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Plan for Xavier "eXoDuS" Amado
Plan for Xavier "eXoDuS" Amado
| Name: | Xavier "eXoDuS" Amado | ![]() |
|---|---|---|
| Date Posted: | Nov 11, 2003 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Xavier "eXoDuS" Amado |
Blog post
Depression, decision, life. Mostly a resume of what's going on through my head and about me. Rise of Power end, Trajectory Zone beta, software installer, the Gnome Love.
Well, first I'll make some points that many people might not know yet.
Some people might remember me associated with Rise of Power, well, de-associate that. A couple of months ago we parted ways, we really had some differences that weren't so simple to solve, at least It was a fair part and nothing ended in a kiddie or stupid way like what happened with me before at iNvasionWorks. When leaving Rise Of Power, I didn't leave alone, as also Charles took the decision of leaving with me (where you go I go he said, It felt so good to hear that kind of backup from someone.). We decided to start a small project, and after some discussions and ideas we decided to make a futuristic racing game with powerups and malicious powerups, like lighting bolts and stuff. I also helped ProjectRaven with solving some bugs they needed solved for showcasting a demo; of course, I did this for free, just to help. I also kept working on a network application, based on Torque and using our own GPL tools, intelligently separated by a layer that allows the compliance with the GPL. I started working on this network application a way back already and it's going ok, but I can't disclose any more information.
I've been recently working on a Linux software installer, and we shipped the TrajectoryZone Beta2 with it, bye bye ugly Loki Installer.
If anyone is interested, I've been tracking my progress in my personal Blog (I think it comes from weB LOG, but I'm not sure) and it's hosted in my own personal server right here: bbsxavier.homelinux.net/~reivax/blog/
The following is a copy paste from my last entry in my blog that I think I'll paste here too, just to make the plan complete and not having to link it.
If you *really* reached down here reading, I can say I'm Impressed and I would like to thank you a lot, If you reached here skipping some paragraphs, well, I can perfectly understand that as this is the most boring piece of text I've ever written ;)
Sorry for the long .plan, but I hardly ever post one, the last one was from January! And I still had a gf :)
Some people might remember me associated with Rise of Power, well, de-associate that. A couple of months ago we parted ways, we really had some differences that weren't so simple to solve, at least It was a fair part and nothing ended in a kiddie or stupid way like what happened with me before at iNvasionWorks. When leaving Rise Of Power, I didn't leave alone, as also Charles took the decision of leaving with me (where you go I go he said, It felt so good to hear that kind of backup from someone.). We decided to start a small project, and after some discussions and ideas we decided to make a futuristic racing game with powerups and malicious powerups, like lighting bolts and stuff. I also helped ProjectRaven with solving some bugs they needed solved for showcasting a demo; of course, I did this for free, just to help. I also kept working on a network application, based on Torque and using our own GPL tools, intelligently separated by a layer that allows the compliance with the GPL. I started working on this network application a way back already and it's going ok, but I can't disclose any more information.
I've been recently working on a Linux software installer, and we shipped the TrajectoryZone Beta2 with it, bye bye ugly Loki Installer.
If anyone is interested, I've been tracking my progress in my personal Blog (I think it comes from weB LOG, but I'm not sure) and it's hosted in my own personal server right here: bbsxavier.homelinux.net/~reivax/blog/
The following is a copy paste from my last entry in my blog that I think I'll paste here too, just to make the plan complete and not having to link it.
Quote:
Sean Pollock had his IRC thing IOTD (Image of the day) on GarageGames, unlickily while his IOTD was still not approved I submitted mine, which is *similar*, but it seems the guys at GG *cough* Jeff *cough* decided that my IOTD sucked balls. So what better idea than delay it (Sean's was there for 2 days and some) until something else appears (GreenLight IOTD) so that mine only stays up for a couple of hours. Great, thanks. It's these things that really upset me about all the GarageGames staff and the business world completely. I'm getting tired of game development all together. That would be point number one, of course there's always something else, that wouldn't be enough to make me an upset man, but, there's the team issue. So you go join a nice big team (iNvasionWorks, RiseOfPower), and the problems arise because they don't see development as I do, I get to be the only moron working and get told to make the game without even a design, fair enough, but then there's the bullshit going on between team members and stuff. Ok, fine, let's go make our own, let's do it indie, small team, check, small game idea, check, a month of nice ideas and nice development, check. Now, designer/mapper disappears without trace (I don't even bother to send an email), Lead artist does some concepts then gets married and leaves on a honey moon for 2 weeks and again I'm left like a moron working on the game and getting all depressed and upset.
