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Virus: SC Screenshots

Virus: SC Screenshots
Name:Mark Pilkington
Date Posted:Aug 06, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Hey

well its about that time again when I should show people what I'm doing for thoughs that are interested. I've been working alot with 3D world studio and working on a test environment and really just sat down and played with the lighting kit trying to get a mood I like - and I think I have.

The original plan was to just build everything as separate elements and just building the world up in the Torque world editor but I've just been building the whole skeleton of the environment (buildings and roads) and dressing the level with detail in the environment builder.

Sadly I lost my Technical Torque artist dude (James -problems out of both our control sadly) so its fallen back to just me but things are moving artwise as you can see and its looking ok although its abit disheartening when you see someone posting nice screenshots of beaches and water effects haha...kind of makes you want to jack it all in but I know my idea is strong.

Well heres some screenshots of the environment in Torque.
www.hsf-games.com/games/torque_1.jpg
www.hsf-games.com/games/torque_2.JPG
www.hsf-games.com/games/torque_3.JPG
(if the screenshots are abit too dark just turn your brightness up a tad)

--latest 3D world studio model---
www.hsf-games.com/games/diner_front.jpg
www.hsf-games.com/games/diner_sign.jpg
www.hsf-games.com/games/diner_back.jpg

I still need to start looking at getting some of my characters into the game but I know thats going to be a pain in the back end for someone thats not done it before so I'm putting it off till the bitter end haha.

I also have a indie games co. style site up with some contact details if you can help and abit of info on the game itself. www.hsf-games.com

Oh I just want to say Thanks again to a guy called RPullen. He's been giving me a few drips of advice and has helped me get textures with an alpha channel working with .DIFs which really makes the environment what it is.

Cheers.

Recent Blog Posts
List:08/28/07 - Normal map tutorial
10/16/06 - TSE and the long rocky road
08/06/06 - Virus: SC Screenshots
06/25/06 - Virus: survivor chronicles update
06/13/06 - UFO/Xcom style game hits development

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Jesse (Midhir) Liles   (Aug 06, 2006 at 19:53 GMT)
That looks great =)

Adam deGrandis   (Aug 07, 2006 at 11:47 GMT)
Looking great, guys.

James Bond   (Aug 07, 2006 at 11:53 GMT)
In the famos words of Arnie,
I'll be back. It is true that personal problems have seen me away from the 'ol PC, however things are getting a little easyer to deal with now. Those who know me, will understand that life has been the proverbial bit... When I am alitte stronger I will let everyone in on what has happened. For now though, Mark it looks like you are doin just fine without me, guess it will take something real special from me to show you my commitment. Virus is starting to look awesome.

Tom Bentz   (Aug 08, 2006 at 02:49 GMT)
Looks great! Just a couple comments though... I think it would have a much creepier feel if the ambient lighting was darker and include more miscelaneous lighting with TLK. Also have some fog effects. Just my 2 cents. Looking forward to playing this one!

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