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Assault Rifle Weapons Pack nears completion

Assault Rifle Weapons Pack nears completion
Name:Mike Pearson
Date Posted:Nov 28, 2006
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
Good News! Our first content pack, ModMaker Weapons Pack 1: Assault Rifles, is almost ready to ship. This is the first truly plug-n-play weapons pack of its kind for Toqure. Click on this link for more details and high-res pics.

ModMakerTM Weapons Pack 1: Assault Rifles


Recent Blog Posts
List:07/02/07 - New in-game multi-protocol messaging and lobby system
04/19/07 - ModMaker Update and Free Weapon Sounds
03/12/07 - Weapons Pack Update-Cool Hands
02/16/07 - Coming Soon to a GarageGames Store Near You!
12/18/06 - Happy Holidays Everyone! FREE Weapon Model
12/01/06 - ModMaker Weapons Editor - Beta!
11/28/06 - Assault Rifle Weapons Pack nears completion
10/16/06 - Hello World

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Tank Dork   (Nov 28, 2006 at 17:44 GMT)
Very nice looking models. This pack will save alot of work for those needing realistic rifles!
Edited on Nov 28, 2006 17:45 GMT

Jonathan A. Garay M.   (Nov 28, 2006 at 17:53 GMT)
mmm where put my credit card number?

Mike Pearson   (Nov 28, 2006 at 17:57 GMT)
@Jonathan: Our store is going live on December 1st. I'll post the link when it's up.

Chris Calef   (Nov 28, 2006 at 18:33 GMT)
As Borat would say... "Ver' nice... ver' nice..."

Fucifer   (Nov 28, 2006 at 18:45 GMT)
You said "first truly plug-n-play weapons pack" does this mean the scripts come with them or we have to write our own.

Phil Carlisle   (Nov 28, 2006 at 19:07 GMT)
Looks good.. would want to see wireframe shots too.. to see the polycounts etc.

Stefan Lundmark   (Nov 28, 2006 at 19:08 GMT)
Same as Phil here. Other than that, I like it.

Stephan (viKKing) Bondier   (Nov 28, 2006 at 20:03 GMT)
Come on guys, everything is posted on the website. URL is provided in the blog.

I like alot the ModMaker concept, though I suppose there will be no Macintosh support?!

STef

Kevin Rogers   (Nov 28, 2006 at 22:11 GMT)
Looks great!

I would like to see a few others included:
* G-36 variant with red dot sight (should be easy to add)
* SKS (nearly as ubiquitous as the the AK-47)
* Enfield L85A1 (British; If you're gonna give us the French battle rifle, you dang well better include this!)

Also, you've got the XM-8 which is experimental, any plans to include others such as OICW or F2000?

I also concur with Phil and Stefan on wireframes and polycounts...

Edit: Didn't see that you already had a G-3 in there...
Edited on Nov 28, 2006 22:17 GMT

Mike Pearson   (Nov 28, 2006 at 22:34 GMT)
@Fucifer: Yes, all scripts and animations are included

@Phil;Stefan: Each weapon has five LODs from 500 to 3500 polys without the scopes and silencers. Goes a little higher with those. See below.

@Kevin: Yes we are working on more. I wanted to get the SKS and Enfield in this pack but we didn't have the time.






Edited on Nov 28, 2006 22:50 GMT

Jonathan A. Garay M.   (Nov 28, 2006 at 23:19 GMT)
whee i cant waith
Edited on Nov 28, 2006 23:21 GMT

Jon Mitchell   (Nov 29, 2006 at 02:32 GMT)
Nice job on the HK XP8
Edited on Nov 29, 2006 02:34 GMT

Ian Roach   (Nov 29, 2006 at 02:37 GMT)
Great looking pack

Mike Pearson   (Nov 29, 2006 at 03:07 GMT)
Thanks everyone. I figured I'd get one more post in tonight and show off the textures. Each weapon comes with three different textures to choose from; Brand New, Slightly Used and Battled Scarred.




Edited on Nov 29, 2006 03:12 GMT

J. Coleman   (Nov 29, 2006 at 03:44 GMT)
This looks awesome, I can definitely find a place for all of these in my game. Have you guys given any thought to accessories? Scopes, suppressors, beta-C mags, bipods/tripods, laser aiming devices, flashlights? That could possibly be a whole separate pack, if you wanted to.

Nick Zafiris   (Nov 29, 2006 at 08:23 GMT)
Just plain awesome! And even better that you have the scripts included. I have the same question with J. Coleman.

Mike Pearson   (Nov 29, 2006 at 14:52 GMT)
@:Nick&J.: Each model includes the following accessories: Red dot sight, tactical scope, sniper scope and silencer. The biggest problem with accessories is that in first person you can't mount objects onto the weapon. It has to do with the class type. If any one has a work around for this I'd love to hear about it!
Edited on Nov 29, 2006 14:53 GMT

Nick Zafiris   (Nov 29, 2006 at 14:59 GMT)
Thanks for the feedback Mike. I believe this resource is what you're looking for. Haven't tried it yet but this is something that interests me too.

Mike Pearson   (Nov 29, 2006 at 16:06 GMT)
Thanks Nick, yes we've looked at this but it really only applies to mounting to the player not to the weapon model. Without an engine mod we haven't been able to find a way to mount a scope to a first person weapon. Consequently, we have to create separate models for each weapon with scopes, silencers...etc.
Edited on Nov 29, 2006 17:03 GMT

Nick Zafiris   (Nov 29, 2006 at 17:30 GMT)
Ok, wasn't aware of that. Does the same thing apply to a weapon in third person view?

Mike Pearson   (Nov 29, 2006 at 21:46 GMT)
As far as i know yes.

J. Coleman   (Nov 29, 2006 at 23:49 GMT)
True, that is a problem. I agree there should be some way to mount objects onto other objects, but I'm not guru enough to solve it yet. I'm definitely going to need more accessories for my own game :)

Mike Pearson   (Nov 30, 2006 at 14:13 GMT)
J. for your own game you can mod the engine to include mounts on the weapons. Our weapons already have the mount points in the right places!;)
Edited on Nov 30, 2006 14:13 GMT

Fucifer   (Dec 01, 2006 at 15:52 GMT)
That good to hear, I am ready to buy. I am look at the screenshots are you using lightray3d, that what I use. Outstanding software.

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