What I always used, loved and cared really about is Open Source, Linux, Gtk, Gnome and the Desktop. That's what I would really want to do, and have been trying to for years, but there's always those rush weeks on game development that make you drop everything else (even school) and then when you get back at it need to start all over again and don't feel like doing it. Well, that keeps happening, I've been doing more investigation on many gnome desktop aspects lately, but again, I feel so damn sorry to say, I'll forget about game development and my 2 year membership on GarageGames as an active member and developer. I also feel damn sorry to stop doing something that many people think I'm good at, since I did receive many good comments about my programming, both in my projects and from people on the IRC channel (which I'm still banned from for being a dick, I admit it, I *AM* a dick).
So I get an option, a very wide and decisive one. I can continue working on PowerRace with my company and do some Gnome/Gtk development like I'm doing now, I can join one or two other game development projects that want me to work with them, one is an fps game and another a bike racing game, both sound good ideas, but what I can say, I've been through that crap many times already, though there's always the possibility of a good chance. My last option would be forget about game development, keep developing the network management application I'm working on with Torque and dedicate most time to work on Gtk/Gnome stuff while doing some more Unix networking stuff that we have planned.
The question is, what pill should I take? There's no way back I guess. (Oh, that reminds me, I must be the only lonely looser that hasn't seen the 3rd movie yet)
Yet more depression comes from the fact that the year is almost over, I have exams, I don't want to take them, I feel tired, lazy... simply fucked up. Also the lonely factor comes into play.. I do have my friends which I really love and appreciate to have them as my friends, else my life would be so empty, but still, there's other types of love, that sometimes are hard to get, specially when you put someone in your mind that you know you can't reach by X,Y or Z reason.
I really want the year to be over, go back to my home, visit my parents, my family, my friends back there. Just be able to sit down in the beach without having to think about a damn formula or stupid programming language at all, without having all the daily damned routine that living in a big city has. And also being able to drive, which really helps me to free my mind, drive, drive far far away, listening to just music and the sound of the wheels turning... the wind in your face... ahh, lovely.
Right, and getting back to planet earth, today, Tuesday 00:00am, I have an exam today, in about 12 hours, It's raining, there's a nice lighting storm that will fry my cpu any minute, and If I'm lucky it will be after hitting the post button here.
I would like also, to say I'm very sorry for the departure of a fellow Gnome developer (I saw fellow, but I never met him, but that's what OpenSource communities make you feel, brotherhood), Chema Celorio, who passed away after having a skydiving accident in Mexico. He was working at Ximian and all the blog entries I read today about his death just made me feel so down that I thought I would mention it, even when I don't know him.
Nat's words, excellent and very touching words, about Chema, here
Besides all these indecision on what to do, I'm pretty sure I'll still be supporting Trajectory Zone whit it's Linux builds and developing the so called GGInstaller, a GTK application for installing software on Linux computers using a nice gui. Another thing I for sure won't abandon is my fellow buddy, Paul, on developing our network application. I will also not abandon Black Blood Studios, founded by Kyle and I.
Kudos to all my friends, real and virtual ones, and to everyone that puts with my dickness everyday, Love ya all... and I should ready get back to studying.
Peace.
