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cinema4d->max->torque
cinema4d->max->torque
| Name: | Mikey | |
|---|---|---|
| Date Posted: | Jul 25, 2006 | |
| Rating: | 1.6 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mikey |
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i have cinema4d, 3ds max and maya and out of all of them max is the best to export to torque. But if your like me cinema 4d is way easier to use. Thus you can build your models in cinema4d and export them as a 3ds file. Then just import that into max and add a bounds box,dts exporter(free download just google it) and there you go.
Submit your own resources!| Stefan Lundmark (Jul 25, 2006 at 13:43 GMT) Resource Rating: 1 |
| David Montgomery-Blake (Jul 25, 2006 at 13:50 GMT) |
| Mikey (Jul 25, 2006 at 17:49 GMT) Resource Rating: 5 |
| David Montgomery-Blake (Jul 26, 2006 at 02:52 GMT) |
| Matt Huston (Jul 26, 2006 at 12:35 GMT) Resource Rating: 1 |
| Broken_Sword (Jul 26, 2006 at 20:15 GMT) |
I used to work from XSI 4.0 -> Blender -> Torque... after the distributor refused to update me to 4.2, I stepped up me skill in Blender.
Now.. I work this way Blender -> Torque !!!! :D Yay! and there are lot of blender resources in GG's forum!
I don't think we are allowed to use student edition for commercial purposes in Australia.. oh well.....
Anyway, I wish you all the best in your project!
Regards,
Broken_Sword
| Mikey (Aug 01, 2006 at 20:33 GMT) Resource Rating: 5 |
wow you sound just like the tech guy does. yeah i know. When we finally finish the project we're doing here I plan to have my boss update to the professional versions. But until then i plan on posting tips and tricks that were using and the work. and of course others can post tips on here if they want.
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1.6 out of 5


