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TGB 1.7.4: Anatomy of a 2D Game Engine
TGB 1.7.4: Anatomy of a 2D Game Engine
| Name: | Deborah Marshall | ![]() |
|---|---|---|
| Date Posted: | Jul 08, 2008 | |
| Rating: | 4.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Deborah Marshall |
Blog post
For all you TGB fans, you might have noticed a recent disturbance in the force. First, you should know that Melv May's got his thinking cap on and is working on new plans for TGB. We're taking a good hard look at the internal guts of TGB and figuring out ways to improve it for future big releases. We have some super active GG community members who are voicing their opinions and helping us tackle the bigger pictures. Keep throwing the ideas at us, guys!

Leonardo would have drawn a better picture of TGB's internal anatomy, but I don't have his sketching skills.
Before we tackle the big issues, however, there were a couple of things we wanted to touch-up from the release of TGB 1.7.3. Which leads me to...

This fix was mainly some minor cosmetic surgery: removing a mole here, shaving off some unwanted fat cells there. Specifically, the release has been enhanced as follows:
Big thanks to Melv May (of course!), Matt Langley, and Ken Holst for administering all treatment to v. 1.7.4, from check-in to post op.
So what's in store for TGB's future? We're still working out the details. We have a pretty good idea of what you want in future versions of TGB, but it's always good to gather opinions in various formats. Start voicing things here, in Melv's previous blog, in the TGB forums, and also via this survey. Because without symptoms, we can't correctly diagnose the problem.
Happy game making and remember to eat your veggies!

Leonardo would have drawn a better picture of TGB's internal anatomy, but I don't have his sketching skills.
Before we tackle the big issues, however, there were a couple of things we wanted to touch-up from the release of TGB 1.7.3. Which leads me to...
TGB, Under the Knife
This fix was mainly some minor cosmetic surgery: removing a mole here, shaving off some unwanted fat cells there. Specifically, the release has been enhanced as follows:
t2dTrigger onLeave working properly again without source code modifications
"LINK" mode image-maps back to "normal" (image maps, that is)
Mac hardware cursor showing
Unstuck sticky corners
Killing particle effects without making them all disappear
Big thanks to Melv May (of course!), Matt Langley, and Ken Holst for administering all treatment to v. 1.7.4, from check-in to post op.
Recommended Check-Ups for TGB
So what's in store for TGB's future? We're still working out the details. We have a pretty good idea of what you want in future versions of TGB, but it's always good to gather opinions in various formats. Start voicing things here, in Melv's previous blog, in the TGB forums, and also via this survey. Because without symptoms, we can't correctly diagnose the problem.
Happy game making and remember to eat your veggies!
Recent Blog Posts
| List: | 11/04/08 - Vote for Torque: Front Line Award Finalist! 10/29/08 - Torque Making AAA Headlines 10/16/08 - Hinterland Released on Steam 09/22/08 - Austin GDC (Everything is Better in Texas) 09/03/08 - Packed Full of PAX 2008 08/06/08 - Snapshots of the Garage 07/08/08 - TGB 1.7.4: Anatomy of a 2D Game Engine 05/13/08 - Yard Sale Junkie coming to a portal near you! |
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Submit your own resources!| Michael Perry (Jul 08, 2008 at 19:37 GMT) |
Great work everyone!!!
| Phillip OShea (Jul 08, 2008 at 19:43 GMT) |
| Donald \"Yadot\" Harris (Jul 08, 2008 at 20:20 GMT) |
| Leroy Frederick (Jul 08, 2008 at 20:32 GMT) |
| Patrick (RollerJesus) (Jul 08, 2008 at 20:41 GMT) |
| Guimo (Jul 08, 2008 at 23:50 GMT) |
Luck!
Guimo
| Drew -Gaiiden- Sikora (Jul 09, 2008 at 02:53 GMT) |
| Robert Dowling (Jul 09, 2008 at 03:26 GMT) |
really looking forward to better collision and multiplayer support :)
Edited on Jul 09, 2008 03:27 GMT
| Deborah Marshall (Jul 09, 2008 at 05:36 GMT) |
| Isaac Barbosa (Jul 09, 2008 at 22:16 GMT) |
| Benjamin L. Grauer (Jul 09, 2008 at 22:34 GMT) |
Survey done.
Three of the "most wanted" possible features actually describes some d6tools ^^
I think I am highly interested in the results ;)
| Ronny Bangsund (Jul 10, 2008 at 21:22 GMT) Resource Rating: 5 |
| Edel (Jul 28, 2008 at 18:37 GMT) |
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4.7 out of 5