If you *really* reached down here reading, I can say I'm Impressed and I would like to thank you a lot, If you reached here skipping some paragraphs, well, I can perfectly understand that as this is the most boring piece of text I've ever written ;)
Sorry for the long .plan, but I hardly ever post one, the last one was from January! And I still had a gf :)
Recent Blog Posts
| List: | 05/21/05 - Plan for Xavier "eXoDuS" Amado 05/01/05 - Plan for Xavier "eXoDuS" Amado 04/03/05 - Plan for Xavier "eXoDuS" Amado 03/25/05 - Plan for Xavier "eXoDuS" Amado 05/29/04 - Plan for Xavier "eXoDuS" Amado 11/11/03 - Plan for Xavier "eXoDuS" Amado 01/15/03 - Plan for Xavier "eXoDuS" Amado 05/14/02 - Plan for Xavier "eXoDuS" Amado |
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Submit your own resources!| Xavier "eXoDuS" Amado (Nov 11, 2003 at 03:10 GMT) |
I guess I don't have what it takes.
| Jeff Tunnell (Nov 11, 2003 at 05:23 GMT) |
Your IOTD is still up, but there are more in the queue, so it won't be up as long as Sean's was. To be honest, his looked better and more thought out than yours. Have you thought about pooling your interests and helping each other?
If you are impressed with Bravetree and 21-6, maybe you could work on a project with them?
I think you are being WAY too hard on yourself. Sometimes you do come across a little harsh, but you do know what you are doing. I think it would be a shame to quit game development.
-Jeff Tunnell GG
| Xavier "eXoDuS" Amado (Nov 11, 2003 at 05:32 GMT) |
Regarding to the IOTD, I don't see how you can say his was more thought out than mine, I don't even think they are comparable things. What he did was a simple IRC client implementation, which in turn, is *part* of what my project does. My attempt was not an IRC client, but a gaming system like Blizzard's Battle.NET. In order to achieve this I implemented an IRC client, but used many of IRC's commands that in normal chat clients are used for notices, private messages, etc to implement the game join, track change, slot status', etc.
Anyway, his looked better, yes probably, he had 2d art, I didn't... that's how most time it is, things receive critic from the eyecandy and not from the work behind them, I knew that would happen, but well, I wanted to post that now since there's a long way till that gets the 2d art/layout done for it, if it's ever done.
I doubt either company would have any fillings or interest for me. And about the game development thing, I'm still thinking about it, it all depends how things turn out in the next week, or the next couple of weeks, I have a busy couple of weeks, specially from university.
Thanks again, I always had the feeling you hated me with a passion.
| Sabrecyd (Nov 11, 2003 at 13:29 GMT) |
Sorry to hear that you left the Rise of Power project. I can understand the tension that can arise between members tho. Sounds like you could use a good break. I've needed that a couple times. Just to take a step back and get away from code/script for awhile really helps (the beach is good. Remote backpacking/camping works for me). I'm sure the exams don't exactly allow that right now but like you said when the year is over...
Anyway, best of luck to you with your new projects.
btw I never thought you were a dick. You've helped me out a few times when I needed it. Thanks for that.
| Phil Carlisle (Nov 11, 2003 at 13:44 GMT) |
Ive had projects break apart, many times due to myself, so I can understand your feeling about that. All I can suggest, is to keep going, because eventually you WILL find the team like bravetree or 21-6 or whoever.
It takes a lot of effort to finally end up with something good, but at least it IS good.
Stick with it!
Phil.
| Xavier "eXoDuS" Amado (Nov 11, 2003 at 13:50 GMT) |
@Sabre: thanks for your comments. I do think I need a break, In less than a month college is over and I'm going back to my home for 2~3 months, so hopefully that will be enough time to get a fresh mind and a fresh start.
@Phil: Yeah, but I keep thinking that I might not find a good team to work with and I will keep wasting more and more time on trying to. I guess it depends on the mood with which you make decisions, I'm going to wait for these vacations to see what I can come up with to work on, if anything, and try to get some other people to help. I guess.
Thanks to you too.
| Frank Bignone (Nov 11, 2003 at 18:40 GMT) |
(You are really good man, it's my first post here since many months) ;)
| Ron Yacketta (Nov 11, 2003 at 18:41 GMT) |
I had similar issues over the past couple of years. Part of several projects that went nowhere; some issues were personal conflicts others were the team itself. I stuck with it and fought through the rough times. Things are starting to look up now that I am helping out 21-6 with Elements and doing some other side project stuff for the community.
Just keep your head above water and things will work out, even if it is just adding features to TGE that would be beneficial to the community. Someone is bound to take notice and inquire about your status to work on a dev team.
Might also be worthwhile to contact BT or 21-6, what is the worse they can so? No...
