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Torque X 3D Beta is here!

Torque X 3D Beta is here!
Name:Thomas Buscaglia
Date Posted:Nov 29, 2007
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Blog post
Torque X 3D Beta is finally here!

For those not "in the know" about Torque X progress I thought I'd post a quick .plan about the Beta that got pushed out today. Here's a quick recap of the progress forum posts with screenshots and some development details followed by tonight's announcement post:

Torque X 3D Update - June 14
Torque X 3D Update - July 10
Torque X 3D Update - September 7
Torque X 3D Update - October 14
Torque X 3D Beta Is Here

Happy Wednesday, everyone.

Recent Blog Posts
List:11/29/07 - Torque X 3D Beta is here!
06/14/07 - Introducing TXB!
06/09/07 - WTF is a clipmap?
04/10/07 - Something to look forward to...
02/07/07 - About this deadline...
08/13/06 - GG: Thanks for everything
06/21/06 - Interning at GG

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John Kanalakis   (Nov 29, 2007 at 08:08 GMT)
This is great news! A BIG Thank You to the entire Torque X team for pulling this off.

John K.

Daz   (Nov 29, 2007 at 08:48 GMT)
Sweeeeeeeet!!!!

Alienforce   (Nov 29, 2007 at 09:39 GMT)
Great news!!! and a big thanks to the GG Torque X team!

Ian Roach   (Nov 29, 2007 at 13:13 GMT)
Awesome, keen to try this out.
Edited on Nov 29, 2007 13:14 GMT

T Squared   (Nov 29, 2007 at 13:42 GMT)
wow thats amazing. is this engine base on TGE or TGEA? or is it just a completely new engine?

Kory James   (Nov 29, 2007 at 14:53 GMT)
Thank you, and great Job

Jonathon Stevens   (Nov 29, 2007 at 14:58 GMT)
Congrats!

Tom Eastman (Eastbeast314)   (Nov 29, 2007 at 15:34 GMT)
An early Christmas present!

David Blake   (Nov 29, 2007 at 15:54 GMT)
@T Squared
It is part of the TorqueX engine, which was a ground-up rewrite in C# for XNA.

Abydos   (Nov 29, 2007 at 16:31 GMT)
Awesome!

Morrie   (Nov 29, 2007 at 17:32 GMT)
I noticed the C# 2008 express is out does it work with it or do I have to use 2005.

Tom Spilman   (Nov 29, 2007 at 18:48 GMT)
Congrats Tom and Team!

Chip Lambert   (Nov 29, 2007 at 18:58 GMT)
@Morrie:

You'll have to use 2005 Express right now.

2008 won't be added I'm sure until GSE will work with it (2.0 just works with Visual Studio 2005)

Peter Simard   (Nov 29, 2007 at 19:11 GMT)
Here is the download link for those looking for 2k5:

www.microsoft.com/express/2005/download/default.aspx

Alienforce   (Nov 29, 2007 at 20:04 GMT)
Just want to add: It works so XXXXXX good, no problems at all.
and again my thanks to the dev team!

Henry Garle   (Nov 29, 2007 at 20:24 GMT)
Anyone who could chuck up a little compiled demo?
Im away from home and cant give this a try :(

Henry

Anton Bursch   (Nov 29, 2007 at 22:56 GMT)
I'm doing a little dance.

Michael Hense   (Nov 29, 2007 at 23:07 GMT)
ok... ok... now we're cookin'...

--Mike

Anton Bursch   (Nov 29, 2007 at 23:38 GMT)
Are the keys still valid if you have TXB? I am getting InvalidKey when I try to register after opening up TXB.

Eric Fritz   (Nov 30, 2007 at 00:03 GMT)
@Anton

We just tracked down the problem, and should have a fix up tomorrow. See the announcement thread for more info.

Adam deGrandis   (Nov 30, 2007 at 02:58 GMT)
i didnt realize jamesons had wireless access.

Thomas Buscaglia   (Nov 30, 2007 at 04:00 GMT)
They don't, but they gave me a to-go cup so I could get some work done.

James Brad Barnette   (Nov 30, 2007 at 17:48 GMT)
hey the torque templates are not showing up in game studio express. I'm on a x64 machine would they have gotten put somewhere else?

Pesto126   (Dec 03, 2007 at 15:43 GMT)
Is it just me... or is the documentation for Torque X 3D still just the Torque X 2D? Where is the discussion on the 3D Scene Object?

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