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TGB + Homeschooling

TGB + Homeschooling
Name:Jay Jennings 
Date Posted:Nov 12, 2006
Rating:3.7 out of 5
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My kids are homeschooled and my son Tom (age 12) is a game freak, which is typical. What's not typical is that we're doing a rather "eclectic" version of homeschooling, almost "unschooling" and so we don't have a formal curriculum.

Which means that writing a game with TGB can count towards actual schoolwork. Which is cool for me, because I really won't mind helping him with his homework. =:)

So the plan starting Monday is to map out a game, design the whole thing, build it, and then (assuming it's good enough) sell it. Think of all the school-type subjects that can be incorporated in such a fun task.

I'll try and post here at least once a week with our progress, and I'll even have Tom throw in a post every once in a while (that's spelling, English composition, typing, and who knows what else!).

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Jacob Williams   (Nov 12, 2006 at 05:42 GMT)
Jay, I think the idea you have here is pretty sound. Most kids have no experience in Marketing and eCommerce. Also, the coding could be math heavy, which will get the kids rolling out some Algebra. It might also be wise to have Tom document everything, and possible throw in graphs and make professional presentations every so often. Keep us updated; I would like to know how this works as a learning experience.

Jacob

Tank Dork   (Nov 12, 2006 at 10:23 GMT)
and today for art class children.. we are making "sprites".. no.. no children.. not a soft drink..

Sounds like a good learning experience.. and maybe a start to a life of game engineering :)

Sam Redfern   (Nov 12, 2006 at 11:09 GMT)
Definitely a good way to learn. Rather than learning abstract concepts in a sterile, uninspiring way, your son will learn applied skills in a fun way. The best way to learn is to see the *need* for something and figure out how it's done, and apply it to a project. The skill is immediately anchored and not likely to be forgotten.

It reminds me of the day I learned about arrays... I was 11 yrs old and trying to make an adventure game (like the original Adventure). I knew I needed something new.. and then I discovered arrays...
I often feel sorry for my (university) students who have to learn arrays in a hurried, pressurised and ultimately quite abstract way. They're learning because they're told to, not because they see how this new concept is immediately useful.

Samuel Harper   (Nov 12, 2006 at 14:44 GMT)
Hey Jay,
That's a great idea. My kids are home schooled as well - we've been working on games for about one year. I also gave a class to some of their home schooled friends last spring as well.

It's a great way to get kids involved with many different aspects (math, coding, project planning, art,etc.)

We started with game maker (and a great book just came out for it) and Blitz3D - but just moved over to Torque a few months ago - and our games just got much richer and the kids became more motivated (with Torque and all the content packs - the kids can make something playable quicker).

Good luck!
Sam

Neo Binedell   (Nov 12, 2006 at 18:19 GMT)
Heh, I have always said that in general you don't get what Trigonometry really is until you
start wanting to rotate stuff in a cool environment (e.g. game dev), etc ;p

If kids are taught the application in an entertaining, visual and useful way concepts are
grasped much much quicker and retained as they are used on a daily basis.

good luck...

Clint Herron   (Nov 12, 2006 at 21:20 GMT)
That's great! Back when I was homeschooled my dad taught me C, and programming remained a subject through elementary. Lately I've been tutoring a young homeschooled friend of mine in Python and Pygame -- he's doing great with geometry so far. I hope your education goes well!

David Higgins   (Nov 13, 2006 at 02:02 GMT)
@Jay, thats awesome -- definately keep us updated, I'm curious how it pans out -- my son is 5 now and I'm hoping to get him into something similiar in the near future.

Dx   (Nov 13, 2006 at 05:17 GMT)
to be honest, i think it's quite a novel idea, bringing up a kid in that kind of environment would certainly be advantageous at an intellectual standpoint, i firmly believe that introducing kids to stuff thats seen as "heavy" to most people as a good thing as long as it's fun for them and it's broken down a bit so the child doesn't get overwhelmed. In my opinion introducing you child to game development is a great way to introduce them with many topics of math and other related subjects that most people struggle with simply because they don't see the practical application.

Unfortunately everything has it's draw backs, i mean as i said it's a very good thing to do, just need to consider social implications, obviously introducing your child to this kind of thing, this early would make him pretty bright, also teaching him the value of patience and social understanding as well as how to relax would be very good continuous lessons to teach and would certainly aide your child later in life.


anyway, thats just my opinion, it's amazing how much ironic the chaos theory is ('a guy walks down a street, obviously doesn't want to be robbed or anything so he picks up the pace and looks around so that he can both reach his destination quicker and spot incoming danger quicker, this way he should easily avoid trouble. A group of kids standing around talking to each other bored out of their minds. One of the group spots the guy, he's walking quickly and looking around a lot, clearly displaying traits of fear, theres no reason for the guy to be scared, after all it is during the day, perhaps he has a lot of money on him, he brings this to the attention of the rest of the kids, they follow the guy and rob him' read this scenario and think about how it applies to parenting) but anyway, I'm not a genius in any sense of the word, pretty much the opposite, also i don't have any kids so really i shouldn't comment, just thought I'd throw in a couple of comments.

hope you child gets along well (which I'm sure he will), be interested in further updates.

Dx
Edited on Nov 13, 2006 05:26 GMT

Ray Noolness Gebhardt   (Nov 13, 2006 at 14:44 GMT)
I was home schooled when I was younger, and I actually enjoyed it quite a lot. I live in Pennsylvania so the laws are pretty restrictive with home schooling here. We had to have a fairly standardized school curriculum in order to conform with our local laws. I would have loved to have game programming integrated into my curriculum, but it was something that I could only play around with in my free time.

Clint Herron   (Nov 13, 2006 at 17:53 GMT)
David: You say your son's 5 -- if it's any encouragement, I think my Dad started with me when I was around 6 or 7 -- just wanted to let you know that I don't think that 5 is too young.

David Higgins   (Nov 13, 2006 at 20:31 GMT)
@Clint, i don't believe his age is too young at this point either, but my problem is that I only see my kids on the weekends currently and I don't believe that I can teach him and have him remember and understand his lessons in 2 days and then have a 5 day rest from it -- I believe it should be something that I do with him every day, maybe an hour or so each day -- more if he really wants to spend the extra time.

He's already working on things like level designs and such, he designed a few race track maps for me to integrate into one of my game ideas -- he says there "cool" and he wants to "tear up the track" -- he's also already given feedback on quite a few things, such as "look and feel" as well as "game play" in some games I've been working on, as well as some of the demo's and beta's that have been floating around.

Minigolf Mania, for example, from the eyes of a five year old is .. "Cool dude", "Ahahaha, the ball went over the wall", "Dad Dad, Look at that, I made the ball jump up", etc, etc ... I'm sure if I thought about it longer, or just sat down with him and let him play some more, I could get a whole lot more comments out of him on it ...

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