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Introducing TXB!
Introducing TXB!
| Name: | Thomas Buscaglia | ![]() |
|---|---|---|
| Date Posted: | Jun 14, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Thomas Buscaglia |
Blog post
That's right, feast your eyes on the brand new Torque X Builder!

Ok, so it's nothing new...
Here's the skinny: due to overwhelming confusion concerning Torque Game Builder X (TGBX) and what the heck it was, we decided to rename it to Torque X Builder (TXB). It's still got all the same functionality, but now it's got a more meaningful name, thus making oral recital of our tech product line 27% less likely to induce seizures.
One last time:
Torque X Builder is the level builder for Torque X, previously known as TGBX.

Ok, so it's nothing new...
Here's the skinny: due to overwhelming confusion concerning Torque Game Builder X (TGBX) and what the heck it was, we decided to rename it to Torque X Builder (TXB). It's still got all the same functionality, but now it's got a more meaningful name, thus making oral recital of our tech product line 27% less likely to induce seizures.
One last time:
Torque X Builder is the level builder for Torque X, previously known as TGBX.
Recent Blog Posts
| List: | 11/29/07 - Torque X 3D Beta is here! 06/14/07 - Introducing TXB! 06/09/07 - WTF is a clipmap? 04/10/07 - Something to look forward to... 02/07/07 - About this deadline... 08/13/06 - GG: Thanks for everything 06/21/06 - Interning at GG |
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Submit your own resources!| Will O*Reagan (Jun 14, 2007 at 06:05 GMT) |
| Peter Dwyer (Jun 14, 2007 at 08:03 GMT) |
| Stephen Zepp (Jun 14, 2007 at 08:18 GMT) |
| Thomas Buscaglia (Jun 14, 2007 at 08:22 GMT) |
| Aun Arinyasak (Jun 14, 2007 at 09:04 GMT) |
I had to borrow my friends name and credit card in England to buy the membership.
I just hope people like me (in Thailand) could buy the bundle deal from garagegames instead of Xbox-Live.
Aun.
| Jonathon Stevens (Jun 14, 2007 at 15:01 GMT) |
| Dylan Romero (Jun 14, 2007 at 17:01 GMT) |
| Tom Eastman (Eastbeast314) (Jun 14, 2007 at 18:29 GMT) |
Please stop. I want to play with shaders in TGEA right now.
| Neo Binedell (Jun 14, 2007 at 19:21 GMT) |
Same here (South Africa), but I looked up a London code and voila, worked like a charm ;p
| Alexander "taualex" Gaevoy (Jun 14, 2007 at 19:43 GMT) |
| Stephen Zepp (Jun 14, 2007 at 21:10 GMT) |
Quote:
Is it compatible with TGB? Can I create levels in TXB and use them in TGB?
No. TGB has it's own editor. TGB and Torque X have very little to do with each other from the end user's perspective, except for a common "look and feel" in the editors.
| Jason Swearingen (Jun 15, 2007 at 00:46 GMT) |
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