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IceWolf unveiled
IceWolf unveiled
| Name: | Benjamin L. Grauer | ![]() |
|---|---|---|
| Date Posted: | Sep 29, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Benjamin L. Grauer |
Blog post
Hello everybody,
I'm here since more than one year now, it's about time to post my first .plan ^_^'
(excuse my English, I may do some syntax error x[] )
I've put some pictures that have almost nothing to do with the current text, to keep the reader interest ;-)

Most of the big boys where here, Ubisoft, EA, Konami, Sega, Nintendo, Sony, Microsoft, etc.
My name is Benjamin Grauer, I'm 22 and actually an user of Torque Game Builder.
As I was a big fan of tribes(2), I got magically hooked to the GG website cause of the Legion teasers, a year ago. After reading some news, I found out that there was a 2d version of Torque. I decided to give it a try... and here I am ;)

Warhammer Online was playable, needless to say it was almost completely impossible to get an hand on it with all the people.
Torque script was simple to learn, especially with the excellent tutos which were packed with the release of TGB back then. It took some time to get really started with my next project, but now we are really going forward at full speed.

The inevitable retro gaming stand. I played some good old killer instinct arcade and some space invader, it was fun.

The relite Stand, with mostly cool rpg maker users as tenant (who said they were kids ? most of them are way over 20 and have really neat projects :O ).

And behind them, a Torque 2d Game in freeplay ! OMG !!!1!11!!1!
And here it is, IceWolf (codenamed Project W until now) is an action platformer game, fast paced and geared with sword and gun fights. Made by me (gameplay code and scenario) and Donovann Domarin (animated sprites).
Its grand public premiere occurred this week-end at the Festival du Jeu Video (Video Game Festival) in Paris, thanks to the Relite stand (an excellent french community site about game making). No, the pictures are not from the Tokyo Game Show but from Paris xD.

The demo was a very short but fully playable level (and "somehow" stable... thanks to both the camera jittering of TGB 1.5 and the unticked physics of 1.1.3, I had to choose...).

Still, the demo was a success ! People played a lot of IceWolf, I was often called for congrats from players who liked the game. They loved the flow of the game and the good controls, the IA was not yet perfected and not all the features where here, but they found it enjoyable already \o/

(rough translation in English of the synopsis ^^')

The game play like both a platformer and a 2d fighting game, and is ought to have the greatness of both. We're not quite here feature-wise and leveldesign-wise, but its already playable with finished graphics and the most important gameplay elements.
We're targeting a release for this year (December) but it's still much work to do, so it's a rough estimation.
Right now I'm taking some rest after the festival, but later I'll try to make an alpha demo as TGB get more stable ^^'
I'm here since more than one year now, it's about time to post my first .plan ^_^'
(excuse my English, I may do some syntax error x[] )
I've put some pictures that have almost nothing to do with the current text, to keep the reader interest ;-)

Most of the big boys where here, Ubisoft, EA, Konami, Sega, Nintendo, Sony, Microsoft, etc.
My name is Benjamin Grauer, I'm 22 and actually an user of Torque Game Builder.
As I was a big fan of tribes(2), I got magically hooked to the GG website cause of the Legion teasers, a year ago. After reading some news, I found out that there was a 2d version of Torque. I decided to give it a try... and here I am ;)

Warhammer Online was playable, needless to say it was almost completely impossible to get an hand on it with all the people.
Torque script was simple to learn, especially with the excellent tutos which were packed with the release of TGB back then. It took some time to get really started with my next project, but now we are really going forward at full speed.

The inevitable retro gaming stand. I played some good old killer instinct arcade and some space invader, it was fun.

The relite Stand, with mostly cool rpg maker users as tenant (who said they were kids ? most of them are way over 20 and have really neat projects :O ).

And behind them, a Torque 2d Game in freeplay ! OMG !!!1!11!!1!
And here it is, IceWolf (codenamed Project W until now) is an action platformer game, fast paced and geared with sword and gun fights. Made by me (gameplay code and scenario) and Donovann Domarin (animated sprites).
Its grand public premiere occurred this week-end at the Festival du Jeu Video (Video Game Festival) in Paris, thanks to the Relite stand (an excellent french community site about game making). No, the pictures are not from the Tokyo Game Show but from Paris xD.

The demo was a very short but fully playable level (and "somehow" stable... thanks to both the camera jittering of TGB 1.5 and the unticked physics of 1.1.3, I had to choose...).

Still, the demo was a success ! People played a lot of IceWolf, I was often called for congrats from players who liked the game. They loved the flow of the game and the good controls, the IA was not yet perfected and not all the features where here, but they found it enjoyable already \o/

(rough translation in English of the synopsis ^^')
Quote:
As the humanity live since ever in underground cities, the Aderian government suddenly send, in secret, a recognition group to the surface. This unexpected mission bring Julius Wolf to a new world, but the dream turns quickly to nightmare: As soon as the group breath the surface air, they're attacked by unknown machines.
You may be able to pierce the mysteries of this world while exploring its unending tundra, snowy forests and futuristic buildings. But before doing so, will you survive to the mysterious machine commandos and to this hostile environment ?

The game play like both a platformer and a 2d fighting game, and is ought to have the greatness of both. We're not quite here feature-wise and leveldesign-wise, but its already playable with finished graphics and the most important gameplay elements.
We're targeting a release for this year (December) but it's still much work to do, so it's a rough estimation.
Right now I'm taking some rest after the festival, but later I'll try to make an alpha demo as TGB get more stable ^^'
Recent Blog Posts
| List: | 08/10/08 - d6tools news 06/18/08 - TGB Future? d6tools 09/29/07 - IceWolf unveiled |
|---|
Submit your own resources!| Wade Lawrence (Sep 29, 2007 at 12:22 GMT) |
| Gary Preston (Sep 29, 2007 at 12:26 GMT) |
Those laser firing machines half remind me of Johnny 5 :)
Edited on Sep 29, 2007 12:26 GMT
| Oliver Rendelmann - DerR (Sep 30, 2007 at 08:21 GMT) Resource Rating: 5 |
| Ehrlichmann Casas P. (Sep 30, 2007 at 11:29 GMT) |
| Mark Hanham (Oct 09, 2007 at 10:55 GMT) |
| Johnathon (Nov 29, 2007 at 00:50 GMT) |
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