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First Session Down, A Zillion to Go!
First Session Down, A Zillion to Go!
| Name: | Jay Jennings | |
|---|---|---|
| Date Posted: | Nov 18, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jay Jennings |
Blog post
Okay, it took us a few more days to get going than I expected, but Tom and I did most of the Fish Demo Tutorial this evening. It was interesting how whenever it was time to type in code it was my turn at the keyboard, but whenever it was time to add another fish and hit the Play button, it was Tom's turn. Hmmm -- I'll have to watch for that next time.
It seemed kind of weird to just jump into the programming end of things without explaining variables, and parameters, and all those other cool things we use everyday, but I think if I keep talking through things ("minSpeed is like a drawer and we're going to put a 5 inside of it -- then whenever we need to know what the lowest speed should be, we can look in that drawer and see what's in it") that he'll grok it.
We talked about the idea of adding a second config datablock with different world limits so some fish swim along the bottom and some fish swim up higher, so he's getting the idea of reusable blocks and such.
We still have to add the waves, bubbles, and light to the demo and then move on to the next tutorial, but Tom's already thinking of ways we can add a diver with a speargun, and a shark that swims in and tries to eat the fish, etc.
Starting at our next session we're going to keep a "game log" so we can keep track of how much we're doing and the new things we're learning. I figure it'll help Tom retain more, and it could be used as "proof" for other homeschool parents that TGB can be a real asset to their curriculum. =;)
Jay
It seemed kind of weird to just jump into the programming end of things without explaining variables, and parameters, and all those other cool things we use everyday, but I think if I keep talking through things ("minSpeed is like a drawer and we're going to put a 5 inside of it -- then whenever we need to know what the lowest speed should be, we can look in that drawer and see what's in it") that he'll grok it.
We talked about the idea of adding a second config datablock with different world limits so some fish swim along the bottom and some fish swim up higher, so he's getting the idea of reusable blocks and such.
We still have to add the waves, bubbles, and light to the demo and then move on to the next tutorial, but Tom's already thinking of ways we can add a diver with a speargun, and a shark that swims in and tries to eat the fish, etc.
Starting at our next session we're going to keep a "game log" so we can keep track of how much we're doing and the new things we're learning. I figure it'll help Tom retain more, and it could be used as "proof" for other homeschool parents that TGB can be a real asset to their curriculum. =;)
Jay
Recent Blog Posts
| List: | 11/18/06 - First Session Down, A Zillion to Go! 11/12/06 - TGB + Homeschooling |
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Submit your own resources!| Jameson Bennett (Nov 18, 2006 at 15:47 GMT) Resource Rating: 5 |
I think programming approaches (such as OOP) are much more intuitive nowadays and probably easier for kids to grasp. Please keep us updated on your and Tom's progress!
| J Sears (Nov 19, 2006 at 19:17 GMT) |
My dad bought me borland c++ and a book and said here you go, I never got too far past that first book
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4.0 out of 5