-Ron
Edited on Nov 11, 2003 19:29 GMT
| Gilles Jr Lafrance (Nov 11, 2003 at 20:30 GMT) |
Hey, don't give up my friend. I'm really sorry to hear about those projects you've been into to finally get in a "dead end". I didn't knew all this. And for IRC, I really don't know how a developper have the time to chat there nway :) so It's a good thing if you're banned , hehe (I can hear some grrrr... hrrrrmmm from some IRC addict)
Personnaly, I've seen the good job you've put in your "Internet Gaming Network", with only what is needed for the gaming side. Both of the project are interesting and have their advantages. But yours won't be a ressource so that is maybe something that made Sean's one more interesting for lot of peoples and maybe GG. For the art sides, I understand what you mean :) But I think the "real" developpers can see the job behind the art easilly. If they don't see it, go away from them because they are those that will start a project and will never finish it :)
My opinion only, but why not continue to work on PowerRace with Charles ? Look, me and my brother are only 2 and I think we've made more then a lot of the "big team" I've seen around here, in less time. Why ? Passion. Like you seem to have yourself. I think you should just concentrate on one project at a time beeing a really small team because there is "Oh, so much works to do" :) But never forget the passion and that job will be fun.
Btw, we didn't forget about your offer about Linux. We're not just ready for it yet and as we don't now nothing about it, so we'll have lot of questions for you :) . But all this will be a little later. Oh, and I have redesigned all the temporary buttons that were on our screenshot, hehe.
Good luck with your exam !
Gilles Jr
| Xavier "eXoDuS" Amado (Nov 11, 2003 at 20:47 GMT) |
@Frank: Thanks a lot for writing by dude, good to see you back too :)
@Ron: Yeah, some people did contact me about joining them, but most of the time I don't know what to do, or when I do join (previous projects are a fact) they end bad in some way. Guess I'll have to keep trying like you say, maybe one day I'm lucky. Thanks... rudolf ;) (sorry, I hadn't said that in a long time, heh)
@Gilles: Thanks to you too, and yes I know that IRC isn't really important, but well, it's always good to be able to discuss some design issues or ideas with someone else, or get anoter point of view on implementing something, etc. Glad to know someone actually got to see the IOTD and realize what it really was :)
The problem with powerrace is that Charles doesn't have much time, I'm pretty much on my own, my artist sent me some great car concepts today though, I really liked them.
bbsxavier.homelinux.net/~reivax/images/powerrace/rough_car_shapes.jpg
I'll actually look for an extra mapper/2dartist and see what we can do, wont hurt to increase the team size for now, I was planning on mounting a small 4~5 dev team though, we already have me, sound guy, mapper(charles) and artist (asaf).. but well, gonna try with an extra couple of members see what we can do... else I'll think I'll forget about powerrace... sigh :(
I do think you two have a good thing in hands, and a good passion for it, the game is the most strange idea I've heard to date, and it's cool :)
Sure, answering questions hasn't hurt anybody ;)
And I even have now the Linux software installer, which is looking great, and I'll keep working and improving. Still need to get some feedback from the TZ Beta.
I got back from the exam and It wasn't that bad, thank you :)
PS: Glad those buttons are gone :)
And to everyone else that reads even the comments, thanks :)
| Gilles Jr Lafrance (Nov 12, 2003 at 14:17 GMT) |
... strange ? hehe, ok, I like that :) I remember seeing Myst pub where no-one could tell what the h.ll that game was going to be. Coincidence, they where 2 brothers working on that game at first :), then a friend helped them to finish the game. Then, they got rich and they now have around 100-200 peoples (just a guess) working for them ! hehe Oh well, BUGhey! won't have that much impact as Myst, but I think that those 2 bros have shown us how to form a team :) :
"Work, beleive in your work, work again, don't listen to the "big heads" that can't take something they define as "not standard" just because they are not the one who got the idea, continue to work, then become the big head and define new standards", doh ! :)
PowerRace ! I like that !
Gilles Jr
| Neil Marshall (Nov 13, 2003 at 01:31 GMT) |
| Ryan Ackley (Nov 13, 2003 at 05:31 GMT) |
Edited on Nov 13, 2003 05:32 GMT
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