06 GMT) |
| Thomas Shaw (Dec 02, 2006 at 05:29 GMT) |
Are there any plans for other editors like this? Maybe one for characters?
| Radoslaw Marcin Kurczewski (Dec 03, 2006 at 03:53 GMT) |
| Mike Pearson (Dec 04, 2006 at 14:15 GMT) |
Edited on Dec 04, 2006 14:15 GMT
| Nick Zafiris (Dec 06, 2006 at 08:21 GMT) Resource Rating: 5 |
| Maddermadcat (May 05, 2007 at 17:43 GMT) |
| Andrew Lawson (Oct 06, 2008 at 02:41 GMT) |
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4.9 out of 5


