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GameDev.net Article!

GameDev.net Article!
Name:Eric Hartman
Date Posted:Apr 03, 2008
Rating:4.3 out of 5
Public:YES
Comments:YES
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Blog post
An article I wrote with Ben Garney is now up on gamedev.net

It's about game design lessons you can learn from MAME games.

It has pictures and you should read it.

www.gamedev.net/reference/design/features/mame/default.asp

Example: An identical stand off between the hero and the Kingpin in two different games is pictured below.

One is awesome, one is meh. Choose awesome.

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Steve YorkshireRifles Acaster   (Apr 03, 2008 at 03:06 GMT)
Good observation to relate the developers/publishers economics with the length of MMO level-grind-hell.

wiseman2   (Apr 03, 2008 at 04:12 GMT)   Resource Rating: 3
good read..thx

Simon Love   (Apr 03, 2008 at 09:09 GMT)
Nice work!

At last, Mame is talked about as a valuable reference.
Pretty good examples, too!

fireVein   (Apr 03, 2008 at 09:13 GMT)   Resource Rating: 5
Good article, I enjoyed reading it.

James Laker (BurNinG)   (Apr 03, 2008 at 13:36 GMT)
Also found the article interesting.

David Montgomery-Blake   (Apr 03, 2008 at 14:32 GMT)
Are you a bad enough dude to awesome up your games?

Russell Fincher   (Apr 03, 2008 at 16:03 GMT)
Wow, that Spider Man screenshot just looks like a bunch of people waiting for a bus or something.

Excellent article, guys!

Tom Eastman (Eastbeast314)   (Apr 03, 2008 at 16:32 GMT)
Sweet article!
The points about applying innovation on top of older games is spot on. I absolutely hate when developers make a sequel while forgetting why the first game was fun. Not enough post mortems and analysis, I suppose.

Leroy Frederick   (Apr 04, 2008 at 01:23 GMT)   Resource Rating: 5
MEAT BEACON APPLE, programming doesn't get any tastier! Great article!

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