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Next steps - getting TGB into an arcade cabinet
Next steps - getting TGB into an arcade cabinet
| Name: | Manjit Bedi | |
|---|---|---|
| Date Posted: | May 23, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Manjit Bedi |
Blog post
Sometime, I need to progress one of the key requirements for this project.
The game is to go into an arcade cabinet. The game is going to be an art piece for a contemporary artist.
I am currently doing my development work using TGB 1.1.3 on a Mac Powerbook. So far so good.
But when I need to start doing some testing with the USB controls I do wonder if I will need to get the game working on Windows based system.
It seems there are few other people out there who have been using arcade cabinets and running Torque based games. Any caveats?
M.
The game is to go into an arcade cabinet. The game is going to be an art piece for a contemporary artist.
I am currently doing my development work using TGB 1.1.3 on a Mac Powerbook. So far so good.
But when I need to start doing some testing with the USB controls I do wonder if I will need to get the game working on Windows based system.
It seems there are few other people out there who have been using arcade cabinets and running Torque based games. Any caveats?
M.
Recent Blog Posts
| List: | 09/15/07 - Update on the game project 06/13/07 - Making an arcade style high score name entry screen 05/23/07 - Next steps - getting TGB into an arcade cabinet 04/21/07 - Experimenting with weapon collision and using mounted objects |
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Submit your own resources!| David Montgomery-Blake (May 23, 2007 at 13:16 GMT) |
| Matt Grosse (May 23, 2007 at 14:03 GMT) |
feel free to email me if you'd like links to websites to order the parts. i should be able to dig them up.

| Phil Carlisle (May 23, 2007 at 15:56 GMT) |
Hmmm.. now I will have to see if there are any left, think I saved one.
| Rubes (May 23, 2007 at 17:22 GMT) |
| Leroy Frederick (May 23, 2007 at 21:35 GMT) |
Quote:I'll second that motion! ;)
That MAME cabinet is freaking awesome. Nice work.
| Greg Squire (May 24, 2007 at 00:37 GMT) |
Usually the controls use a keyboard emulator board, like IPAC (www.ultimarc.com/ipac1.html) or KeyWiz (groovygamegear.com/webstore/), and then it looks like keystrokes to the game. Also I've seem gamepads hacked, and then it looks like a joystick/gamepad to the game.
There's a site www.arcadecontrols.com which is a wealth of info on this subject. Also there is a book out (written by the site's owner) that goes into a lot of this detail as well. It's called Project Arcade: Build Your Own Arcade Machine .
Edited on May 24, 2007 00:40 GMT
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