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Call to Action: GG Internships
Call to Action: GG Internships
| Name: | Deborah Marshall | ![]() |
|---|---|---|
| Date Posted: | Jan 23, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Deborah Marshall |
Blog post
It's that time of year again: the weather is freezing our extremities, the holiday rush of games are over, and people are looking ahead to the next best thing. For me, that means drafting internship needs for GarageGames.
Interns may be the coffee gophers of the world at other companies, but not at GarageGames. Interns are a very important tradition here. Important GG icons such as him, him, and yes, even him began in the coveted internship position. We take interns very seriously because they are a better way of evaluating future employees than just doing a bunch of interviews. What better way to get to know each other than to work together for three months on one of our important projects?
So why should you be interested? Well, I admit I'm a little biased, but hey, I'm entitled to my opinion on my own blog. You should be excited because it rocks to work at GarageGames. When I graduated from the University of Oregon, I wanted a creative job that I love going to every day. I haven't been disappointed. GarageGames, though growing, is still small enough that I have front row access to all sorts of exciting projects like the evolution of Torque engines, the Instant Action launch, and the creation of Fallen Empire: Legions. I interact daily with people whom I consider both friends and colleagues. And I also get to help out with a variety of traditional job functions that would be compartmentalized in a bigger company, like HR, marketing, and development. All this, and I get to live in a city that boasts a pretty high quality of life. Don't get me wrong: life at GarageGames is demanding. Every employee puts 110% of themselves into their work, whether it is executive management or Quality Assurance. But to me, working with dedicated people only motivates me to become that much better, and the work is part of the experience. Looking back at what I've contributed to since I started full-time at GarageGames, I can only get excited about what's yet to come.
As you've probably guessed by now, there's a lot of work to be done. That's where you step in:

What's in it for you?
- Daily Wii Tennis Matches
- Board Game nights every Friday with your bosses
- Real-world training and experience in the video game industry
- Accommodations at our Intern House (free rent!)
- Flexible scheduling for students
- School credit
Just so you know, to be eligible for internships, candidates MUST be in school or eligible for receiving school credit or clock hours. (You do not actually have to apply for or receive credit.) Generally interns work for three months, and we're willing to let candidates start anytime between March and June (although the sooner you start, the better for us).
So if you're interested in any of these positions, e-mail internships@garagegames.com your resume, cover letter, and portfolio of website, programming and/or art samples. Apply soon because we've already got some applicants biting at the apple. I look forward to targeting you with a nerf gun in the near future!
Interns may be the coffee gophers of the world at other companies, but not at GarageGames. Interns are a very important tradition here. Important GG icons such as him, him, and yes, even him began in the coveted internship position. We take interns very seriously because they are a better way of evaluating future employees than just doing a bunch of interviews. What better way to get to know each other than to work together for three months on one of our important projects?
So why should you be interested? Well, I admit I'm a little biased, but hey, I'm entitled to my opinion on my own blog. You should be excited because it rocks to work at GarageGames. When I graduated from the University of Oregon, I wanted a creative job that I love going to every day. I haven't been disappointed. GarageGames, though growing, is still small enough that I have front row access to all sorts of exciting projects like the evolution of Torque engines, the Instant Action launch, and the creation of Fallen Empire: Legions. I interact daily with people whom I consider both friends and colleagues. And I also get to help out with a variety of traditional job functions that would be compartmentalized in a bigger company, like HR, marketing, and development. All this, and I get to live in a city that boasts a pretty high quality of life. Don't get me wrong: life at GarageGames is demanding. Every employee puts 110% of themselves into their work, whether it is executive management or Quality Assurance. But to me, working with dedicated people only motivates me to become that much better, and the work is part of the experience. Looking back at what I've contributed to since I started full-time at GarageGames, I can only get excited about what's yet to come.
As you've probably guessed by now, there's a lot of work to be done. That's where you step in:
What's in it for you?
- Daily Wii Tennis Matches
- Board Game nights every Friday with your bosses
- Real-world training and experience in the video game industry
- Accommodations at our Intern House (free rent!)
- Flexible scheduling for students
- School credit
Just so you know, to be eligible for internships, candidates MUST be in school or eligible for receiving school credit or clock hours. (You do not actually have to apply for or receive credit.) Generally interns work for three months, and we're willing to let candidates start anytime between March and June (although the sooner you start, the better for us).
So if you're interested in any of these positions, e-mail internships@garagegames.com your resume, cover letter, and portfolio of website, programming and/or art samples. Apply soon because we've already got some applicants biting at the apple. I look forward to targeting you with a nerf gun in the near future!
Recent Blog Posts
| List: | 05/13/08 - Yard Sale Junkie coming to a portal near you! 04/18/08 - Survey Says ... TGEA 1.7 03/21/08 - GDC, TGB, You and Me 01/31/08 - Game in a Day: GG Style! 01/23/08 - Call to Action: GG Internships 12/14/07 - TGB 1.6 Released...and Manatees? 08/10/07 - Doing what you love |
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Submit your own resources!| Tom Perry (Jan 23, 2008 at 22:31 GMT) |
| Deborah Marshall (Jan 23, 2008 at 22:44 GMT) |
| Britt Scott (Jan 24, 2008 at 05:46 GMT) Resource Rating: 3 |
| Deborah Marshall (Jan 24, 2008 at 17:42 GMT) |
| Tom Eastman (Eastbeast314) (Jan 24, 2008 at 18:52 GMT) |
| Deborah Marshall (Jan 24, 2008 at 19:03 GMT) |
Looking forward to it this summer.
| Tom Eastman (Eastbeast314) (Jan 24, 2008 at 20:00 GMT) |
I think I'll be a bit more useful after a couple more graphics and networking courses though ;)
| Deborah Marshall (Jan 30, 2008 at 21:40 GMT) |
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