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TGB 1.7.4: Anatomy of a 2D Game Engine

TGB 1.7.4: Anatomy of a 2D Game Engine
Name:Deborah Marshall
Date Posted:Jul 08, 2008
Rating:4.7 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Deborah Marshall

Blog post
For all you TGB fans, you might have noticed a recent disturbance in the force. First, you should know that Melv May's got his thinking cap on and is working on new plans for TGB. We're taking a good hard look at the internal guts of TGB and figuring out ways to improve it for future big releases. We have some super active GG community members who are voicing their opinions and helping us tackle the bigger pictures. Keep throwing the ideas at us, guys!


Leonardo would have drawn a better picture of TGB's internal anatomy, but I don't have his sketching skills.


Before we tackle the big issues, however, there were a couple of things we wanted to touch-up from the release of TGB 1.7.3. Which leads me to...

TGB, Under the Knife




This fix was mainly some minor cosmetic surgery: removing a mole here, shaving off some unwanted fat cells there. Specifically, the release has been enhanced as follows:



Big thanks to Melv May (of course!), Matt Langley, and Ken Holst for administering all treatment to v. 1.7.4, from check-in to post op.

Recommended Check-Ups for TGB



So what's in store for TGB's future? We're still working out the details. We have a pretty good idea of what you want in future versions of TGB, but it's always good to gather opinions in various formats. Start voicing things here, in Melv's previous blog, in the TGB forums, and also via this survey. Because without symptoms, we can't correctly diagnose the problem.

Happy game making and remember to eat your veggies!

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Michael Perry   (Jul 08, 2008 at 19:37 GMT)
Yahooooooo! =)

Great work everyone!!!

Phillip OShea   (Jul 08, 2008 at 19:43 GMT)
Awesomeness!

Donald \"Yadot\" Harris   (Jul 08, 2008 at 20:20 GMT)
Man if you guys build in multiplayer support that would be ... well... awesome.

Leroy Frederick   (Jul 08, 2008 at 20:32 GMT)
Great stuff, just did the survey too! :)

Patrick (RollerJesus)   (Jul 08, 2008 at 20:41 GMT)
I appreciate all the hard work TGB peeps!

Guimo   (Jul 08, 2008 at 23:50 GMT)
I'd love to see some updates for the TGE. Now its lagging behind TGEA and TGB.

Luck!
Guimo

Drew -Gaiiden- Sikora   (Jul 09, 2008 at 02:53 GMT)
thx for the survey link Deborah - I hadn't seen it yet.

Robert Dowling   (Jul 09, 2008 at 03:26 GMT)
Awesome news, I did the survey too.

really looking forward to better collision and multiplayer support :)
Edited on Jul 09, 2008 03:27 GMT

Deborah Marshall   (Jul 09, 2008 at 05:36 GMT)
@Drew: This was the first time we posted the survey live. We've already got some great responses on the forums and Melv's previous blogs, but we're information junkies over here, so can't hurt to get a little more!

Isaac Barbosa   (Jul 09, 2008 at 22:16 GMT)
congratulations for the hard work GG team!

Benjamin L. Grauer   (Jul 09, 2008 at 22:34 GMT)
Way to go, nice version \o/

Survey done.
Three of the "most wanted" possible features actually describes some d6tools ^^
I think I am highly interested in the results ;)

Ronny Bangsund   (Jul 10, 2008 at 21:22 GMT)   Resource Rating: 5
Downloaded, survey answered. Compiling later. Thanks, all responsible devs!

Edel   (Jul 28, 2008 at 18:37 GMT)
I'm with 'Donald' **multiplayer** support would be awesome!!

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